******Official Star Citizen / Squadron 42 Thread******

For me the best and most jaw dropping feature is EVA at the moment.
The whole 2.0 is great looking and awesome, showing what the final game is capable of...but EVA in the dark, hearing just the breathing....that is something else.

This was the first thing fueled up my somewhat tired hype engine again, after logging in the PTU first time, and stepped off the edge of the platform.
 
I did have better battles than this but ShadowPlay doesn't like this much.....




I have to say the games frame pacing is quite good, 30FPS definitely feel smoother than in some other games.

I usually turn off motionblur at the second i log in.
If you want to turn it off its: ~ for console then r_motionblur 0

Umm, you switched on the Precision (landing mode) with the max 50 speed, and forgot to select the target. :)
 
Last edited:
its worth setting up a User.cfg file for this game in program files - cloud imperium games - star citizen - public

I use the below:

Con_Restricted = 0
sys_spec = 3
r_VSync = 1
r_TexturesStreamPoolSize = 2048
e_ShadowsPoolSize = 1024
e_ShadowsMaxTexRes = 2048
e_ShadowsResScale = 40
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16
r_Sharpening = 1
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ssdo = 2
r_ssao = 0
CL_fov = 80
r_TessellationTriangleSize = 1
ai_NavigationSystemMT = 1
e_ParticlesThread = 1
e_StatObjMergeUseThread = 1
gfx_loadtimethread = 1
p_num_threads = 1
sys_job_system_enable = 0
sys_main_CPU = 0
sys_physics_CPU = 1
sys_streaming_CPU = 2


With the parts in bold, really helping against any crashing.....haven't had one since I put this in.

More info on what each line does here, although the site seems to be down at the moment:

https://robertsspaceindustries.com/.../171-Custom-USERcfg-Guide-Star-Citizen-Tweaks
 
Last edited:
its worth setting up a User.cfg file for this game in program files - cloud imperium games - star citizen - public

https://robertsspaceindustries.com/.../171-Custom-USERcfg-Guide-Star-Citizen-Tweaks

I use most that as well with some tweaks for my old 5850 to make it playable on low. I've set the following which apparently works better for CPU's with more than 4 threads (e.g. an i7).

sys_main_CPU = 0
sys_physics_CPU = 2
sys_streaming_CPU = 4

Manged to get to a comm relay, take out the pirates and back to the station without any problems :)
 
I tried that config, but it made the frame of the helmet smaller so its now sits at the center of my view..also made the textures load slow...so i'll stick with the normal mode.
I can play at 30-40 fps without the config for an hour usually so don't really need it.
 
I tried that config, but it made the frame of the helmet smaller so its now sits at the center of my view..also made the textures load slow...so i'll stick with the normal mode.
I can play at 30-40 fps without the config for an hour usually so don't really need it.

I expect the helmet issue would be the fov command and the textures maybe pool size, both of which I don't use myself. I would still use r_MotionBlur = 0 in the config file though even on it's own. For me it performs and looks much better with it disabled.
 
I have to say the games frame pacing is quite good, 30FPS definitely feel smoother than in some other games.

I usually turn off motionblur at the second i log in.
If you want to turn it off its: ~ for console then r_motionblur 0

Umm, you switched on the Precision (landing mode) with the max 50 speed, and forgot to select the target. :)

Yeah its surprising, its smooth at anything as low as 25 FPS, below that its not good.

Anyway, i'm going to go to flight school tonight, so much i don't know :)

thanks for the blur tip.
 
I use BoredGamerUK's user.cfg settings, I like them because each line is explained! Also his youtube videos are very informative and give a lot of good info about SC.

He has one for Ultra Quality
; This is the newest Ultra High USER.cfg BoredGamerUK has made as of 12th December 2015 ULTRA QUALITY for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 4

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 4096

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 2048

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup upto 4096 for pretty shadows.
e_ShadowsMaxTexRes = 2048

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 60

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.8

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 2
r_ssao = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
; CL_fov = 80

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 1

And one for better performance
; This is the Low Quality Fast Performance USER.cfg BoredGamerUK has made as of 12th December 2015 for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 1

; Remove Maxfps to have a less stable max framerate (but it will be at it’s highest), I suggest setting at an achievable level, slower PCs go for 30, Fast PCs set at your monitors Refresh rate. If unsure delete the line it.
sys_maxfps = 60

