Soldato
- Joined
- 15 Feb 2013
- Posts
- 3,089
- Location
- Edinburgh
Ah ok, what do we get for that? Points, XP, REC?
A warm fuzzy feeling inside from knowing you achieved something
Ah ok, what do we get for that? Points, XP, REC?
A warm fuzzy feeling inside from knowing you achieved something
I did have better battles than this but ShadowPlay doesn't like this much.....
its worth setting up a User.cfg file for this game in program files - cloud imperium games - star citizen - public
https://robertsspaceindustries.com/.../171-Custom-USERcfg-Guide-Star-Citizen-Tweaks
ooh does that remove head bobbing when walking? Does my nut in.
I tried that config, but it made the frame of the helmet smaller so its now sits at the center of my view..also made the textures load slow...so i'll stick with the normal mode.
I can play at 30-40 fps without the config for an hour usually so don't really need it.
I have to say the games frame pacing is quite good, 30FPS definitely feel smoother than in some other games.
I usually turn off motionblur at the second i log in.
If you want to turn it off its: ~ for console then r_motionblur 0
Umm, you switched on the Precision (landing mode) with the max 50 speed, and forgot to select the target.![]()
I use BoredGamerUK's user.cfg settings, I like them because each line is explained! Also his youtube videos are very informative and give a lot of good info about SC.
He has one for Ultra Quality
; This is the newest Ultra High USER.cfg BoredGamerUK has made as of 12th December 2015 ULTRA QUALITY for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/
; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0
; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 4
; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0
; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 4096
; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 2048
; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup upto 4096 for pretty shadows.
e_ShadowsMaxTexRes = 2048
; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 60
; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16
; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.8
; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 2
r_ssao = 0
; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
; CL_fov = 80
; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 1
And one for better performance
I also like to limit my max fps to fit in my freesync range using - sys_MaxFps = 75. Even if you don't want to mess about with the whole user.cfg thing at the very least you should try these settings to turn off annoying effects!; This is the Low Quality Fast Performance USER.cfg BoredGamerUK has made as of 12th December 2015 for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/
; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0
; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 1
; Remove Maxfps to have a less stable max framerate (but it will be at it’s highest), I suggest setting at an achievable level, slower PCs go for 30, Fast PCs set at your monitors Refresh rate. If unsure delete the line it.
sys_maxfps = 60
; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0
; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 256
; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 128
; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128
; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 1
; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes.
e_GsmCache = 1
; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 0
r_TexMinAnisotropy = 0
; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.0
; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0
; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 0
r_ssao = 0
; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 0
; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
CL_fov = 70
; Pretty Reflections (SSR) Set 0 - 3, 0 being off & 3 being High Quality
r_SSReflections = 0
; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look "washed out" 1 is on.
r_ColorGrading = 0
; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 20
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0
Ideal having some problems on lappy at mo with this game getting odd crash and 19 fps on low have tryed another cfg what do u think??
I7
8 gig ram
Ssd's
8970HD 4GIG Amd
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Last night i couldn't get more than 20 FPS in the Universe, it was horrible but your not alone Garfo, its because its Alpha, it needs a lot of work.
Usually its over 30 FPS with dips below that, its playable.
ooh does that remove head bobbing when walking? Does my nut in.