**** Official Fallout 76 Thread ****

Wish I knew about it before I built my perks I've got so many I need to change.

Changing your perks is just a matter of levelling enough. You get a new perk card at every level, chosen from the cards offered to you by the game and the choice increases with every level up to 50 (EDIT: because at L50 you'll have the whole pack to choose from). You can swap perks in and out of play at any time. So if, for example, you took 3 Armorer perk cards and then decided you didn't want Armorer after all because you'll be using power armor all that means is that you'll take Armorer out of your cards in play and replace it with some other cards. At most, you'll need to gain 3 more levels to choose the cards you want to replace Armorer (although you might find some useful cards already in your hand from the randomly chosen perk card packs put into your hand at various levels up to 50).

You can respec your perks at any time at any level and without even levelling up. You'll have a hand of cards, some of which you chose as you levelled and some of which were added to your hand by perk card packs at various levels. At any time, you can respec your perks with any perks for which you have the cards in your hand. For example, I usually play with Enforcer 3 and Action Boy 3 agility perks, but I respec to Action Boy 3 and Ammosmith 1 while I'm crafting ammo and then back to Action Boy 3 and Enforcer 3 afterwards. When I gain some more levels and I have some cards I want more, I will take Ammosmith 2 more times so I can swap Enforcer 3 and Ammosmith 3 back and forth in the same way.

The problem is changing your SPECIAL stats. Or rather, it might be. If you want to change a perk in one stat for a perk in the same stat, there's no problem. If you want to change a perk in one stat for a perk in a different stat, there might be a problem because you can't simply swap your SPECIAL stats like you can your perks.

After L50, you have a choice at each level. You can either take another card from the pack and add it to your hand or you can take a SPECIAL point from one stat and add it to a different stat.

I'd advise using a build planner to plan out the build you want and see how much the SPECIAL stat requirements for that build vary from what you've already got and how much the perk cards vary from what you've already got (in your hand, not in play) to work out how many extra levels you'll have to gain in order to get the SPECIAL stats and perks you want. But it will be solely a matter of gaining more levels.

For example, I've chosen to have an endurance of only 3 because I decided that other perks in other stats were more important than perks in endurance. I currently just have a couple of placeholder perks in endurance that are of minimal use. When I pass L50, I'll choose Lifegiver cards to put in endurance to add to my HP. However...I'm finding that I quite often get infected with diseases from mobs attacking me and endurance affects disease resistance. So I might decide that higher endurance is more important than a different stat. I have 11 intelligence, but the int perks I want on while I'm playing only use 8 points. The other 3 int I'm using for perks I use while crafting, so I don't actually need those 3 extra int points. Int probably directly affects the condition and durability of crafted items, but reducing it from 11 to 8 might be outweighed by the increased disease resistance from increasing endurance from 3 to 6. I might decide to reduce my int to 8 and increase my endurance to 6. If I do, all that will mean is that I will need to gain 3 more levels (above L50).

You're never completely locked into any build. Changing your build is always a matter of levelling some more or just swapping perk cards in and out if you already have them in your hand and you don't need to change stats. For example, I have a strength of 12, which I'm currently using for shotgun perks because my current build uses a rifle for distance and a shotgun for close range. 12 is enough to make a decent heavy weapons or melee build. I could pick heavy weapons perk cards as I level and then I could swap between a rifle/shotgun build and a heavy weapons build any time I liked. I could also pick melee perk cards as I levelled and swap between rifle/shotgun, heavy weapons and melee builds any time I liked. I'd just need enough levels to pick enough cards to give me those choices.

Just about to hit lvl 25, that'll mean i can empty about 100 of my stash. It'll be nice to free up that space.

I'm curious as to why, unless you're not using power armour and have a lot of unpowered armour with a L25 level requirement and a couple of very heavy weapons with a L25 requirement. Power armour weighs 10 on a chassis and you can always put power armour on a chassis even if you can't use it.

I noticed a lot of people putting there bases up in Whitesprings golf course, is that a good way to level up a bit faster? Pull out loads of scorched and let turrets deal with them? Does that get me xp? Not that I want to level too fast but I thought it might be fun to do.

