*** Official Mass Effect 2 Thread ***

ME2 is certainly not tactical. It throws you right into the action, very much like Gears of War.

There is some tactics involved, the problem is on Insanity the combat almost requires you to have a team of people with Biotic/Tech powers. Before you could get by with Soldier techs quite easily but on Insanity absolutely everything has a Shield or Armour which renders most soldier techs useless.

Some fights just weren't really balanced for it. The 'ambush' on the ship is just ridiculous and took me so many retries before i could do it without simply getting overwhelmed, not by a fault in my own tactics (not theres any space for it) but because the miniboss can just waltz straight upto you and knock you out of cover. Even better when he takes over a very nearly dead collector and suddenly you're fighting something at full health plus again.

I won't deny that in places, Insanity makes fights simply epic. Such as the Colossus fight (though without the nuke launcher killing the colossus itself would've taken forever), but Collectors in particular it just sucks for.
 
The shadow broker DLC was superb. A big thumbs up for Bioware on that one.

I've just done my male paragon run through of it, but sadly he's hooked up with Tali.

My renegade female on the other hand has always had a thing for blue skinned alien chicks. She even stayed faithful in the main game. It was either that or test out Garrus' "reach". :D Second run through tomorrow.
 
Playing ME2 through on Hardcore difficulty. It's knackering me out! :D After every boss battle, I feel like I've done 10 rounds with Mike Tyson. God knows how hard it must be on insanity.

What class are you playing as? I took a bit of a break to play through borderlands as a different character but im playing insanity with a infiltrator and im not finding it too difficult, you can still pull off one hit kills with the widow on weaker enemies which a big plus for that class. There are some classes that are more suited to insanity than others though.

If i had known the new dlc had just come out i would have brought my game disc back with me over the weekend. Im going to have to wait until i get back on sunday evening to play it with work the following day.......bah
 
Playing ME2 through on Hardcore difficulty. It's knackering me out! :D After every boss battle, I feel like I've done 10 rounds with Mike Tyson. God knows how hard it must be on insanity.

Insanity isn't that hard (in fact it's quite straightforward when compared to the hardest difficulty on other games), but you do need to be more strategic - knowing which powers to use on which defenses, moving around the battlefield in the right way, keeping your cooldown free for your powers etc...

Oh stasis is ridiculous. For some reason enemies take silly amounts of damage during the 'falling down' stage when the effect wears off. And it works on nearly everything (except harby, praetorians, thresher maw to name a few)
 
I'm playing an Adept. Luckily I've got Jacob's barrier power otherwise I would be dead 50 times over. How do you get stasis? That was my favourite power in ME1, I did the Luna training so I could damage enemies in stasis - Saren was a cakewalk at the end. I didn't think stasis was in ME2? :confused:
 
It's a bonus power with the new DLC.
There are some differences from ME1 stasis - most notably there is no bastion stasis mastery. However enemies take silly fall damage, and ragdoll damage just after the stasis effect wears off.
 
There is some tactics involved, the problem is on Insanity the combat almost requires you to have a team of people with Biotic/Tech powers. Before you could get by with Soldier techs quite easily but on Insanity absolutely everything has a Shield or Armour which renders most soldier techs useless.

Biotic and tech users also take a hit as not all of their abilities work with barriers and shields active. I never really used concussive shot with my soldier as adrenaline rush was nearly always a better option anyway. I would have thought a class with either good survivability or long range weaponry would be most important on higher difficulties and the soldier has both(snipers and adren rush + sprint = win). I can't speak for teammates as they seem to die all the time anyway
 
I caved and bought the Overlord and Lair of the Shadow Broker DLCs. The former was okay, but nothing special, the later was fantastic. Felt like old times fighting alongside Liara, and the end boss fight was epic.
 
I was going to wait and get the PS3 version with all this DLC included but after Reading all the praise about Shadow Broker, I can't wait that long! :D
 
I caved and bought the Overlord and Lair of the Shadow Broker DLCs. The former was okay, but nothing special, the later was fantastic. Felt like old times fighting alongside Liara, and the end boss fight was epic.

Sadly Adrenaline Rush and the Widow Sniper rifle with all the various upgrades to damage and headshot damage + Warp Ammo made the boss kinda... fall over. Replaying through without it made it epic though :).

That sniper rifle has pretty much made mince meat out of the majority of the harder enemies.
 
Epic as in when his shield goes up and Shepard is forced to do things "the old fashioned way" :cool:

Being an infiltrator, it was fun taking pot shots at him, then cloaking and zooming around to his unprotected rear and unloading on him.

Plenty of fan service in the game too. Shepard's comment about omni-gel was hilarious.
 
Biotic and tech users also take a hit as not all of their abilities work with barriers and shields active. I never really used concussive shot with my soldier as adrenaline rush was nearly always a better option anyway. I would have thought a class with either good survivability or long range weaponry would be most important on higher difficulties and the soldier has both(snipers and adren rush + sprint = win). I can't speak for teammates as they seem to die all the time anyway

They do take a hit but its not a major one. Biotics work well against shields and Techs work well against Armour. Its not too tricky to trash a shield with say, Singularity/Warp then trash armour with Incinerate then just lift them into oblivion with something else.

Problem i find with Soldiers is they rely almost solely on weapons since they can't really do much with techs. I don't deny its possible to play them on Insanity but pure Soldier is really at a loss. Most classes can still deal damage fairly well with weapons, Soldier or not, but the Soldier can't use dangerous fire-and-forget skills.

Oh and 1 serious problem with insanity... the Armoured Mechs are utterly broken. Theres literally nothing you can do to stop them advancing on you without 1 hell of an onslaught. On some maps its not a problem but others... they just walk right round your defences and slaughter you.
 
Is there any difference between Jacob's barrier and Legion's Geth shield as the loyalty power you can choose? I'd expect Legion's to be better as you got it last but the stats don't seem to say otherwise.

(Or is it only better if you have both of the Geth shield upgrades that you research? Do they take effect for you or just Legion?)
 
I don't think it mattered much in the end - the final battle was just hilariously easy for some reason. I guess all those researched powers really paid off.
 
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