******Official Star Citizen / Squadron 42 Thread******

I'm so confused with how this game is being developed.

Do you need to buy a ship, then get game access? Your then locked to that ship until you buy another?

If I buy the cheapest package, I then get beta access and will get the full game too? When it goes live will it still be charging for other ships? (in real money) Seems like pay to win if this is the case...

As long as you buy a "ship package", right now the cheapest way into the game is this:
https://robertsspaceindustries.com/pledge/Packages/Arena-Commander-Starter

If you want to spend $5 more for an upgraded ship then buy these two:
https://robertsspaceindustries.com/pledge/Packages/Aurora-LX-Anniversary
https://robertsspaceindustries.com/pledge/Module-Passes/Arena-Commander

The game won't be released for 18 months + it's really a tech demo with dogfighting/racing just now.
 
Melted:
LTI Redeemer
LTI Gladiator
LTI Cutlass Blue

Bought:

Superhornet upgrade (not applied)
M50 upgrade (applied to a 315P)
LTI Carrack
2YR Ins. Retaliator

Didn't really have to spend much as I had the 15% off token to use from the Imperator subscription.
 
I've done it once for me and once on my mates accounts, from memory:

Basically focus on conserving fuel, ignore morale and keep an eye on integrity although it can go up quickly (ignoring the slaves seems to boost it). There is randomness in the game though.

Light or dark side? Go light.
Slaves? - Leave them, don't take on the Banu.
Choice of using a probe? use the probe (saves on fuel/hull integrity)
Fight or hide from the vanduul? Fight them. (This usually leads to a very long scroll to the jump point).
 
Just melted my Starfarer for a MM, I think thats where the profit will be, going to leave the Carrack.
Whats the thinking on ram requirements for the game on release? Its currently saying 8GB minimum but I'm not sure that means much at this stage. Would it be worth going up to 16GB?

Got a Carrack but it may end up needing a player crew rather than NPC to run which may sting many, Merchantman probably won't though due to it's concept description.

It's unlikely you'd need more RAM tbh, the game will be primarily GPU dependent, CPU next then RAM or SSD.
 
It's still in alpha so easy enough, right now the dogfighting module is the only public module with first person shooter coming later. Still 18 months + from release.

Realise you get in the more stretch goal reward etc your account accumulates.
 
Keyboard and mouse work fine, just read up and watch youtube videos first, most ships aren't flyable yet, many haven't even been put in-engine, it's literally at the start of alpha phase development although is headed in the right direction.If you want something that is nearly released elite: dangerous which comes out mid December would arguably be better ;-)
 
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You probably need to go here and place the ship in the hangar, it's a reasonably new feature and one which is daft since it by default doesn't add any ships to the hangar itself.

https://robertsspaceindustries.com/account/pledges/configuration

It meant many players with lots of ships logged into empty hangars one day, lots of panic lol

You should have a few flight modes in arena commander, free flight, vanduul swarm etc but it's an alpha game and we've only access to one of the modules - which is why I suggested to Ciegeman above that he check out Elite:Dangerous until Star Citizen is further into development. You've been lucky to get one of those packages, you won't regret it later :)
 
two-factor authentication is in the works, let's hope they split the launcher and website accounts now so we're not logging into a game client using an account with our personal details attached :P
 
Still not a fan of the landing gear but ... frankly who cares :)

If we're allowed to share you can always borrow mine, suspect I'll be crewing someone elses ship most of the time lol
 
I know they're useless but it just doesn't have any immersion. Every time i have played it feels like im spinning on the spot. Yaw is far to powerful.

Elite is far superior in dog fighting than this.

I'm enjoying Elite, have since early beta but frankly comparing these two games is like comparing formula 1 with Touring car racing, they're entirely different in almost every way other than "space ships".

SC is in alpha, plenty of time to tweak yaw etc, right now they're more focused on making sure the basics work from what I can see.
 
Can always buy two T16000ms, they're left or right handed by changing the moldings on them, they come with left handed versions. Quite a few people, myself included have tried dual stick, for most it just doesn't work as well as alternatives though. I much prefer the CH Pro throttle in my left hand with the analog stick used for vertical and analog thrusters.

Problem with two sticks is that it can't match many of the throttles for utility (like the CH pro throttle) so you either have to use them with voice attack, or compromise slightly.
 
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