Your turrets don't give you XP. They'll only help with that if you're present during an attack and hit an attacker yourself. Then you'll get xp, even if your turrets did almost all of the damage. The main reason quite a few people camp on Whitesprings golf course is that it's relatively safe from attacks by mobs because the whitesprings guard robots tend to do a good job of dealing with them. It's also a mostly flat area, so it's convenient for building, and it cuts fast travel costs to camp there while
you're using the Enclave bunker hidden under it, which you'll be doing a lot in the endgame
.

The drawbacks of camping on the Whitesprings golf course are (1) the area is quite often nuked and (2) malicious players who enjoy spoiling other people's enjoyment tend to go there to find camps to destroy because it's a good place to find camps.
 
That is a rare sighting indeed I think it maybe part of future DLC plans (all DLC is going to be free to all players anyway). I have found several ingame things which do not work like keypads, computer terminals etc etc which are probably planned as future DLC.

Try searching indepth around the Ash Heap Region its full of PA Plans & rare weapons apparently ;) I am starting to find Excavator mods around it now.

I'm not. Not a single PA plan or rare weapon. Oh, a cryolator but that's not really rare. I'm finding a lot of combat shotguns on mole miners, but despite scrapping close to 200 now I have never learned how to make one. There's probably a level limit on it, because Bethesda love to make bizarre game decisions and not inform players.

I did find an answer to one of my earlier questions - how to get Hornwright claim tokens.

An event appeared called Lode Baring. This temporarily re-opened an abandoned mine. In it were 3 autominers and a whole slew of mole miners, apparently quickly respawning. You don't get long, but if you repair an autominer it slowly generates claim tokens for you. The mole miners will attack the autominers in droves and I think the mole miners respawn rapidly. You can get quite a bit of black titanium from scapping their kit. I was running around trying to explore the mine and doing a bit of repairing autominers and I ended up with 13 claim tokens. That's enough to redeem a normal claim! So I redeemed 10 of my tokens and got...5 concrete scrap and 5 lead scrap. Oh wow, what a reward! I can't find claim tokens in my inventory but I hope they carry over because I want to get 100 tokens and redeem them for a jackpot claim.
 
I'm pretty sure scrapping guns don't give you plans for them... i've never ever gotten any.

I recall learning how to make a combat rifle that way (I was using a combat rifle before I found a few handmade guns and got lucky with scrapping them so I could mod the remaining one to have a hardened receiver and a medium scope). You don't get a plan per se - it's automatically added to your craftable list, as if you'd found a plan and read it. Same as with mods for weapons and unpowered armour.

I've just had a look and found something interesting, though of course it's just speculation as Bethesda has a policy of mushrooming its suckers customers.

https://uk.ign.com/wikis/fallout-76/Tips_and_Tricks

Scrapping a weapon or armor in perfect condition may even give you the recipe for how to make it.

It's now impossible for me to buy a plan for a handmade gun (only available between levels 15 and 45 from 1 vendor) and probably impossible for me to buy a plan for a combat shotgun (I'm guessing that's also levelled, probably at a lower level). So I'm going to try repairing the dozens of combat shotguns I'm finding and then scrapping them. Going to be very hard on resources, but worth it if I can get the crafting plan for it. Ditto for handmade guns, if I find any more.

EDIT: While I'm here, I'll through in a recommendation for mods. All from Nexus.

Better Inventory. I'm finding it useful to be able to see the total weight of stacks of items and the total weight of each tab in the inventory. I'd wondered why my base load carry weight had increased. Turned out I was carrying 118.5 in aid, 50 of which was stimpaks. I realised that carrying 17 fusion cores was part of the problem (with another 20 in my stash). I must get out of the habit of picking up every stimpak and every fusion core that's not in a suit (I leave those for players trying to find a suit to use). You can also filter tabs in various ways and toggle through them, the same way as sorting (but with a different key, of course). So you can, for example, see only the food in your aid tab.

Diranar's Power Armour light mod, which replaces the christmas cracker keyfob torch stuck on a power armour helmet with a proper headlamp, one that does more than feebly illuminating a tiny cone for a couple of feet.

Save My Stuff. Just stops you selling, scrapping or dropping any item you have equipped or marked as a favourite. You can unequip it, take it off your favourites list and then sell, scrap or drop it, but you won't be doing it by mistake.

