******Official Star Citizen / Squadron 42 Thread******

Yeah, Vulcan would be the ideal solution, anything that pushes the development further and isnt hardware exclusive, i guess one downside could be that if things go back n forth between APIs (assuming thats the correct term) then it gets messy, but if Vulcan can at least match DirectX then its got much broader OS options.
 
They stopped stretch goals a while ago, there are occasionally backer rewards such as wreaths at Christmas etc

They seem to be more focused on the game than fluff finally, latest good news for us OCUKers is the party system is being worked on by Foundry 42 in the UK :)
 
The stretch goals are a bit misleading IMO. Theres 2 aspects of them: adding more content, and taking more time to add them.

None of the content is being added because a stretch goal came along, they've stopped them now and they could easily have stopped them at 23m if they wanted to. We've had a variety of stretch goals, we've had speculative stuff like funding a team to assess procedural generation technology (we have dynamic damage and ProcGen planets & landings from that), theres been new content like systems and ships, as well as things like picking the perk for the stretch goal like space plants and ship guns. The latter 2 of those was little more than voting which were part of the next concept round. The stretch goal didnt create more work, it was just how they were announced. They could have asked us once a month to vote, the extra $1m didnt dictate it must be created, the developers decided they had X ships the universe required, so pick half for this next wave, and the rest were coming in the next wave.

The ProcGen stuff involved hiring people to work on that, so it wasnt pulling people away from existing work (if it did, they were replaced) so it just created a new job and hiring needs. Its also gone on to save a drastic amount of time through removing levels of damage state, we just have a ship, a damage layer, and in some cases (as seen with the Starfarer) specific break points between structures on larger ships, but its also reduced the filesize of a small ship from 100mb to 10mb, which has huge implications for memory access.

Im not even too convinced any of the stretch goals involved taking more time either. It'll have involved paying someone to build the content, but we're over 3yrs in and we're hardly sat waiting for content. We'd welcome more, but funnily enough its content we've had from stretch goals. What we dont have is the tech in place to move players between multiplayer instances, to land on a planet, so if we've got 20 new planets and 50 more ships, the game isnt built and anyone responsible for the essential bits that are missing arent being slowed down because CR wanted a mining ship in the game or an alien system adding. Content isnt slowing down progress, and you could argue the ProcGen team have made producing that content even easier, faster, and less resource intensive. The core game is what we need, just as much as content, except people blame adding content like its slowing down the core game.

If anything is to blame, its money. More money has meant that they've been able to build the game CR wanted to. He didnt want to build the game to its original specs, thats basically all they expected they'd be able to achieve, it was an attempt to raise 23m, partly from crowdfunding with private investment adding the rest once proof was there to show support. At the same time, its that money which has turned the game from being a niche space-enthusiast title into a title that is far far broader and its not because its been dumbed down but because of what is possible.

Money has made it a better game, but its requiring more work.
I suspect if in 2014-15 we'd got the original Star Citizen as outlined, and we could also see the SC which is on its current path, and given a choice of only one or the other, most would want whats coming, even if its taking longer. I dont see how a space enthusiast could be disappointed in getting a superior title well worth the wait.

I actually miss the stretch goals, or more specifically, the little bit of information you'd get about something you previously didnt know anything about. We get that these days via other methods, like AtV or 10FTC, but it was something to look forward to when you saw we'd just passed another 1m milestone.
 
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Heres the full 12min interview/article with the BBC: http://www.bbc.co.uk/news/technology-35582147

Nothing new in there really, although there was a moment where they zoom in on Shubin to show its scale, and it all looks fairly reasonable as it gets right close up to the landing pad and you see the detail down to the small air-vents... then realise thats no vent, its the entrance/exit from the building and your jaw is on the floor. From older videos ive seen, they've had Starfarers on there without looking out of place, so it puts the size of those pads in perspective.

Nothing different on the weekly schedule, either.

 
Changed from 325A to a cutlass black with flash mount and S4 gun, a side from being a little buggy in it's current state I find it's much more up my street. The 325A just didn't feel like the interdictor/fighter I wanted after the ROF change to the Sledge 2

also upgraded my mustang package to an Avenger, really nice ship! great flight characteristics and looks boss

but.. now I'm yet again hooked and looking at a Freelancer or dare I say it connie..
 
Changed from 325A to a cutlass black with flash mount and S4 gun, a side from being a little buggy in it's current state I find it's much more up my street. The 325A just didn't feel like the interdictor/fighter I wanted after the ROF change to the Sledge 2

also upgraded my mustang package to an Avenger, really nice ship! great flight characteristics and looks boss

but.. now I'm yet again hooked and looking at a Freelancer or dare I say it connie..


I never fly my 325A with stock guns. i don't find them much good.

My usual setup is Gimballed Badger on the nose and Gimballed Bulldogs on the wings.

tho recently i have been running fixed Panther on the nose and Fixed Badgers on the wings.

with the right guns i think its a top Dogfighter. Works very well for me...

 
Changed from 325A to a cutlass black with flash mount and S4 gun, a side from being a little buggy in it's current state I find it's much more up my street. The 325A just didn't feel like the interdictor/fighter I wanted after the ROF change to the Sledge 2

also upgraded my mustang package to an Avenger, really nice ship! great flight characteristics and looks boss

but.. now I'm yet again hooked and looking at a Freelancer or dare I say it connie..

I'd rather fly any ship other than a cutlass just now, it's handling is terrible. Think I gave it the lowest score out of the ships I've reviewed lol

Great looking ship but it needs fixed.
 
Yeah, dropping the 325 and going to the Cutlass just seems somewhat like self-harm, you're just punishing yourself :D

The Freelancer on the other hand, thats a cracking ship at the moment. Im sure the other 2 will be too (though i cant say ive heard complaints about the 325 beyond its interior etc) and maybe the Freelancer is too good, but if you have the funds to swap and change as things move, thats a good one to be sitting on at the moment.
 
That is stunning, i want one but i'm guessing i need to sell a kidney?

$1000 or $1250 depending on the version.

That's a little bit two much for a single ship for me.

I mean, I'm $150 dollars off having enough in to get the cheapest one, but... No.
 
$1000 or $1250 depending on the version.

That's a little bit two much for a single ship for me.

I mean, I'm $150 dollars off having enough in to get the cheapest one, but... No.

Yeah, i think i'll wait for the release where i can earn it.
 
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