Well, at least they're having a go at addressing some of the more minor annoyances. Retaining camp placement and even minimal scrapping will be some improvement. It might even become a tenth as good as the utter crap that was vanilla FO4 building. No more than that, given the tiny build area and even tinier build budget. You can't even build a halfway decent player home and of course a settlement is completely out of the question and would be pointless anyway as there aren't any settlers. Of course, it will still be a stinking rotting turd compared with modded FO4 building. No ground blocks to change terrain, no Place Everywhere, no umpteen mods for 1000s of extra building items, retextures, etc. No extras that don't exist in the vanilla game at all - for example, in FO4 I can turn screenshots (or any other images) into paintings in settlements in the game.
Maybe the game will crash less often too.
It's...something.
I have finally made a less than crap camp, having found an obscure ledge on a cliff face. With only one way in by land (and that's a difficult way that requires a bit of jumping), I can finally get by with a small enough number of turrets to enable me to build a 2x2 cabin, a water purifier, 2 generators to power it and 5 of each of the plants needed for a glue farm. It's a shame that the game won't fast travel me into my camp, instead putting me at the base of the cliff. In FO4 I could have put the fast travel point where I wanted it, but FO76 is several leaps backwards from FO4.
I haven't found the 400 stash limit too much of a problem as yet. There's no point saving anything for building settlements, since you can't build settlements and the miniscule build budget for camps means that you hardly need any materials for them anyway. Maybe if I find a bunch of kit for a higher level and want to save that for later it'll be a problem. But at least they're listening to at least some of the legitimate criticisms. There's nothing they can do about the inherent flaws in the basic design of the game, but at least they're trying to do something about some of the rest of the problems.
I'll probably partly enjoy playing it for a while more. Probably enough to make me consider the £27 I paid for it reasonable value for money.