Power Armor Clean HUD. Removes the dashboard around the view through a power armour helmet. There's a BA2 version which is far easier to install, check the posts on the mod to find a link to it.

There is a mod to clean the visor of the power armour helmet, but the posts indicate that it's not reliable and doesn't work in the rain at all so I gave that a miss.
 
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I'm not. Not a single PA plan or rare weapon. Oh, a cryolator but that's not really rare. I'm finding a lot of combat shotguns on mole miners, but despite scrapping close to 200 now I have never learned how to make one. There's probably a level limit on it, because Bethesda love to make bizarre game decisions and not inform players.

I did find an answer to one of my earlier questions - how to get Hornwright claim tokens.

An event appeared called Lode Baring. This temporarily re-opened an abandoned mine. In it were 3 autominers and a whole slew of mole miners, apparently quickly respawning. You don't get long, but if you repair an autominer it slowly generates claim tokens for you. The mole miners will attack the autominers in droves and I think the mole miners respawn rapidly. You can get quite a bit of black titanium from scapping their kit. I was running around trying to explore the mine and doing a bit of repairing autominers and I ended up with 13 claim tokens. That's enough to redeem a normal claim! So I redeemed 10 of my tokens and got...5 concrete scrap and 5 lead scrap. Oh wow, what a reward! I can't find claim tokens in my inventory but I hope they carry over because I want to get 100 tokens and redeem them for a jackpot claim.
That's useful thanks. I am carrying 35-40 Fusion Cores & about 60 Stimpacks but as I have the 2 perk cards maxxed out they weight 90% of the original weight so even with that and loads of weapons I am still only around 190 Carry weight in my 460 max carry weight Excavator PA & this is BEFORE I can buy the Mods to give another 100 Carry Weight as well!! The perks cards seem to be key you can also wear armour under the power armour for more strength on each limb as you find them to give an even bigger stat boost!!

As for PA plans or Rare Weapons I am findings loads. I even found out a little secret. If you just visited one of the 2 Bot vendors (Watoga & Charleston) who sell Plans, mods & rare weapons then if you visit the BOS room in the Camp Venture straight afterwards you find about 5 mods per visit! It appears to be that the scripting Bethesda is using looks at what level you are AND also what rare items you just bought or browsed then gives you some just lying about for free! Wish I had known this earlier. You need to be high lvl though (I am lvl 81 now). There is also a very well stocked Vendor in the Whitesprings bunker who constantly has mods, plans & rare items. the game seems to not progress these until you buy or find one then it seems like the floodgates have been opened up!
 
That's useful thanks. I am carrying 35-40 Fusion Cores & about 60 Stimpacks but as I have the 2 perk cards maxxed out they weight 90% of the original weight so even with that and loads of weapons I am still only around 190 Carry weight in my 460 max carry weight Excavator PA & this is BEFORE I can buy the Mods to give another 100 Carry Weight as well!! The perks cards seem to be key you can also wear armour under the power armour for more strength on each limb as you find them to give an even bigger stat boost!!

How? If you wear armour and then enter power armour, the armour is removed. If you wear underarmour it stays on (or, more likely, is automatically re-equipped when you exit the power armour). Either way, all bonuses from it don't apply while in power armour. I've tested this with my treated road leathers. Underarmour, adds 1 str and 1 end. But only while I'm not wearing power armour. I've checked in the stats tab on the pipboy. What perk card allows you to wear armour under the power armour? That would result in enormous resistances, probably over 500 each.

I'm using perk cards that are directly useful to combat, so my max carry weight is 310. 150 base, 60 from 12 str, 100 from excavator power armour. My only weight reduction perk is one that reduces the weight of shotguns by 90% and I chose that mainly because it also reduces reloading time. Although my modded L40 combat shotgun does a lot of damage (I have a L50 one in my stash I'll be using soon), I need more than 10 shots if I'm swarmed or fighting a scorchbeast. I got attacked by 3 at once a few days ago. No problem, though with all the screaming attacks it was hard to see where to shoot.

