******Official Star Citizen / Squadron 42 Thread******

Holy ****. I had already read your 399 word post and now u added another 2000 words to it hehe. Will have a read again
Haha, like to be clear and that when needed ;) and it only cause what they doing is similar aspect of team management to what we do our end and works well whilst having targets and flexibility etc but from external view can be messy due to how people appear to bounce about at random.

Edit: And I will have you know it less than 800 words but course I can provide 2000 if ya want :P
 
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This is interesting.

The chart bottom right, something new CIG put in, from left to right, my understanding how this works:

Frame: the Frame Time output measured in M/s
GPU: the Frame Time the GPU can render in M/s
RT: the frame time the CPU Render Thread can render in M/s, usually what is called the Main Thread, its the lane used for communication between the CPU and GPU.
MT: the frame time the rest of the CPU can render in M/s (Multithreading) used to calculate lighting, physics ecte...

So as it is in that screenshot my Frame Time is 48.6 M/s, that equates to 20.6 FPS, if you look at my OSD top left you will see its reading 21 FPS.
GPU is 27.8, should equate to 36.8 FPS but my GPU is so bottlenecked its actually in a downclocked power saving state at 2100Mhz, should be about 2600Mhz, so in reality over 40 FPS (4K) Very High / Very High Clouds
RT 20.6, that's 49 FPS, what that means is i'm actually not bottlenecked by the Render Thread, or Main Thread if you like, which is usually the case in gaming, in fact 99% of the time that's the problem if you have a CPU bottleneck.

MT is 46.9, near the same as the Frame Time, that's my bottleneck, 46.9 M/s is....... 21 FPS. there it is..... @pete910 You're going to love this, i don't have enough cores. and look at the CPU in the OSD, 83%, the remainder is probably largley due to the Main Thread not being fully stressed.

Holly Crap....

Ryzen 5800X
RX 7800 XT.

7Zv3yN6.jpeg
 
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wow i remember when my 5800x was considered a bit of a beast!.

fool me once and all that but i wont be buying any upgrades for Star Citizen until its final specs are closer to nailed down. I remember telling my mate he had jumped the gun getting his (overclocked) GTX780 ........... as i smugly installed my GTX980 knowing it would be THE card for star citizen :D
 
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I was thinking about my CPU upgrade thinking a 7700X would be fine due to it being that much faster per core, now it looks like i might have to get a 12 core.
The 9800x3D is still the fastest chip for SC easily out pacing the 9950x for instance so I wouldn't worry about the cores yet.

What you need to consider is that all the other threads will run faster cause all the other cores are also faster. So it isn't just more cores needed, it is fast enough cores generally. From what have seen and discussion on Spectrum it seems that SC doesn't do a lot speed wise for the same gen from an 8 core to a 16 core as example.

So the 7700x vs the 7950x are very similar. The 9700x vs 9950x is similar and the x3D parts are always faster for the same gen due to cache so always look at finding an x3D part.

Now the 7950x3D didn't make difference cause how the chios are with cache but if the 9950x3D are different is yet to be seen course.
 
In response to all the 9800X3D talk... there was a SC youtuber who did a test with multiple CPU's and so far in SC the 9800X3D is on average 5-6FPS ahead of the 7800X3D in cities at 1080P, Will be interesting to see how that changes when CIG implement Vulkan MT and do various renderer optimisations.

wow i remember when my 5800x was considered a bit of a beast!.

fool me once and all that but i wont be buying any upgrades for Star Citizen until its final specs are closer to nailed down. I remember telling my mate he had jumped the gun getting his (overclocked) GTX780 ........... as i smugly installed my GTX980 knowing it would be THE card for star citizen
:D

Yeah at this point we're all pretty much just brute forcing performance in SC.
 
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The 9800x3D is still the fastest chip for SC easily out pacing the 9950x for instance so I wouldn't worry about the cores yet.

What you need to consider is that all the other threads will run faster cause all the other cores are also faster. So it isn't just more cores needed, it is fast enough cores generally. From what have seen and discussion on Spectrum it seems that SC doesn't do a lot speed wise for the same gen from an 8 core to a 16 core as example.

So the 7700x vs the 7950x are very similar. The 9700x vs 9950x is similar and the x3D parts are always faster for the same gen due to cache so always look at finding an x3D part.

Now the 7950x3D didn't make difference cause how the chios are with cache but if the 9950x3D are different is yet to be seen course.

Good to know, i'll stick with faster 8 core.
 
In response to all the 9800X3D talk... there was a SC youtuber who did a test with multiple CPU's and so far in SC the 9800X3D is on average 5-6FPS ahead of the 7800X3D in cities at 1080P, Will be interesting to see how that changes when CIG implement Vulkan MT and do various renderer optimisations.



Yeah at this point we're all pretty much just brute forcing performance in SC.

5-6 FPS is meaningless, what was the 7800X3D, 20 FPS or 200? one is significant the other not so much.
 
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