!!**Official RAGE Thread**!!

The size of disk and distribution is utterly stupid point and I can not believe he actually tries to make it work. If you got unlimited download then you don't care if you don't have it then you buy hard copy end of story. PC's standard right now is DVD, when it was CD we had no problem having to install a game off 4 cd's and right now if there is need I'd have no problem using 4 dvds Nobody is alianating anybody.

This is the only part I'm going to bother replying to, because frankly the rest of it is scraping the barrel gibberish to me.

It's not a silly thing to consider. Digital Distribution is the way forwards, particular with the pathetic selections of PC games that are available on the high-street. Some of the major chains have even started to produce digital stores because of this. It's OK people for with unlimited connections, but if you look at the start of this thread, you'll see that people were put off just a 20GB DL, let alone bigger files. There are publishers already dropping retail copies and encouraging digital downloads for significant releases.

Regardless of the distribution method, big installation isn't something for all users. While your average OcUK poster is likely to have multiple TB worth of storage and able to dedicate a sizeable chunk of that to games, an average PC owner won't always have the luxury of space to install more than a few dozen games at once, and who's going to want to constantly redownload/reinstall big games.

It's only a silly argument if you stick your fingers in your ears and only consider your own personal circumstances and the current availability of retail games. To ignore the fact that digital distribution is going to take a bigger and bigger market share is truly stupid.

Don't drag me into this childish **** anymore

My bad. Just don't reply if it's upsetting you.

Try disabling crossfire. The 6850 should be able to run the game on it's own.

This, Sli is the same and runs like a dog enabled. A single 6850 should eat it for breakfast. :)
 
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I like posting in the thread and it is rather silly that AMD have been neglecting OpenGL, I for one am happy I had a spare NV gpu lying around.

Also if you look through my posts I even posted my current drivers which have performed far better then the recommened Beta ones.

It seems people see what they like to see.
 
All this argument does is make me want to buy the game lol. Looked at the clock, but realised the shops are shut now :-( Not worth downloading it either... it will cost me massively to download that much data :-(
 
I like posting in the thread and it is rather silly that AMD have been neglecting OpenGL, I for one am happy I had a spare NV gpu lying around.

Also if you look through my posts I even posted my current drivers which have performed far better then the recommened Beta ones.

It seems people see what they like to see.

What puzzles me a bit, AMD have by their own admission been working with id on this, id and AMD have confirmed its working flawlessly on the AMD test machines at id, yet their publicly released drivers for the game are well somewhat lacking.
 
What puzzles me a bit, AMD have by their own admission been working with id on this, id and AMD have confirmed its working flawlessly on the AMD test machines at id, yet their publicly released drivers for the game are well somewhat lacking.

Exactly, and yet now I'm being threatened by pointing it out..

I mean come on, it was a mess of a release for AMD users. Even when AMD released a driver it wasn't the correct one at first.

People are still having trouble. Unlike most other people though I didn't go into a mini little rage over it.

I called AMD silly for having bad OpenGL support, which is true. Nvidia has always had slightly better OpenGL support and now it's even more true.
 
Exactly, and yet now I'm being threatened by pointing it out..

I mean come on, it was a mess of a release for AMD users. Even when AMD released a driver it wasn't the correct one at first.

People are still having trouble. Unlike most other people though I didn't go into a mini little rage over it.

I called AMD silly for having bad OpenGL support, which is true. Nvidia has always had slightly better OpenGL support and now it's even more true.

I'm not threatening you!:confused:

I just don't want the thread turning into an Nvidia vs Amd debate.
 
Sure I said this before, the game was tested on Ati and Nvidia, I believe lots are running new Beta drivers which were not tested for Rage but a quick fix for another game !
 
I know a lot of you are struggling to get to this 60fps figure but im actually wanting to see 120fps ( lower graphics settings to achieve it )
At the moment if you do manage to get it running at 120fps the game is twice as fast. The same thing was true with doom 3 and that the game was coded with a certain fps in mind doom 3 @ 30fps and rage @60fps.
Does anyone think they will be coming out with a patch which will let us get our 120fps.
So far all that might happen is they will be coming out with higher res textures.

