**** Official Fallout 76 Thread ****

Been considering this since the Wastelanders dropped but considering it as a co-op game, now I did see a video yesterday where they said that the co-op isnt really co-op, that if you go to a "dungeon" , its instanced for just you, so you have to all solo them rather than do them co-op/group? Is that truly the case?
 
Thanks @Angilion @Columbo we all actually love the FO universe and are pure PvE players so I think we will get on with it ok so long as it is a decent fallout experience... Which from what i can tell after a rocky launch it is now.
I never got on with ESO mostly due to the stupid crafting system (not able to carry or store enough stuff to make crafting hassle free) but am told FO76 is not quite so bad.
 
Vault 76 is exactly the same

I started a new character both times and played pre-patch on Monday and post-patch on Tuesday.

Actually the only difference is you don't have to hack the computer in the operations room near the exit to the world...

Then there's 2 NPCs standing outside nearby who just direct you down to the new bar opposite the overseer C.A.M.P
 
Been considering this since the Wastelanders dropped but considering it as a co-op game, now I did see a video yesterday where they said that the co-op isnt really co-op, that if you go to a "dungeon" , its instanced for just you, so you have to all solo them rather than do them co-op/group? Is that truly the case?

I've got 300 hours since launch in Fallout 76 and I have not been on a team once. Everything I've done is Solo apart from 2 events which while not impossible solo are extremely difficult due to the tanky bosses. Other people can take part in any event with you but you dont have to be part of a team or anything social like, its a area based trigger so as long as you are in the area you can take part.

The instanced areas are new tech for the creation engine and are just for you and your team. With them you basically load into a new game cell where only your team can take part in what happens. There are story based aspects in them and your team can apparently also hear what happens.
 
Been considering this since the Wastelanders dropped but considering it as a co-op game, now I did see a video yesterday where they said that the co-op isnt really co-op, that if you go to a "dungeon" , its instanced for just you, so you have to all solo them rather than do them co-op/group? Is that truly the case?

No.

The vast majority of locations are not instanced. Only a few locations are instanced, some of the locations that are related to some quests. Those locations are instanced per team, not per player. So if the people you want to play co-op with form a team, they'll all enter the same instance.

But FO76 is a poor choice as a co-op game. It's essentially a single-player game in a single-player engine with some multi-player bits stuck onto it. That's been a big part of the most fundamental flaw in the game - it's trying to combine two incompatible game designs and it's not even using the right tools for an attempt to do that job. The MP parts annoy people who want SP and the SP parts annoy people who want MP. It's a particularly bad fit for MP, both because it's inherently a SP game and the MP parts are an add-on and because the vast majority of Fallout players want an SP game. If you specifically want a multiplayer game, I would not recommend FO76.

The vast majority of multiplayer in FO76 falls into one of these categories:

1) SP gaming being blighted by griefers.

2) SP gaming being negatively impacted by other players having taken things from locations. Was there a note in that location with some lore on it, some story? Where there objects in that location which formed part of environmental story-telling? You can't tell. Maybe there wasn't. Maybe there was and another player picked it up. That's quite a big deal in a game that's designed for exploration and story-telling.

3) Solo players playing in the same area for an event. They're not a group, they are a number of individuals in the same area. For example, if someone summons the scorchbeast queen many of the players on the server who can handle that fight will fast travel in for it. They won't form a group. They're playing solo in the same place, not playing multiplayer.

4) Solo players emoting to each other. Chance across another player in the gameworld, wave at them. That sort of thing.

5) What might be called something like "light co-op", where a player does something out of consideration for another player without teaming up with them. Most players will heal a downed player if they're nearby, for example. Another common example is what's generally considered good manners with legendary mobs. They drop a legendary item and the drops are instanced per player who has down some damage to that mob. So if there's another player around it's considered good manners to refrain from killing a legendary mob until the other player has done some damage to it, so you can both get a legendary item from it.

And that's it. The vast majority of FO76 players have their microphone off and all other players silenced.

I've played FO76 for over 600 hours since launch and I have been in a team once for a few minutes with one other player and and we were both doing it for reason 5, above. There's a "challenge" to complete an event in a team, so we teamed up for an event (a very short event) to get the in-game currency points for that challenge.

FO76 is fundamentally a solo game. Bethesda do try to force multiplayer, but it's almost entirely a failure. They just binned the "vault raid" feature, which was intended to be forced multiplayer, because of almost total lack of interest from players. Also, a few players soloed vault raids as a super-challenge. I tried it and I failed badly. They were intended for a party of at least 4 high level and well equipped players.
 
Being fair on the multiplayer side of things, that's the active choice of the playerbase and not because the game can't support it.
I've multiplayer gamed in FO76 with some of my friends and a couple of days ago, teamed up with another player who happened to be in the same "dungeon" area as myself.
 
Thanks @Angilion @Columbo we all actually love the FO universe and are pure PvE players so I think we will get on with it ok so long as it is a decent fallout experience... Which from what i can tell after a rocky launch it is now.

