Did the first one have some sort of native Indian chap guiding you? i have a vague memory of it?
It was definitely a Native American protagonist. I remember the opening scene, where the bar is ripped apart and you're sucked up to the alien ship. Don't remember much else either, other than the interesting and novel (at the time) gravity mechanics.
I enjoyed the original, but much preferred the 2017 version.
I finished it the other day and it's my game of the year so far. Really liking Arkane's stuff in general at the moment actually, and I'm a bit hard-pressed to say which I preferred out of this and Dishonored I or II.
I didn't like some elements of the game (like seaching in zero-g around the huge station for the way into wherever you needed to get to), but generally the atmosphere and gameplay mechanics were top notch. I'm a bit cross with myself that I avoided Typhon powers for well over half of the game (maybe nearly two-thirds of it) because of that warning about how big a negative step it could be.
When I finally gave in and spent my dozens of spare neuromods going into the Typhon skill trees the game became much more fun and I felt much more of a badass hero! A bit OP once you get a few maxed powers and psychic water, mind - I was just endlessly psychoshocking, mindjacking, electfiying and blasting everything with abandon. It totally took away the tension caused by having to manage the threat with limited resources, and I ended the game with almost 100 shotgun shells, 200 pistol round and over 1,000 q-beam and disruptor charges (not to mention over 60 medkits and psi hypos). A nightmare? Oh, ok... psychoshock, electrostatic burst, kinetic blast, combat focus... electrostatic burst, psychoshock... goodnight... back to water fountain for max psi.
Great art direction and level design complemented the gameplay very nicely, I thought too. And the enemies and powers lent it all a very distinctive feel. It's obviously heavily influenced by both Bioshock and the original two System Shock games. For me, though, it couldn't approach the heights of atmosphere, story, character, tension and horror of the first two games. I know I won't be hearing the voices of the game in my head or remembering the enemies and settings with a shiver down the spine years from now, like I do when thinking back to Xerxes, Shodan, hive mind-possessed crew, psychic monkeys, and suicidal protocol droids! Still a damn fine game, though.