Soldato
- Joined
- 18 Oct 2002
- Posts
- 6,669
I'm very interested in this patch for a number of reasons:
1) Legendary scrip - as soon as I saw that was coming, I've been keeping EVERY crappy legendary I find. Looking forward to getting rid of them and seeing what the vendor has to offer when (s)he's addded. I've been frustrated at the RNG of decent drops.
2) Balance - the assasin and sentinel armour has been nerfed and is now only a 75% chance to be triggered. I hope this will be a big nerf to some of those invincible players I've been encountering...
3) Survival - interesting change to the players shown on the map. Now it's primarily based on XP gains, rather than kills. Plus you "steal" the other player's points when you kill them...
4) Workshop PvP - sensible changes mean that the owner needs to be in the workshop's active area to engage in PvP. I enjoy taking over workshops in Adventure mode and killing the owner. At least now it will be more fair towards them. (I didn't take advantage of the fact they were PvP active everywhere on the map and hunt them down though, which I think was the main complaint of the previous mechanics).
5) Fast Travel - it was always VERY annoying not being able to fast travel due to some random enemy being miles away and having to run and then try fast travel again.
1) Legendary scrip - as soon as I saw that was coming, I've been keeping EVERY crappy legendary I find. Looking forward to getting rid of them and seeing what the vendor has to offer when (s)he's addded. I've been frustrated at the RNG of decent drops.
2) Balance - the assasin and sentinel armour has been nerfed and is now only a 75% chance to be triggered. I hope this will be a big nerf to some of those invincible players I've been encountering...
3) Survival - interesting change to the players shown on the map. Now it's primarily based on XP gains, rather than kills. Plus you "steal" the other player's points when you kill them...
4) Workshop PvP - sensible changes mean that the owner needs to be in the workshop's active area to engage in PvP. I enjoy taking over workshops in Adventure mode and killing the owner. At least now it will be more fair towards them. (I didn't take advantage of the fact they were PvP active everywhere on the map and hunt them down though, which I think was the main complaint of the previous mechanics).
5) Fast Travel - it was always VERY annoying not being able to fast travel due to some random enemy being miles away and having to run and then try fast travel again.