Just getting round to replying to your comments after playing this for quite a bit more.
I have ran into a number of bugs when doing quests, some which stop you completing them, most of the workarounds tend to be to just world hop, so whilst annoying, it's not the end of the world.
The mashup of SP and MP doesn't work well and makes FO76 inferior for both MP and SP.
The gameworld is dead. The bulk of the questing is even less engaging than Preston Garvey's infamous questing in FO4 because that had at least a superficial purpose within the gameworld. In FO76 there's an in-game point to the main quest line and that's it.
What're you not liking about the SP/MP? I've been playing both SP and MP and finding them both fine.
I disagree with the gameworld being dead, the map is huge, and throwing in lots of different area events and daily events, along with the possibility of someone setting off a nuke, means there's plenty to go and explore.
Questing comes in a variety of types, and with the majority being side quests, you can pick and choose the ones that interest you.
The user interface is rubbish. We're not all handicapped by using a controller.
Base building in FO76 is extremely and pointlessly limited. For example, why can't I remove the plants and stones from a site before building? Why can I only build a few turrets despite having the materials and knowledge and space to build dozens? On top of that, it's extremely badly implemented. Random example 1 - I wanted to put small platforms just above head height on a cabin to put turrets on. Forbidden! No access to part of the structure! Nonsense - I'd use a stepladder on the rare occasions access was required. Random example 2 - I placed some stairs (eventually overcoming the extremely bad implementation of building enough to be allowed to place them) at the side of the cabin to provide access to a platform just above head height that I would build afterwards. Then I decided to move the stairs. Forbidden! No access to part of the structure! The stairs accessed nothing at all - I was going to build a platform at the top of the stairs after I'd built the stairs. OK, I'll work around this gratingly bad implementation of building - I'll scrap the stairs to nowhere I just built. Forbidden! No access to part of the structure! It was fine without the stairs, but adding some stairs outside the cabin made the stairs to nowhere essential for accessing...what? No way of knowing because of course the game won't tell you. I had to dismantle the cabin in order to scrap the stairs. Want to build a fence or wall on a slope? NO! FORBIDDEN!
I'm not sure what you're finding problematic about the user interface?
Base building was a bit complicated to understand the mechanics, just like you I ran into problems building and removing stuff, but after get a hang of the mechanics I know what I can/can't do. I've not had any problems building turrets on a platform just above head height.
I know the frustrations with the camp budget, but I guess this is to stop people building some absolute monster of a base. Who knows, perhaps they'll up the camp budgets.
Also I hear the next patch will allow you to alter the terrain.