As for PA plans or Rare Weapons I am findings loads. I even found out a little secret. If you just visited one of the 2 Bot vendors (Watoga & Charleston) who sell Plans, mods & rare weapons then if you visit the BOS room in the Camp Venture straight afterwards you find about 5 mods per visit! It appears to be that the scripting Bethesda is using looks at what level you are AND also what rare items you just bought or browsed then gives you some just lying about for free! Wish I had known this earlier. You need to be high lvl though (I am lvl 81 now). There is also a very well stocked Vendor in the Whitesprings bunker who constantly has mods, plans & rare items. the game seems to not progress these until you buy or find one then it seems like the floodgates have been opened up!

I'm L49 now and still doing the game how I like to do Fallout and similar games - exploring locations one by one and largely ignoring quests until later. I have the keycard to enter the bunker, but I haven't even been to Whitesprings yet.

I have about 5000 caps now and could easily make 1200/day if I put some time into it. Maybe I'll start buying plans and mods I don't want to test the idea.

Where is the BoS vendor in Charleston? I've only found Responder vendors there.

EDIT: Ah...Bot vendor, not BoS vendor. But all the vendor bots sell mods and plans. What's special about those two?
 
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Finally after almost 2 months constant daily play I have completed the final Nuke mission on Solo :D Its a real hard mission though :eek: designed for 4 players really.
To even get to this stage you have to do the following:

Complete the mission tree which allows access to the Whitesprings Underground Bunker
Quests which promote you to the rank of General.
Get a high level Power Armour & mod & upgrade as much as possible
Sniper down an Air Cargo Bot with the Nuclear Keycard
Get the 8 Nuclear silo keycodes
Decrypt the keycodes & get the Nuke Launch access code number

That is a good 20 hours worth of gameplay alone!

Then & only then you get to the epic mission which is very time consuming & you have little chance to rest & cannot obviously pause the game so allow around 2 hours for it!

I went it with:
Level 83 Character. With Buffs & Perks 465 Carry Weight 410 HP +21 Strength + 19 Endurance + 17 Intelligence
61 Stimpaks
35 Rad Away
20 Med-X
5 x Modded Super Sledges Lvl 50 (up to 190 damage per hit)
7 x Modded Fire Axes Lvl 45 (up to 160 damage per hit)
Modded Special Damage Shotgun with + 10 Action Points
Several other melee weapons
Came away with none of the inventory above :eek: only just made it really & barely had enough resource left to go scavenge the Nuke blast zone :( then got killed several times & lost some of my inventory as well :eek::(
The in game reward for this almighty achievement was close to nothing special whatsoever just a few new weapons nothing else whatsoever :eek::(:rolleyes:
Your supposed to launch the nuke at Fissure Prime where the scorchbeast queen originates from & then prepare for any almighty intense battle with waves of lvl 80-95 enemies. This is clearly only for 4 very high level players to attempt. Scorchbeast Queens are really hard to kill :eek: Even then the rewards are really poor. Best rewards come from ingame quests.

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How? If you wear armour and then enter power armour, the armour is removed. If you wear underarmour it stays on (or, more likely, is automatically re-equipped when you exit the power armour). Either way, all bonuses from it don't apply while in power armour. I've tested this with my treated road leathers. Underarmour, adds 1 str and 1 end. But only while I'm not wearing power armour. I've checked in the stats tab on the pipboy. What perk card allows you to wear armour under the power armour? That would result in enormous resistances, probably over 500 each.
I am wearing certain high level armour pieces (not combat armour) for limbs & earned them through tough quests. 1 regenerates health slowly, 1 gives a constant +1 to Strength. I also modded them both for even more assistance! With Perks & Buffs I am getting over +20 at times on Strength, Intelligence 7 Endurance!!

I'm using perk cards that are directly useful to combat, so my max carry weight is 310. 150 base, 60 from 12 str, 100 from excavator power armour. My only weight reduction perk is one that reduces the weight of shotguns by 90% and I chose that mainly because it also reduces reloading time. Although my modded L40 combat shotgun does a lot of damage (I have a L50 one in my stash I'll be using soon), I need more than 10 shots if I'm swarmed or fighting a scorchbeast. I got attacked by 3 at once a few days ago. No problem, though with all the screaming attacks it was hard to see where to shoot. I have no Perks whatsoever which are used in combat! All mine are Power Armour & reducing weight + boosting health! This is what I love about this game we can all choose different approaches to suit our gameplay style!