Id just like the same textures but with more fps not the other way around :(
 
Regarding the texture thing, Rage does undeniably have lower res textures in areas compared to some other PC games like the Witcher 2. But this is simply because of the new engine and how textures are handled. If you look at Rage, at NO piont is there any texture repeating, every single area has unique textures. No other game, ever, has had this.

Textures in ID's Tech 5 engine are all one single super high res texture that spans the whole area and covers everything. All other game engines use multiple textures, often 100's for a single level, but because many of the same textures are used on multiple objects and repeat, it help gets the file size down a lot.

Because Rage cant do this, if textures were even slightly higher res the game would easily take up 40GB+. Thats not practical for DVD or download. Carmack has stated that the uncompressed textures in Rage take up 1TB. Rage actually uses textures in the JPEG XR format (i'm not aware of any other game engine that does this) in order to get the file size down so much. Then it converts these textures on the fly in to DXTC - a standard texture compression format for game engines. If you have a Nvidia GPU you'll get better performance because it can use CUDA for this task, where as AMD GPU's cant do it (until the 7000 series) so it's handled by the CPU instead.

Anyway, my point is i'd rather have no repeating textures at a slightly lower resolution than a game with repeating textures all over the place.
 
I know a lot of you are struggling to get to this 60fps figure but im actually wanting to see 120fps ( lower graphics settings to achieve it )
At the moment if you do manage to get it running at 120fps the game is twice as fast. The same thing was true with doom 3 and that the game was coded with a certain fps in mind doom 3 @ 30fps and rage @60fps.
Does anyone think they will be coming out with a patch which will let us get our 120fps.
So far all that might happen is they will be coming out with higher res textures.

Id just like the same textures but with more fps not the other way around :(

That does not sound quite right to me !

My understanding is the Game was coded to run at 60fps and dynamically adjust if it falls short, I don't see 120fps unless it's re coded helping anything.
 
Regarding the texture thing, Rage does undeniably have lower res textures in areas compared to some other PC games like the Witcher 2. But this is simply because of the new engine and how textures are handled. If you look at Rage, at NO piont is there any texture repeating, every single area has unique textures. No other game, ever, has had this.

Textures in ID's Tech 5 engine are all one single super high res texture that spans the whole area and covers everything. All other game engines use multiple textures, often 100's for a single level, but because many of the same textures are used on multiple objects and repeat, it help gets the file size down a lot.

Because Rage cant do this, if textures were even slightly higher res the game would easily take up 40GB+. Thats not practical for DVD or download. Carmack has stated that the uncompressed textures in Rage take up 1TB. Rage actually uses textures in the JPEG XR format (i'm not aware of any other game engine that does this) in order to get the file size down so much. Then it converts these textures on the fly in to DXTC - a standard texture compression format for game engines. If you have a Nvidia GPU you'll get better performance because it can use CUDA for this task, where as AMD GPU's cant do it (until the 7000 series) so it's handled by the CPU instead.

Anyway, my point is i'd rather have no repeating textures at a slightly lower resolution than a game with repeating textures all over the place.

But I've not heard anyone complaining about being able to notice textures repeating in the Witcher 2. If it's not really noticeable, surely it's better to have high quality textures repeated than unique low quality textures?
 
Because Rage cant do this, if textures were even slightly higher res the game would easily take up 40GB+. Thats not practical for DVD or download. Carmack has stated that the uncompressed textures in Rage take up 1TB. Rage actually uses textures in the JPEG XR format (i'm not aware of any other game engine that does this) in order to get the file size down so much. Then it converts these textures on the fly in to DXTC - a standard texture compression format for game engines. If you have a Nvidia GPU you'll get better performance because it can use CUDA for this task, where as AMD GPU's cant do it (until the 7000 series) so it's handled by the CPU instead.

That explains the compression artifacts visible on some textures, I thought he'd thrown out using JPEG for local storage ages ago and was using DXT throughout.
 
