******Official Star Citizen / Squadron 42 Thread******

Humbug there is more but it's not being released until the base PU is there to test it on. 2 years of development is not a long time (although it's actually more like 3+)
 
I believe the 300i is having a rework like the avenger, connie etc... so its up to standard. May have more purpose then but as much as a like the ship it seemingly has no role.
 
I've been considering buying this for a while, but some of the game mechanics are a little vague / confusing. For example - I've just watched a video of someone stealing a ship from another player. They mentioned that it is also possible to insure them and essentially make the stolen ship your own. With that in mind, what is stopping someone from pledging at the lower tier of the spectrum and then stealing a high-end ship from someone who has pledged hundreds of pounds? It strikes me that such a mechanic could lead to a lot of upset players.
 
watching a few videos and ship theft looks like it is going to be rife, with the big factor on insurance and how critical it will be given the amount of work it will take to acquire them I do hope they keep a tight database and write in clauses to policy's regarding anti piracy, sorta like we have business insurance now pirates will need certain policy's at a hefty premium to cover vessels that may be involved in crime. IE if you travel to a station in a multiparty vehicle, land, steal someone's ship and then do off as the ship you arrived in is flown to safety too then that ship is connected and used for crime and as such blacklisted and uninsured if not covered by a shady policy.

I don't think piracy should be made impossible and it's is a valuable aspect of the universe, it creates realism, and after all that is what this game wants to achieve. It does however need to be done in such a way that penalties are hefty or financing crime is expensive so that not every little 12 y/o twerp is running around looting everything and trolling every person they come across.

Also tracking systems to follow your ship across the galaxy for possible retrieval, if for nothing more than to prevent profit form theft.
 
I've been considering buying this for a while, but some of the game mechanics are a little vague / confusing. For example - I've just watched a video of someone stealing a ship from another player. They mentioned that it is also possible to insure them and essentially make the stolen ship your own. With that in mind, what is stopping someone from pledging at the lower tier of the spectrum and then stealing a high-end ship from someone who has pledged hundreds of pounds? It strikes me that such a mechanic could lead to a lot of upset players.

You can't make other peoples ships your own, at least not during this Alpha testing.

You can steal them, and some people do, but all you do then is go back to the port and re-order it, when you do that person who stole your ship gets stranded where ever he is as you get your ship back from him, it just gets taken from him.

at the moment the idea is more about sharing, the idea is if you see a ship sitting on the pad that you like you ask to borrow it, or just steal it, you don't get to keep it, you are at the mercy of its owner, that's why its best to ask.

Maybe later when the game goes live it may be possible to steal ships and make them your own, but at that point you don't buy ships, you earn them by playing the game.

If you buy a ship now you own that ship, its a pledge to support the developer, they get your money for work, you get early access and your own ship.

Here is an example of me stealing another's ship, only because he blew mine up.

 
Makes more sense now, cheers. One last question. Do people who pledge early get life-time insurance coverage on the ship their package comes with? I thought I read that somewhere, but I could be mistaken.
 
Makes more sense now, cheers. One last question. Do people who pledge early get life-time insurance coverage on the ship their package comes with? I thought I read that somewhere, but I could be mistaken.

Not sure but i don't think so, the insurance time length is listed in your purchase bundle, you don't need it until it goes live anyway.

If you get special treatment like life-time insurance on the ships you pledged its news to me, but then a lot about this game still is :)
 
anyone who pledge in 2013 I think get life time insurance, after that its all limited from what I gather. but the lifetime insurance is only on the pledge ship.
 
Indeed, most of the early backers have ships with LTI and concept sales are still sold with LTI too, for example I've got 3 ships with LTI that I bought in December 2013, and an Archimedes with LTI which I bought in November 2015.

If you want LTI on a ship, which really is unnecessary as the insurance tick down is actual game time from the information released so far (i.e. 6 months insurance is 6 actual months of game time and not 6 months from when you press go... so if you play 4 hours a day that insurance will last for 1090 days approximately), then buy the cheap concept ships when you can and do a cross-chassis upgrade to the one you want as you keep the LTI stuff.
 
^^ As he said, don't worry about LTI. When you consider the costs in-game for insurance on cargo, modifications, hangar etc it's going to be absolutely minimal. Some very early backers get free hangar rental on the starter hangar which TBH to me just screams "starter hangar wont' last you long" lol.

In no way is missing out on LTI going to be a problem, I've a few non-LTI ships, doesn't bother me.
 