I have still to find many of the Excavator mods but when I do I will get even more benefit from it as most of my Perk cards are to reduce weight for Chems, Melee Weapons & Optimise the Power Armour Fusion Cores useage, PA weight, strength etc etc

I'm L49 now and still doing the game how I like to do Fallout and similar games - exploring locations one by one and largely ignoring quests until later. I have the keycard to enter the bunker, but I haven't even been to Whitesprings yet.
This is the best approach best avoid teaming up with other higher level players its ruins some of the missions as you do not get to experience the sub quests to open certain doors etc etc

I have about 5000 caps now and could easily make 1200/day if I put some time into it. Maybe I'll start buying plans and mods I don't want to test the idea.
I only ever have about 1500-2000 & constantly buy the PA mods & Plans when I see them so I have about 20 Mods in my Stash box now (excluding the other 10 or so I have deployed on my 10 + & growing Power Armour collection!)

Where is the BoS vendor in Charleston? I've only found Responder vendors there.

EDIT: Ah...Bot vendor, not BoS vendor. But all the vendor bots sell mods and plans. What's special about those two?
Well those 2 sell rare Mods & Plans plus when you combine with the Railway Vendors & the Whitesprings Bunker vendor that is all you need to buy most of the mods & plans but I estimate per power armour your going to need around 5000-6000 Credits for the mods alone & that is with the Perk card for massive discounts! All of these mods & plans constantly change you have to keep travelling between all these locations to see it change & when you buy 1 it usually causes other rares to be either spawned ingame (eventually though they take forever at times!)
 
Bit of a quoting error in your post, so I can't quote it in the usual way. Cut and paste instead.

I am wearing certain high level armour pieces (not combat armour) for limbs & earned them through tough quests. 1 regenerates health slowly, 1 gives a constant +1 to Strength. I also modded them both for even more assistance! With Perks & Buffs I am getting over +20 at times on Strength, Intelligence 7 Endurance!!

I know about the existence of stat-enchancing armour. I have some myself, including the underarmour I mentioned in the post you replied to. I have sold or dropped high level legendary armour pieces with the kind of bonuses yours have because they were worthless to me.

What I asked was how you're wearing them with power armour. Because I can't. Game guides say you can't. The stats tab in my pip-boy says I'm not getting the extra stats even from the modded stat-enhancing underarmour that I can apparently wear under power armour (and which I have equipped).

I have no Perks whatsoever which are used in combat! All mine are Power Armour & reducing weight + boosting health! This is what I love about this game we can all choose different approaches to suit our gameplay style!

You are Marius and I claim my £5! :) An old reference and an ancient reference in one reply. Eh...when I were a lad :)

"You are X and I claim my £5" is from an old program. I forget the details. Marius was an ancient Roman best known for his major reforms to the Roman army, the best known of which increased the carried weight of a legionary (with useful things and to about the same level as full kit for an infantry soldier today).

I only ever have about 1500-2000 & constantly buy the PA mods & Plans when I see them so I have about 20 Mods in my Stash box now (excluding the other 10 or so I have deployed on my 10 + & growing Power Armour collection!)

I'm only planning on having 2 suits of power armour - Excavator and X-01. So mods for other types are useless to me, as are mods that require flux (which, in practice, I'm unlikely to get playing solo).

If I could see whether or not I already knew a plan before I bought it or looted it, I'd buy any plan I didn't already have. But Bethesda decided to not make that possible despite it being so obviously realistic and such an obviously sensible game design decision.

Well those 2 sell rare Mods & Plans plus when you combine with the Railway Vendors & the Whitesprings Bunker vendor that is all you need to buy most of the mods & plans but I estimate per power armour your going to need around 5000-6000 Credits for the mods alone & that is with the Perk card for massive discounts! All of these mods & plans constantly change you have to keep travelling between all these locations to see it change & when you buy 1 it usually causes other rares to be either spawned ingame (eventually though they take forever at times!)

Charleston vendor and railway vendors together cover most (EDIT: probably not most, but many) of the vendors in the game. I've been to them frequently (to sell junk and chems, which is how I make money) and always check the plans available and all I've found is some low-level plans for weapons, armour and, mostly, stuff for your camp.

I had a thought...how high is your luck? Maybe that affects what plans you find. There's no mention of that, but Bethesda.
 
