http://www.blogofchris.com/NoMercy/nomercyoriginalvs_v3.rar
Unrar it to the left 4 dead 2/left4dead2 folder in steam. Not the left4dead folder like Hippo did
Was a gg, and i would like to give my <3 to the witchy
Yeah GG indeed
Please bear in mind you are welcome to download this version but chances are I will have another version up in a day or two so be prepared to replace yours!
These are the fixes coming up in V3 (this is a beta of V3 at the moment so some are in some are not):
*Fixed intro on NM1. infected could spawn and attack during intro but can't anymore
*Fixed a random molotov or two on NM1 which had item counts of 4
*Fixed several cars on NM1 so they are now bashable by the tank
*Updated nav mesh on NM1
*Fixed small "rave zombie" spawn areas on NM1 + NM2
*Fixed the event trigger on NM5 (so it actually works now!)
*Fixed a couple of blood spatter overlays on NM5 so they span across multiple brushes correctly
Upcoming Fixes being worked on now: for next release:
*Removed the ability to close all starting safe rooms on all maps
*Added some more infected playerclips on NM1, NM2, NM3
*Added a few extra buildings into the end of NM2 so the infected can't see out of the map so well on the rooftops
*Added some more pipes into the infected ladders in NM2 and NM3
*Fixed a rave zombie spawn area on NM3
*Added 3 grenade launcher spawns into NM3 (one randomnly chosen per map spawn)
*Changed melee weapon spawns in the safe rooms at the end of NM4 and start of NM5 to be forced to either Katana or Fireaxe
*Disabled trigger_push trigger after the elevator has gone up in NM4 so infected can now escape the lift shaft
*Removed the game event handler during the NM4 elevator event and the NM2 generator room event
*Moved a misplaced railing on NM5
*Changed outro camera sequence on NM5