** Official Mayhems Development Log **

Just to confirm for peeps. the temp range is 15c to 31c and we can take it upt o 50c if needs be. and yes we can do more than two colours in sequence how ever these are early days yet.
 
Just to confirm for peeps. the temp range is 15c to 31c and we can take it upt o 50c if needs be. and yes we can do more than two colours in sequence how ever these are early days yet.

simply brilliant - cant wait to try this in my own loop :D
 
Isn't it a bit pointless... pretty but pointless
I will change once, about a minute or less after startup (or after loading a game)
That's it.

The coolant will differ a most 1c around the loop so no hot to cold effects can be made.
I guess if the temp change is high enough you get a 'now we're cooking' effect a few min's into a game.

I'm sure it will sell for that fact alone - same market as aurora (same life span?)
 
Last edited:
oki doki not a problem, am doing a pastal orange build for my friend and he orderd 3 bottles, going to be enough left to do my pc (hopefully) ;)
 
yeh when i run out of money ... hahaha. I have lots of ideas i would like to implement and try out how ever Money is our only issue as every thing i would like to try costs money and development time. With us having such a small team working for mayhems time is some thing as well i do not have a lot of hence were slowly moving forwards.

We will get there in the end though.
 
Am loving some of the ideas there , will be great to see the finished Mayhems Thermodynamic fluid in a range of colours. :)

Was wondering are you trying to come up with a solution to prolong the life of the aurora range at all , was going to get this for my build but the short life span put me off was a shame cose it does look good.

Went for pastel ice white in the end keeps temps quite low cpu 54 ish load and gfx cards 48 load so still happy :)

Cheers
 
yeh when i run out of money ... hahaha. I have lots of ideas i would like to implement and try out how ever Money is our only issue as every thing i would like to try costs money and development time. With us having such a small team working for mayhems time is some thing as well i do not have a lot of hence were slowly moving forwards.

We will get there in the end though.

money is a necesery evil unfortunitly
 
Back
Top Bottom