******Official Star Citizen / Squadron 42 Thread******

what are the benefits of joining a org? is it advised at all and why?

Right now - none, unless you actually organise stuff with them. It's more of an enthusiasts contact list IMHO.

Later on orgs will have hangars in-game and be able to lend ships, share resources and organise escorts, missions etc. Essentially much like clans/guilds do in other games, same thing really. Only word of warning is that they may also be able to tax members so if you do join any ensure you check that when the PU goes live even if it's just as an affiliate.. I've a feeling a lot of people will get stung by joining lots of orgs and ending up paying a lot of little percentages of their earnings without realising.


off topic:
Messing about getting a few "glamour" shots of the Stalker this evening and something unexpected happened.. assuming it's a new mechanic on abandoned ships, I usually blow mine up by that point. Likely low quality only as it's just been uploaded as I was typing the reply to Kanifee :)

 
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What guns would you suggest trying on the gladius? Don't fancy just wasting the rec this time but finding it hard to understand what is compatible with what beyond just the size rating, which ses to indicate nothing other than slot compatibility.
 
I'll rent one tonight and have a play then let you know bud. That way they definitely fit. Just wish I could give my subscriber REC points out to people but it's non-transferable so any long term subscribers have 500K+ as they back dated it.
 
I did grab a couple of size 2 ominskys for the wings, a size 3 for the tip and a sledhe I think also. None show in the inventory though.
 
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They aren't on other ships are they? I forgot you need to remove them from other ships before placing them again, was confused last night when I couldn't find my badgers, which were on the loaner super hornet lol
 
Only own one ship. To be fair I can't understand the shield, it comes with a class 2 but can for a class 3, I rented a class 3 and it shows in the inventory, as soon as I select the gladius the shield I rented vanishes.
 
I decided to skip the Avenger, its a good versatile ship but right now i have no use for a ship like that.
And I didn't see the point in spending extra on it to get the weapons how i like them as i wouldn't be keeping it for long anyway, the goal is to work up to just about the best dog fighter i can.

So now i have the 325A, and i miss my Aurora LN already :( that ship i will be getting back and re-adding to my fleet at a later date.

I found that the 325A comes with the Self Land Hanger, which is odd as the Avenger before it comes with the Aeroview, so what i did was melt the LN, buy the avenger for the Aeroview hanger and then upgraded it for the 325A.

Question, does anyone know how to reduce the Gimbal dead spot? i'd like my ship to start turning as soon as i move the mouse, the Gimbal is good for fast aiming but i still want the ship to turn with it, even if its only a tiny amount.

Pics.

Aeroview with my micro fleet, 2 ships lol


Aeroview control room.


325A interior

 
Aeroview hangar fits the idea of the 300 series ships much better. I got a 300i a couple of years back, the package has the self land hangar, I wonder if I can do any side grades to get the Aeroview hangar, i'll have to take a look..
 
Im not a fan of the R&Y white gloss, the Asteroid hangar is probably closer to my preference, but its about the only one where it feels like im not using naff energy saving lightbulbs.
Havent been in Self-land since they updated the lighting, might be worth another look.

Its all fine having a moody feel, but its not great for showcasing the ships, and thats pretty much the reason you go into the hangar.

edit - oh, and theres a good possibility of a 2.1 PTA update tonight, for those that bother with those - i assume its back to invites only, after they let everyone in over the holidays.
 
I wanted a freelancer so I purposely purchased a cutlass black and upgraded it to a freelancer so I get dat sweet asteroid hanger :P
 
I did grab a couple of size 2 ominskys for the wings, a size 3 for the tip and a sledhe I think also. None show in the inventory though.

Seems like only size 1s on the wings and size 2 on the front, I gave it a try on stock weapons and it was OK although the gimbaled nose seemed to have pretty limited ammo but was the only weapon that really did much. The two wing mounted Bulldogs overheat very quickly for repeaters so you need to be more careful with shots.

I tried a few variations, most fun one I found was simply daft, replace the nose cannon with a suckerpunch and leave the two bulldogs on. It was strangely good fun. Few shots with the suckerpunch then lay into it with the bulldogs.

Wierdest combo I tried was two suckerpunch on the wings and a Sledge II on the nose. Get hardly any ammo with a Sledge II (60 rounds) but by christ it does a lot of damage, pretty useless in long fights though as you need to be pretty spot on with your shots.

Honestly I'd run stock until they decide if they're putting larger slots on it or just swap out the main gun when you get bored of it in the meantime. A suckerpunch does work there and it'll force you to be accurate.

Just going to try Omnisky VI (size 2s) and see if I can put them on
 


Excellent news, thank you for all the time and effort of testing these. they really do need to make the system a little more user friendly but i suppose that will come with time.

Is the freelancer the explorer to have? Best bang for buck? Looks like a tasty ship, exploration is going to be a massive part so im hoping to get a good headstart in that area.
 
I think they might be one of the more versatile ships; decent haulage, looks like good weapons, turns ok (at the moment) and can shift it... plus I think it is the largest ship that can navigate new wormholes that haven't been mapped... I've got the Freelancer MIS as it can still carry cargo but also has enough weapon upgrades to make it more versatile.
 
Freelancer is certainly a great little ship, very versatile regardless of which one you take. Avenger isn't bad either though, Reliant is worth waiting to look at too. Try not to get dragged into buying whichever ship is coming next to the hangar etc - that's how you end up with 10+ ships :D

Just got omniskys on the Gladius, little vid of the hangar bug below. They are there - just invisible :-/ A couple of these plus the stock scorpion gimbal would be pretty nice I think, 2x Omnisky III on wings and 1x omni IV on nose would probably be less fun as they aren't rapid firing (not repeaters), although are lasers so you only worry about heat rather than ammo.


^^ video still processing so might be a few minutes before it works.
I get the same with them on the Superhornet, so it's perhaps just me or just those weapons.
 
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