I know about the existence of stat-enchancing armour. I have some myself, including the underarmour I mentioned in the post you replied to.

What I asked was how you're wearing them with power armour. Because I can't.

I took everything off then equipped the pieces. Then you put the Power Armour back on it still says in the Pip Boy your wearing them & I get the +1 bonus.

I'm only planning on having 2 suits of power armour - Excavator and X-01. So mods for other types are useless to me, as are mods that require flux (which, in practice, I'm unlikely to get playing solo).
T51b is apparently the very best overall PA when fully modded its way better than every other PA but takes ages to et to that stage.

If I could see whether or not I already knew a plan before I bought it or looted it, I'd buy any plan I didn't already have. But Bethesda decided to not make that possible despite it being so obviously realistic and such an obviously sensible game design decision.
Yeah Plans & Mods you need to keep track of manually its a massive design mistake!

Charleston vendor and railway vendors together cover most (EDIT: probably not most, but many) of the vendors in the game. I've been to them frequently (to sell junk and chems, which is how I make money) and always check the plans available and all I've found is some low-level plans for weapons, armour and, mostly, stuff for your camp.
As you get to the higher levels & buy different stuff their inventory changes not sure if its just random though!

I had a thought...how high is your luck? Maybe that affects what plans you find. There's no mention of that, but Bethesda.
My luck is only 1 I have put literally everything I have into Strength, Endurance & Intelligence & that includes respecing after they allowed that!
 
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Has anyone been lucky with any 3 star legendaries yet?

I'm actually after the TSE pump action (3 star), they look to be going for about 8k caps on Reddit.
 
My luck is only 1 I have put literally everything I have into Strength, Endurance & Intelligence & that includes respecing after they allowed that!

Quoting glitched again (which is proof that you are Bethesda! :) ), so I'll have to cut and paste again.

I took everything off then equipped the pieces. Then you put the Power Armour back on it still says in the Pip Boy your wearing them & I get the +1 bonus.


I did some experimenting.

Test kit: L45 Excavator power armour, unmodified. Some L1 leather armour I crafted for this test. Modded road leather underarmour giving +1 to perception and agility.

1) Naked apart from my manky underpants. This bothers me. I have lots of purified water and washing powder is all over the place. Why can't I wash them? Anyway...

Resistances 0,0,0
Stats 12, 15, 2, 4, 11, 6, 5

2) Power armour, nothing else. Climb straight in wearing just my undies.

Resistances 341,300,426
Stats as before, no change.

3) Just underarmour.

Resistances 4,2,0
Stats 12, 16, 2, 4, 11, 7, 5

Adding + 1 to perception and agility, as it should.

4) Just underamour with power armour. Naked --> underarmour --> power armour, as you said.

Resistances 283, 242, 366
Stats 12, 15, 2, 4, 11, 6, 5

No stat bonus and much lower resistances.

5) Just underarmour and leather armour.

Resistances 57, 20, 0
Stats 12, 16, 2, 4, 11, 7, 5

6 Naked --> underarmour and leather armour --> power armour, as you said.

Resistances 283, 242, 366
Stats 12, 15, 2, 4, 11, 6, 5

My pip-boy inventory showed the leather and underarmour still equipped while in power armour (square by them), but clicking on them to unequip them returned the error message "You can't equip that in power armour", so they weren't actually equipped.

So not only do I not get the extra resistances and stats from wearing underarmour (or underarmour and armour) under power armour, I lose a lot of resistances. 341,300,426 when naked in power armour, 283, 242, 366 when armoured in power armour.




I'd be interested if someone else did the same testing. Is my game glitched? Is your game glitched? Do the perk cards you have equipped have an unstated benefit of allowing the use of armour and underarmour under power armour?
 
Has anyone been lucky with any 3 star legendaries yet?

I'm actually after the TSE pump action (3 star), they look to be going for about 8k caps on Reddit.
Yep got one earlier for a Legendary gamma gun. Big battle outside Freddies House Of Fun with a Green Bloated 3 Star Scorched. This weapon has under 30 DMG not even sure its worth carrying around it gives no obvious advantage I can see :eek:

Bethesda nerfed all the Perks & Drops a few weeks ago most of the drops are not even worth carrying around just sell on if it even lets you (some cannot be sold!). I would not pay 8 Credits let alone 8K!!
 