But I've not heard anyone complaining about being able to notice textures repeating in the Witcher 2. If it's not really noticeable, surely it's better to have high quality textures repeated than unique low quality textures?

They are noticeable though, it's just that because EVERY other game has repeating textures it's something we've all become used to, so people dont even mention it.

Another benefit of the Tech 5 engine is that all texture art is painted directly onto objects inside the development software, using texture paint brushes. So you can go right into the game level itself and paint textures on to things, rather than what you usually have to do with other game engines - where you make each texture in Photoshop or whatever, then map them on to objects and hope they fit/look right. And because of this it gives the artists a lot more freedom and flexibilty to be creative, making Rage easily one of the best looking games around with texture art work (even if it's a little low res).
 
This is the only part I'm going to bother replying to, because frankly the rest of it is scraping the barrel gibberish to me.

It's not a silly thing to consider. Digital Distribution is the way forwards, particular with the pathetic selections of PC games that are available on the high-street. Some of the major chains have even started to produce digital stores because of this. It's OK people for with unlimited connections, but if you look at the start of this thread, you'll see that people were put off just a 20GB DL, let alone bigger files. There are publishers already dropping retail copies and encouraging digital downloads for significant releases.

Regardless of the distribution method, big installation isn't something for all users. While your average OcUK poster is likely to have multiple TB worth of storage and able to dedicate a sizeable chunk of that to games, an average PC owner won't always have the luxury of space to install more than a few dozen games at once, and who's going to want to constantly redownload/reinstall big games.

It's only a silly argument if you stick your fingers in your ears and only consider your own personal circumstances and the current availability of retail games. To ignore the fact that digital distribution is going to take a bigger and bigger market share is truly stupid.



My bad. Just don't reply if it's upsetting you.



This, Sli is the same and runs like a dog enabled. A single 6850 should eat it for breakfast. :)

Bravo my confused friend, all of that had nothing to do with original point. Bravo, do you feel smarter by introducing unrelated topics and discussing it with yourself? I think you do.

Keep on talking to yourself this is amusing.
 
They are noticeable though, it's just that because EVERY other game has repeating textures it's something we've all become used to, so people dont even mention it.

Another benefit of the Tech 5 engine is that all texture art is painted directly onto objects inside the development software, using texture paint brushes. So you can go right into the game level itself and paint textures on to things, rather than what you usually have to do with other game engines - where you make each texture in Photoshop or whatever, then map them on to objects and hope they fit/look right. And because of this it gives the artists a lot more freedom and flexibilty to be creative, making Rage easily one of the best looking games around with texture art work (even if it's a little low res).

Fair enough. I haven't played Rage yet, so I'm not criticising it. I'm keen to try it out, but will probably wait until it's cheaper and has been patched / modded a bit more.
 
Bravo my confused friend, all of that had nothing to do with original point. Bravo, do you feel smarter by introducing unrelated topics and discussing it with yourself? I think you do.

Keep on talking to yourself this is amusing.

He's not talking to himself when you keep on answering him? In fact, if he doesn't answer this latest post of yours then ironically you'll be the one that has talked to himself.

You're right about this being amusing though - your lack of knowledge combined with your inability to consider that you might possibly be wrong about something is truly hilarious. "Bravo"
 
He's not talking to himself when you keep on answering him? In fact, if he doesn't answer this latest post of yours then ironically you'll be the one that has talked to himself.

You're right about this being amusing though - your lack of knowledge combined with your inability to consider that you might possibly be wrong about something is truly hilarious. "Bravo"

Oh he has a partner how very amusing. I like how you cheerlead him on. Got no brains of your own, all you can do is say "yeah what he said".

All I did i provide a link to interview of what carmack said himself about the game and the development product. From then both of you just had to impose your ego-centric arrogant irrelevant topics.

Both of you, please do continue I am laughing my bottom off here. What else will you bring into the "conversation"?

We should be building things efficiently on the PC and then deploying on the consoles.’ And we didn’t make that as crisp of a distinction as we could have. - John D Carmack
That' is all that matters you can bring your irrelevant topic I don't mind I can laugh at it.
 
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