******Official Star Citizen / Squadron 42 Thread******

It was getting busy during the server meshing tests on the trams

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My advice to any org leader thinking of merging, just wait until CIG have matured the org system. Many promises have been made over the years around org management. For example they suggested orgs being able to negotiate contracts on behalf of members, that may mean you can "make a deal" with another org to share resources, get paid etc. That clan ID e.g. ADDERS etc will become more important as time goes on if it's part of friend or foe systems, but could give members a lot of options for their gameplay.
 
it's nothing like that at all. it's like saying you KS'd Forza then after years of waiting for it they announce they're doing full on water sims for when you're driving around Monaco or wherever.
and as far as i am concerned, it was always about a space combat simulator from word-one of the KS. a modern day WC, that's why i backed it.
It's massively bloated from what was originally promised, but a modern day WC is basically Squadron 42, Star Citizen is something else. That wasn't clear for a few years after KS though which is partly why they offered refunds etc.

I think they need to focus, which seems to finally be happening tbh.
 
all they need to do is add a slider that allows you to change the background darkness or colour when using mobiglass. Then the user can make it work in any environment.
 
Interestingly the reason I tend to avoid the really big ships is me thinking "will I ever actually be able to use this?".

If I can solo/duo a ship fine but others feel like a risky pick.

It's why I prefer the 600i over the Carrack, minimum crew feels more realistic in the 600i.
 
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I'm likely going to focus on EPTU again once we get this bloomin box mission done and help anyone else needing those missions sorted!

It's too confusing to switch between when it's fundamental keybind changes, my old brain can't take it :)
 
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