@ Angilion I will have to get back to you on that with my Perks & what the exact pieces I have are called. I definitely get a +1 Stat Boost when wearing the Chest piece. Cannot tell if the Leg is regenerating Health or not.

I have found the Perks for Health regeneration appear to be a waste of time or other Perks I have are cancelling the effects out (there is a lot of this going on & no documentation for it so are they bugs, glitches or intended?!).
 
Yep got one earlier for a Legendary gamma gun. Big battle outside Freddies House Of Fun with a Green Bloated 3 Star Scorched. This weapon has under 30 DMG not even sure its worth carrying around it gives no obvious advantage I can see :eek:

Bethesda nerfed all the Perks & Drops a few weeks ago most of the drops are not even worth carrying around just sell on if it even lets you (some cannot be sold!). I would not pay 8 Credits let alone 8K!!

Gamma/Energy guns are woefully underpowered in this game that most people don't bother with them.

Under 30 dmg at lvl50 doesn't sound like a 3* legendary.

The TSE's are very valuable, I've seen a double with about 1100 damage, and a pump action with about 800 damage. Those would take down a scorchbeast in a couple of hits.
 
Gamma/Energy guns are woefully underpowered in this game that most people don't bother with them.

Under 30 dmg at lvl50 doesn't sound like a 3* legendary.

The TSE's are very valuable, I've seen a double with about 1100 damage, and a pump action with about 800 damage. Those would take down a scorchbeast in a couple of hits.
That will Only be if they have all the Perks AND the Mods for it though! Anyone can do that so all anyone is paying for is to not find the Mods & choose the right Perks!
 
@Angilion
Lvl 40 Silver Lining + 1 Endurance at all times when worn UNDER any Power Armour. I have +15 Endurance without it equipped & +16 with it equipped so it works for me!
Lvl 50 Regenerating Leather Right Leg - It supposed to slowly regenerate Health when your not in Combat I am not sure if it works or not or other Perks I have cancel it out. Once again you can definitely wear it under any Power Armour though.

Lvl 45 Unyielding Left Arm (Wooden) is another piece you can wear under Power Armour for + 3 to all States except endurance when your health is below!!

The key is put these parts on first then if you have any novelty costumes like the beaver or space suit put that on next then enter the Power Armour last of all.
 
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That will Only be if they have all the Perks AND the Mods for it though! Anyone can do that so all anyone is paying for is to not find the Mods & choose the right Perks!

Yes you're right, it's the TSE part that I'm after. I've been on plenty of legendary raiding runs at whitesprings and still haven't managed to find one.

I've currently got about 25k caps, so I'm only looking at 5ish days to save up for it, I could certainly spend more than those 5 days doing legendary runs and still not get anything decent.
 
Finally just took down the Flatwoods monster first time I have see it in over 2 months as well! Just keep circling the perimeter of the Whitesprings Golf course you will either get Flatwoods or Mothman appear eventually so be prepared for battle they run away as well sometimes! The Flatwood was Lvl56 (I am now Lvl86) it was a tough battle as he regenerates health unless you get close to him & keep attacking when you back away his health comes back fast!

Few pics below:
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@Angilion
Lvl 40 Silver Lining + 1 Endurance at all times when worn UNDER any Power Armour. I have +15 Endurance without it equipped & +16 with it equipped so it works for me!
Lvl 50 Regenerating Leather Right Leg - It supposed to slowly regenerate Health when your not in Combat I am not sure if it works or not or other Perks I have cancel it out. Once again you can definitely wear it under any Power Armour though.

Lvl 45 Unyielding Left Arm (Wooden) is another piece you can wear under Power Armour for + 3 to all States except endurance when your health is below!!

The key is put these parts on first then if you have any novelty costumes like the beaver or space suit put that on next then enter the Power Armour last of all.

Which I did in my testing.

So nothing has changed:

I'd be interested if someone else did the same testing. Is my game glitched? Is your game glitched? Do the perk cards you have equipped have an unstated benefit of allowing the use of armour and underarmour under power armour?

I'm pretty sure you're not supposed to be able to wear 4 layers in FO76 and get the effects from all of them.
 
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