Soldato
Last night was fun in 4.0
Two things I will note.
The first one is about persistence of our ships. Two nights ago on Sunday I was in the verse flying around in a msr and landed in a outpost to do a mission and died and then logged off for the night.
Upon logging back into the verse yesterday I notice there was a marker for my msr in the star map?
I then proceed to take another ship (f8c) to make my way from the Stanton gateway station in pyro, to pyro 4 where my msr was.
On the way there I had to refuel as my f8c couldn't travel that distance. After I refueled I went back on route to where my msr was and on the way there via quantum traveling, the server crashed with a server error.
After about 2 to 3 mins in recovered successfully and I had reached my destination..
And yup my msr was there!
Still in tacked and flyable. The only issue with it was that the rear ramp was left open and I could not close it again..
I went to another derelict outpost to just have a look around and saw a carrack land. I was going to snipe the person as I have a (trust no one policy) in pyro but he it she came out in a Ursa so I left it.
Seems like ships are persisted and not only that, you now get a marker for it!
This means you can in theory fly a polaris or carrack. Park it in the middle of nowhere and get on a pisces to fly around somewhere else easier.
Onto my second point : contested zone..
Last night me and 6 other org mates tried the contest zone in pyro.
What is it? It's a area inside a station where there are a bunch of npc enemies and players and if you reach the end, get a nice juicy reward (not auec)
It involves grabbing security keys first from one of the asteroid derelict bases(filled with npc as well) and then using that to enter first area of the contest zone.
I won't spoil much but all I can say is that I had another wow moment in star citizen.
For me my background and ideal game loop is fps combat and mission and this particular mission is just simply amazing.
Throughout the play through there was only a handful of times where we had dysync issues and /or lag but other than that. It was stable. The AI we came across reacted brilliantly and the pvp bit was also responsive as well.
All together it was a fun night and this patch is shaping up to be amazing (when it works)
Contested zone can't really be done solo you need to group up. The more the better.
If Xmas wasn't next week, I would say this patch is 2 weeks away from being ready but I think cig will push it to live by Friday.
Its not perfect. Far from it and even if they spent another 6 months bug fixing, it still won't be at launch. No game at launch with a high player concurrency will have a smooth launch.
Anyone on the fence waiting for 4.0 to drop before playing it, don't. Wait for 4.0.1 or 4.1 to jump in if its been a while since you played
Two things I will note.
The first one is about persistence of our ships. Two nights ago on Sunday I was in the verse flying around in a msr and landed in a outpost to do a mission and died and then logged off for the night.
Upon logging back into the verse yesterday I notice there was a marker for my msr in the star map?
I then proceed to take another ship (f8c) to make my way from the Stanton gateway station in pyro, to pyro 4 where my msr was.
On the way there I had to refuel as my f8c couldn't travel that distance. After I refueled I went back on route to where my msr was and on the way there via quantum traveling, the server crashed with a server error.
After about 2 to 3 mins in recovered successfully and I had reached my destination..
And yup my msr was there!
Still in tacked and flyable. The only issue with it was that the rear ramp was left open and I could not close it again..
I went to another derelict outpost to just have a look around and saw a carrack land. I was going to snipe the person as I have a (trust no one policy) in pyro but he it she came out in a Ursa so I left it.
Seems like ships are persisted and not only that, you now get a marker for it!
This means you can in theory fly a polaris or carrack. Park it in the middle of nowhere and get on a pisces to fly around somewhere else easier.
Onto my second point : contested zone..
Last night me and 6 other org mates tried the contest zone in pyro.
What is it? It's a area inside a station where there are a bunch of npc enemies and players and if you reach the end, get a nice juicy reward (not auec)
It involves grabbing security keys first from one of the asteroid derelict bases(filled with npc as well) and then using that to enter first area of the contest zone.
I won't spoil much but all I can say is that I had another wow moment in star citizen.
For me my background and ideal game loop is fps combat and mission and this particular mission is just simply amazing.
Throughout the play through there was only a handful of times where we had dysync issues and /or lag but other than that. It was stable. The AI we came across reacted brilliantly and the pvp bit was also responsive as well.
All together it was a fun night and this patch is shaping up to be amazing (when it works)
Contested zone can't really be done solo you need to group up. The more the better.
If Xmas wasn't next week, I would say this patch is 2 weeks away from being ready but I think cig will push it to live by Friday.
Its not perfect. Far from it and even if they spent another 6 months bug fixing, it still won't be at launch. No game at launch with a high player concurrency will have a smooth launch.
Anyone on the fence waiting for 4.0 to drop before playing it, don't. Wait for 4.0.1 or 4.1 to jump in if its been a while since you played