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 256

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 128

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 1

; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes.
e_GsmCache = 1

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 0
r_TexMinAnisotropy = 0

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.0

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 0
r_ssao = 0

; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
CL_fov = 70

; Pretty Reflections (SSR) Set 0 - 3, 0 being off & 3 being High Quality
r_SSReflections = 0

; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look "washed out" 1 is on.
r_ColorGrading = 0

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 20
I also like to limit my max fps to fit in my freesync range using - sys_MaxFps = 75. Even if you don't want to mess about with the whole user.cfg thing at the very least you should try these settings to turn off annoying effects!

i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0
 
Last edited:
I use BoredGamerUK's user.cfg settings, I like them because each line is explained! Also his youtube videos are very informative and give a lot of good info about SC.

He has one for Ultra Quality
; This is the newest Ultra High USER.cfg BoredGamerUK has made as of 12th December 2015 ULTRA QUALITY for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 4

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 4096

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 2048

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup upto 4096 for pretty shadows.
e_ShadowsMaxTexRes = 2048

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 60

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.8

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 2
r_ssao = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
; CL_fov = 80

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 1

And one for better performance
; This is the Low Quality Fast Performance USER.cfg BoredGamerUK has made as of 12th December 2015 for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 1

; Remove Maxfps to have a less stable max framerate (but it will be at it’s highest), I suggest setting at an achievable level, slower PCs go for 30, Fast PCs set at your monitors Refresh rate. If unsure delete the line it.
sys_maxfps = 60

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 256

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 128

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 1

; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes.
e_GsmCache = 1

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 0
r_TexMinAnisotropy = 0

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.0

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 0
r_ssao = 0

; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
CL_fov = 70

; Pretty Reflections (SSR) Set 0 - 3, 0 being off & 3 being High Quality
r_SSReflections = 0

; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look "washed out" 1 is on.
r_ColorGrading = 0

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 20
I also like to limit my max fps to fit in my freesync range using - sys_MaxFps = 75. Even if you don't want to mess about with the whole user.cfg thing at the very least you should try these settings to turn off annoying effects!

i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0

Ideal having some problems on lappy at mo with this game getting odd crash and 19 fps on low have tryed another cfg what do u think??

I7
8 gig ram
Ssd's
8970HD 4GIG Amd

;)
 
Ideal having some problems on lappy at mo with this game getting odd crash and 19 fps on low have tryed another cfg what do u think??

I7
8 gig ram
Ssd's
8970HD 4GIG Amd

;)

Garfo it isn't your PC, likely server side and number of players in an instance related.

I was getting around 30fps and it didn't really matter what graphics settings I used - low / high it would stay the same.

I would suggest getting your graphics and fps running right within the hangar module for now as that will give you a good basis for when they sort out the slow-down issue properly in multiplayer instances.

Link to boredgamer's configuration guide below for those interested, he has also put an explanation for most of the settings so you can decide if you need them or not.

http://redacted.tv/threads/custom-user-cfg-guide.41/

Link appears to be down at the moment though....
 
Last night i couldn't get more than 20 FPS in the Universe, it was horrible but your not alone Garfo, its because its Alpha, it needs a lot of work.

Usually its over 30 FPS with dips below that, its playable.
 
Last night i couldn't get more than 20 FPS in the Universe, it was horrible but your not alone Garfo, its because its Alpha, it needs a lot of work.

Usually its over 30 FPS with dips below that, its playable.

I'm working away this week and fired up the Gaming laptop last night and was disappointed with the performance as I was seeing around 20fps also. I also noticed that there seemed to be more players within the instance I was on so maybe they are increasing the number of players per instance in an effort to get some more of the bugs reported and squashed.
 
ooh does that remove head bobbing when walking? Does my nut in.

No, it cannot be turned off. I poll I saw on the forums had 75% of people wanting an option to disable it though, but who knows if they ever will. Image what it's going to be like with VR, pack your sick bags.
 
I find the whole walking / running movement daft.

Its not just the nodding dog action, its also the strange way you side step and swagger when turning on the spot.

It seems they wanted to make the FPS view a bit different, more realistic, that's commendable but there is a reason why FPS is usually smooth straight line movement, its not for lack of imagination, its so that people don't throw up after an hour or so of your view moving about in a repetitive pattern. you don't get that when you walk in real life because your eye's compensate automatically, they are fixed to a point while your body bobs and swaggers.
 
Back
Top Bottom