**** Official Fallout 4 Thread ****

* If you have enabled VSYNC on GPU driver settings, Please cancel this (control by the application)
* If you have disabled VSYNC in Fallout4Prefs.ini, Please return to original (iPresentInterval = 1)

So VSync is still used.

There is no application vsync control in fallout 4 is there? Or at least I can't see it in the options.
 
The VSync preference is control by the ini file mentioned.

As far as I know, the mod just disables it for the loading screen, which is what speeds it up for some reason.

Why not try it and see how it is? It is only 2 files that can easily be deleted afterwards if you don't get on with it.
 
* If you have enabled VSYNC on GPU driver settings, Please cancel this (control by the application)
* If you have disabled VSYNC in Fallout4Prefs.ini, Please return to original (iPresentInterval = 1)

So VSync is still used.

But for some reason the in game VSync still has massive tearing for me, which only goes away when I enable VSync in NV control panel.
 
I found an odd item in a container recently. It's named "Trading Card - Dogmeat" and the icon is a small card with a picture of Dogmeat on it. It's faded and tattered, which is odd as it implies that the card is pre-war.

I can't find any information about it online. I have 112 mods installed, but only a few make changes to the game (almost all are for settlement building) and none mention adding trading cards to loot containers (or anywhere). The only mod that might be relevant is Tales From The Commonwealth, which adds things to the gameworld and which is deliberately short on information about them. However, I haven't seen it add anything else to an existing container (it adds NPCs, quests and locations) and a search on the website for the mod shows nothing. Searching for anything else related to the mod has always shown something, even if it's only a reference to a piece of dialogue in a quest.

Does anyone here have any relevant information?
 
I found an odd item in a container recently. It's named "Trading Card - Dogmeat" and the icon is a small card with a picture of Dogmeat on it. It's faded and tattered, which is odd as it implies that the card is pre-war.

I can't find any information about it online. I have 112 mods installed, but only a few make changes to the game (almost all are for settlement building) and none mention adding trading cards to loot containers (or anywhere). The only mod that might be relevant is Tales From The Commonwealth, which adds things to the gameworld and which is deliberately short on information about them. However, I haven't seen it add anything else to an existing container (it adds NPCs, quests and locations) and a search on the website for the mod shows nothing. Searching for anything else related to the mod has always shown something, even if it's only a reference to a piece of dialogue in a quest.

Does anyone here have any relevant information?

Got a screenshot fella?
I've 300+ hrs in FO4 and never come across anything like that.
 
Got a screenshot fella?
I've 300+ hrs in FO4 and never come across anything like that.

OK, but would you explain the point?

If I'm lying, a screenshot is useless because it proves nothing. The best way to fake it would be to make a private mod to add it to the game and then post an unedited screenshot of that.

If I'm not lying, a screenshot is useless because you have no relevant information and thus can't answer my question.

So what's the point?

In the inventory:

TYlyzpx.png

After inspecting and zooming in as far as possible:


WwtvILA.png
 
OK, but would you explain the point?

If I'm lying, a screenshot is useless because it proves nothing. The best way to fake it would be to make a private mod to add it to the game and then post an unedited screenshot of that.

If I'm not lying, a screenshot is useless because you have no relevant information and thus can't answer my question.

So what's the point?

Didn't accuse you of lying fella, sorry if it came across that way.
I'm a massive massive FO fan and was just very curious to see what it looked like, thanks for supplying.

I'll try do some digging now as the the only that had those type of cards was the original Fallout if I remember.
 
OK, but would you explain the point?

If I'm lying, a screenshot is useless because it proves nothing. The best way to fake it would be to make a private mod to add it to the game and then post an unedited screenshot of that.

If I'm not lying, a screenshot is useless because you have no relevant information and thus can't answer my question.

So what's the point?