Yeah, LTI was only offered for a period of time to early backers, and these days only happens for ships if you buy them at their 'concept' phase, which means CIG has just nailed down the details of a ship, and letting people buy it at its cheapest price, with LTI. Typically the concept are 100% new, occasionally its a variant of an existing or near-complete ship (some being available to fly straight away, in the case of the Avenger variants).
Its a nice perk, but i think most people recognise it as being about 1/10th or so of the fee's, they'll all be minor, i'd doubt that ALL fees combined would be more than about 20% of what you'd earn doing random activities. It most likely wont be possible to fly without insurance (ie its illegal to drive without car insurance, in the 30th century ship systems could stop ships from being flown without valid insurance), and it'd almost certainly spam you with warnings or something to that effect. It shouldnt be a concern, in terms of 'can i lose my ships' or whether you're unfairly disadvantaged not having LTI.


The locking & stealing, current state its completely meaningless really. Theres no locks, and if someone steals your ship its still yours to spawn back in. If you leave the game, shortly after the ship is despawned (leaving the thief stranded in space).

In the PU, once things are fully implemented, locking will definitely be a thing, and people will be able to board your ship in many ways, and attempt to steal it. In doing so, the ships Hull ID will be marked stolen, and anyone flying it will be popular with UEE patrols. Whether you can strip it down for parts, blow it up and salvage its scraps, is unknown really, theres also been suggestions that you'd be able to take the ship to a less reputable planet and have forged documents and whatnot to keep it. The owner of the stolen ship would just get a replacement from insurance.

Nothing will be catastrophic really, there are real-world systems to add realism, and make the illegal lifestyles some people will live, viable and challenging, without it being particularly damaging to the people playing a law-abiding life.
Thats part of whats always drawn me to SC, they're attention to detail and building a realistic universe to play in, but its designed to be fair and fun, while still addressing real matters.

Reading Death of a Spaceman is all it takes, IMO.
 
I've been considering buying this for a while, but some of the game mechanics are a little vague / confusing. For example - I've just watched a video of someone stealing a ship from another player. They mentioned that it is also possible to insure them and essentially make the stolen ship your own. With that in mind, what is stopping someone from pledging at the lower tier of the spectrum and then stealing a high-end ship from someone who has pledged hundreds of pounds? It strikes me that such a mechanic could lead to a lot of upset players.

As others have said you cannot buy the game currently but you can "pledge" towards the development of the game as it is still under development and in Alpha release. By pledging you can select a reward package / ship.

The single player campaign "Squadron 42" should be out towards the end of the year and the multiplayer universe "Star Citizen" *may* see a release in 2017.

Here is a good starter video guide by boredgamer.

Would also suggest if you are interested signing up at the RSI website and checking out the information and forums for more information on the games.

 
My 4K attempt, 15 to 35 FPS, so just as playable as it is at any res :D

Without the server bottlenecking i could probably do about 25 to 40 FPS.

It looks stunning at 4K, even at native 1080P downscaled, going back to 1080P rendered it looks washed-out, blurry and more jagged.

I want more GPU umph, a lot more, 3 times more.

 
My 4K attempt, 15 to 35 FPS, so just as playable as it is at any res :D

Without the server bottlenecking i could probably do about 25 to 40 FPS.

It looks stunning at 4K, even at native 1080P downscaled, going back to 1080P rendered it looks washed-out, blurry and more jagged.

I want more GPU umph, a lot more, 3 times more.

 
Expected word of 10FTC to have spread already. Best 10FTC of the year! :D Seriously though, brilliant episode, covered a lot of interesting things.

02:07 - Ship Persistence
03:52 - Configuring your ship to use in 2.0 Mini PU
04:59 - Buy and Sell Used Ships
06:43 - Stealth Game Play
08:01 - Ability for Privateers/Corsairs/Buccaneers
09:43 - Landing on Planets
12:52 - Subscriber Benifits
13:52 - Game Manual
17:51 - Procedurally-Generated Environments
19:44 - Starfarer's Refueling Mechanic

#10 included the fact that the Starfarer is expected to be hangar ready at the end of the month, which had my jaw on the floor!
 
#10 included the fact that the Starfarer is expected to be hangar ready at the end of the month, which had my jaw on the floor!

Yeah, from an outsiders perspective, most of 2015 seemed pretty "slow", but now that they have their core engine and content pipelines worked out, actual delivery should speed up again - 2.0 and 2.1, sabre and starfarer hangar ready, freelancer flyable, its all starting to slot in to place
 
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