Yup you are right. The qt markers are like 120km away from the actual stationWell who would have believed we would ever get to play 4.0
Managed to go from Stanton to Pyro but the quantum travelling about is still very rough, I think the markers are not where they are suppose to be, might just be d-sync.
Many evo testing sessions only take place on US servers!
I think the people responsible for QA/ launching are USA basedBit odd considering their main HQ is now in England, You'd think EU would be their priority.
sc-testing-chat | Bault: Howdy testers! For those on shard _130, you are testing with a new subsystem that will performs cleanup for unattended vehicles, where vehicles that are left lying in key areas will be removed after an undisclosed amount of time.
As far as I know for salvage, the timers should be long enough to allow plenty of time for salvage to happen, this is more of a longterm measure for the moment.
Ability to have salvage missions for those is also considered but not for the immediate future.This should help specifically at Jump points and junkyards.If you see or spot new issues related to this ; please report them to the IC.
If they sort the general performance around the jump points and jump point stations, It'll be good, Yesterday went to do a jump from Pyro to Stanton and got half way to the jump point and the FPS went down to 5 and then it took a minute or so for the game to crash.
Also when exiting the jump gate you seem to exit a long way away from the actual tunnel if you look back. Hope they fix that too.
Its because of the accumulation of empty ships and ship carcases just outside the tunnel, once went there and my radar was full of them, it didn't take long for my game to freeze and crash.
sc-testing-chat | Bault: Howdy testers! For those on shard _130, you are testing with a new subsystem that will performs cleanup for unattended vehicles, where vehicles that are left lying in key areas will be removed after an undisclosed amount of time.
As far as I know for salvage, the timers should be long enough to allow plenty of time for salvage to happen, this is more of a longterm measure for the moment. Ability to have salvage missions for those is also considered but not for the immediate future.
This should help specifically at Jump points and junkyards.
If you see or spot new issues related to this ; please report them to the IC.
I hate Redit...
"Post automatically removed due to lack of account engagement, please engage with community to gain reputation"
Anythoer subRedit....
"Post automatically removed after 2 hours due to lack of engagement, your post only received 2 upvoted in 2 hours and so was automatically removed"
No days off:
Even so. They said it will desapwn after a set amount of time. Not instant.I hope this is just around the jump points, I like seeing abandoned ships at outposts makes the universe feel lived in.
Its says "where vehicles that are left lying in key areas" so here hoping.