Chill out, he wasn't accusing you of lying :)

Never seen a trading card before either, not much info about it online that I can see, but now I want it!
 
tales of the commonwelath adds all sorts of things like wierd encounters or things I cannot find!

theres a new radio message from a chinese spy in diamond city that I have never been able to find

I met an old lady just waiting for a bus that will never come..she does nothing other than wander off as far as I can tell
 
I haven't looked in to any mods, I got a bit bored after completing the main story and collecting everything.

Is Tales of the Commonwealth the best one?
 
Didn't accuse you of lying fella, sorry if it came across that way.

It was a possibility, that's all. I asked why you asked for screenshots because I didn't see any point to the question. The possibilities were that I was lying or I wasn't and I didn't see a point of screenshots either way, so I asked you why you asked me. Just don't ask me why I asked you why you asked me or we'll be trapped in recursion! :)

I'm a massive massive FO fan and was just very curious to see what it looked like, thanks for supplying.

And there's my answer. Thank you.

I'll try do some digging now as the the only that had those type of cards was the original Fallout if I remember.

I hope you have more success digging than I have.

As far as I know, picking it up triggered the "ding and show item" thing you get when you pick up an item flagged as important in some way (note, quest item, etc), but I was rushing through a scavving run and routinely ignore that. I've been everywhere and often pick up respawned copies of notes I've already read, so I don't pay attention. So I don't know where I picked it up, only that it was in a place I'd already cleared repeatedly. I couldn't even say for sure if it was in a container or not.

Chill out, he wasn't accusing you of lying :)

Never seen a trading card before either, not much info about it online that I can see, but now I want it!

I'm carrying it around hoping it might trigger something. I have stashes for items I want to keep to make sure I don't accidentally sell or drop them, but I'm carrying this card around.

I also want to turn it the right way up. Dogmeat is upside down and that looks wrong :)

I'm pencilling in Tales Of The Commonwealth as the cause, but searching the website for it (Interesting NPCs/3dnpc) provides nothing referring to it. No forum posts. No transcripts of dialogue. Nothing at all. Which doesn't rule it out, since the site is extremely short on information.

tales of the commonwelath adds all sorts of things like wierd encounters or things I cannot find!

theres a new radio message from a chinese spy in diamond city that I have never been able to find

I met an old lady just waiting for a bus that will never come..she does nothing other than wander off as far as I can tell

Yes, I found her too. And a man waiting for a spaceship he believes takes 40 people a year to another world. And a nutter who wanted me to kill every albino radstag and burn the bodies so he could claim to have killed the only one. And a drug dealer who just says I look like I want a taste but can't be interacted with, accompanied by two people who can't be interacted with. And a weird baseball cult which kills bodybuilders (that one has a quest, though). And a couple of doors that can't be opened (I looked those up - they're part of companion quests for the new companions the mod adds). Other things too...but almost all of them have a scrap of information on the mod's website/wiki. That's in addition to the locations and quests that are mentioned in the emails from the "You've Got Mail" quest the mod adds, of course.

The problem is that in many cases exploration results in me coming into a location/NPC for a quest that starts elsewhere, which is useless and annoying. It's a great mod, but flawed.

I haven't looked in to any mods, I got a bit bored after completing the main story and collecting everything.

Is Tales of the Commonwealth the best one?

Depends what you want. If you want a neatly contained DLC-style area with new locations, quests, etc, then it isn't. There are some better mods for that (Fusion City Rising is well regarded, for example). If you want lots of little extra bits added to the vanilla gameworld - a coffee shop here, a brothel there, new companions here and there, a unknown number of unmarked quests in unknown places, etc - then Tales of the Commonwealth is definitely the best one. It also comes bundled with an excellent radio station - Atomic Radio. Hours of lore-friendly radio, including plays, pre-war adverts, etc, as well as lore-friendly songs and music.