I think this article from someone at Forbes is appropriate. They played FO76 at launch and really, really disliked it. For good reasons. So they jumped straight from FO76 as it was at launch to FO76 as it is now, which means they got a good impression of the changes between then and now.

https://www.forbes.com/sites/paulta...s-made-me-hate-fallout-76-significantly-less/

Yes, it’s true, Wastelanders is a significant improvement for Fallout 76, and combined with all the other changes that have added up over months and months, this is a fundamentally transformed game in many ways, and a far cry from what I played in the launch window which was quite literally one of the worst triple A releases I had ever put my hands on at the time [..] Gone are the major, horrific tech problems the game used to have, and I had no issues, no crashes, not even a quest glitch in my time playing Fallout 76 yesterday [..] But again, all of this is very Fallout in a way that past 76 missions have not been. [..]How many hours will I have to put in to feel like I’m getting the most out of 76? Thirty? Fifty? A hundred? Three hundred? I have no real idea. I guess I’ll play until I’m bored enough to stop, but that seems to be a ways off yet.

It's gone from a game they played as a chore for their job and considered one of the worst games they had ever had to play to a game they're playing for fun and expect to play for fun for dozens or hundreds of hours.

It's also a promising sign for the future because it represents a fundamental change in the way the game is being handled by the devs and publisher. For the first time, FO76 is being treated by the devs and publisher as a Fallout game and not as a very badly made crappy knock-off of Fortnite in a desperate attempt to gouge some cash while ruining the Fallout franchise and defrauding fans of the franchise. And yes, I do mean "defrauding" literally. I regard some of the things done by Zenimax/Bethesda as bona fide fraud. But now the people who actually make the game are being allowed to make a proper Fallout game and they're very happy about that.
 
Finished the main mission with the Raiders. Have to laugh at the Bethesda mega grind :rolleyes::p you will have to do if you want to buy all the new plans
for T65 PA, Secret Service Armour, Weapons etc etc
I reckon you need about 500,000 Gold & its capped at 300 Per day with a further 6000-12000 per week from certain quests & buyable from vendors so that's a minimum of about 2 years grind @ max output LOL :eek::p:rolleyes:;)
 
Changes day to day each has about 3 different daily quests but they change its more tricky than before!

Then I am missing something because I get 1 from Foundation (fetch a stolen part for Ward) and 2 from Crater (deal with an escaped ex gang member for Rockies, fetch some parts for someone else, Wren I think).

Not 3 for each. What are the other ones, the ones I'm missing, and who do I have to speak to for them?
 
Then I am missing something because I get 1 from Foundation (fetch a stolen part for Ward) and 2 from Crater (deal with an escaped ex gang member for Rockies, fetch some parts for someone else, Wren I think).

Not 3 for each. What are the other ones, the ones I'm missing, and who do I have to speak to for them?
Without spoiling anything major you have to do the following:

1: Get 1 faction to the end game mission on Wastelanders. Do not complete it yet though!
2: Get the other faction to the end game mission on Wastelanders. Do not complete it yet though!
3: Now choose which end game faction mission to do as this apparently affects other sub missions & quests after you complete it!
4: After you complete that end game mission you get another regular daily mission from a robot character so I think in all there are way more than 3 dailies if you count mission types (which I was talking about!). Someone told me there are about 8 different daily events which reward you with Gold bullion (you only need about 500,000 + to buy all the new Plans so see you in about 2 years!!).

What I did was complete some of the sub quest missions first before I even started the main end game quest mission as I suspected like with other Fallout DLC over the years this lets you get several other rewards ingame without the need to start with a new character again as no manual saves allowed. This allowed me to unlock some other regular dailies as I have not upset any NPC's ending those sub missions.

I chose to do the Raiders end game mission as I prefer their rewards (several backpack mods apparently amongst all the weapons & other goodies). I would have to play again from the start with a new character & get them to level 20 before I could attempt the Wastelanders as The Foundation then give the Plans at the end to my main character! This is not going to happen anytime soon as its too time consuming so I am happy to miss some of the content from the Wastelanders end game rewards in favour of The Raiders instead.

New dup glitch means Bethesda have disabled some ingame items like display cases for now as its ruined the ingame economy apparently as players are selling millions of items very cheaply. Also finding lots of bugs in Wastelanders (had to replay the last mission about 5 times to even get it to work as the QA is shocking not sure the PTS was a good idea if the base game is broken on release as it is and you have to replay crucial missions from the start otherwise you cannot progress if you make the wrong dialog tree choices!!) Even for Bethesda its shockingly low QA wise but they say they ran out of time & fixed what they could & the rest is coming in May apparently but so many players have found even more serious bugs like I found & reported to them the Bundles for Raiders & Foundation PA skins do not have any working lights at all on the external view its totally missing & ingame the lights are very feeble & weak!
 
Thanks for posting that video above. Confirmed to me that the graphics on PC are just as bad as on Xbox One X at 4k

Long story short. I put over 500 hours into Fallout 4 on PC and loved every minute.

I really wanted to like 76 as much so bought it on Xbox last year -£7.99 on a deal at Amazon.

Multiplayer has never been my thing but I was curious to see how it looked and ran on the console. I lasted less than an hour before I got cheesed off with idiots being idiots online.

So. Wastelanders gets released and I spent all night downloading another 58 GB (I live out in the sticks with a 12MB at best connection) thinking this could be a great single player game like Fallout 4. Haha. What? First time I left the vault this morning and there are 2 "people" waiting outside. One asked me to trade and I ignored him. So the pair of them shot me to death. WTF!!!

Now Uninstalled and it's going on Ebay (for more than I paid for it) I hate multiplayer games. Always have. Always will.

FTS
 
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