You might like to have a look on Nexus in some of the categories for FO4 mods:

New Locations:
http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=21

New Lands:
http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=20

Quests and Adventures:
http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=30

EDIT: You mention "collecting everything". You might like the "Functional Displays" mod. As the name suggests, it's a settlement building mod that allows you to make various different displays you can use as containers and which will display the items you put in them. Great for decorating settlements, either your player home or shops and it was the only way to display weapons and armour before Bethesda added the same functionality in a DLC. But it also contains something else, something you might want even if you don't do settlement building. It adds a couple of dozen models of things to loot lists and trader lists, so you can go scavving or trading for models of vehicles, animals, etc. I'm more pleased to find a model in loot than I am to find anything else. I'm going to get the whole set solely from scavving. I'm scavving for resources for settlement bulding, but the models are a nice extra bit of fun.
 
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Does ignoring a "settlement under attack" warning actually make a difference to your game? I've fast travelled a lot lately, in Far Harbour, and I keep missing warnings from the Commonwealth. It's a ball-ache to keep going back there, just to sort their problems out :o

I don't think it has any major consequences, does it?
 
Does ignoring a "settlement under attack" warning actually make a difference to your game? I've fast travelled a lot lately, in Far Harbour, and I keep missing warnings from the Commonwealth. It's a ball-ache to keep going back there, just to sort their problems out :o

I don't think it has any major consequences, does it?

I can't say for certain with the current version because I modded the problem away ages ago, but this was true for earlier versions and I think it's still true for current versions:

When a settlement is attacked, the game runs some numbers to decide which side won. If the attackers won, then settlement happiness is reduced and some resources in the settlement might be broken. Food plants, water pumps and purifiers, turrets. Settlers might be killed, which reduces happiness further. If the breakages bring food, water and/or security down too low, happiness might continue to reduce. You can go to the settlement and repair things in the build mode (a new option appears when you select a broken thing). I've seen posts referring to settlements being destroyed by very strong attackers - everyone killed, every plant, turret and water source broken.

A major problem with the vanilla setup is that there's a cap on effective settlement defence for the purposes of calculating which side wins. As a result, a settlement always has a chance of losing regardless of how well defended it is. This is wrong and silly. A walled fortress with 120 turrets (yes, I have some settlements like that - my Sanctuary has a complete wall at least 10 feet high and ~1100 defence) populated by 24 armoured and very heavily armed settlers (all my settlers wear light combat armour and carry advanced assault rifles or calibrated powerful combat rifles) should not lose to 6 raiders with pipe guns. But they will in the vanilla game, sooner or later. It's ludicrous that such an attack would happen at all - even the most drug-addled nutjob raider wouldn't do that.

I sorted the problem out by installing a mod that stops Minutemen radiant quests and, as a sideline, stops attacks on Minuteman settlements, i.e. your settlements. It's no longer recommended because it was made before CK with the author making some educated guesses about how things work. The mod works, but it changes things behind the scenes with the Minutemen, may have unforeseen results and if it's uninstalled all savegames will be broken. It's commonly known as Shut up, Preston! for obvious reasons. It might or might not work for settlements outside the Commonwealth and it might or might not work for extra settlements added by mods and it might or might not work on a game you've already started and it might or might not work on any version after patch 1.4. It works with the current 1.9 patch for me. Might work for you. Might not. Not supported, not recommended...but it does shut up Preston. Note that the disabling of the settlement defence quests is an optional extra that must be downloaded and installed seperately from the Files tab on the main disable minuteman radiant quests mod.

http://www.nexusmods.com/fallout4/mods/3456/?
http://www.nexusmods.com/fallout4/mods/3456/?
There's a beta replacement for it that's post-CK and works differently. I haven't tried it.

http://www.nexusmods.com/fallout4/mods/13439/?

There's a new post-CK mod that works differently and much more tidily by changing the way the results of an attack are calculated. If your settlement has enough of a defensive advantage, it will win the fight and the attack will not have any adverse effects. If it doesn't the settlement can lose and suffer all the adverse effects. I recommend this one...but it doesn't shut up Preston.

http://www.nexusmods.com/fallout4/mods/20137/?
 
Official site with FAQs: https://creationclub.bethesda.net/en

How do I get Creation Club content?
Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.

Is Creation Club paid mods?
No.

How do I get these mods? You pay for them. Are these paid mods? No.

The marketing team must have had fun with that one.
 
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