Yeah, its definitely going to hurt them if testing becomes more like a job, rather than playing a game, because poor performance builds up frustration. I wonder whether it might work out better if the avocados went into the first build with additional server cores available, to at least start in an environment which is artificially better, and deal with issues not related to server performance, and then scale it back.
Use the savings in bandwidth to offset the cost of having a better core to player ratio. It may hide some performances issues that need to be fixed, but i'd have thought fundamental flaws would be found easier, and those be a higher priority, any performance tweaking could be done a few PTU patches later as the blockers dwindle.
Do you know which armor or helmet are you wearing in that video? theres only light & medium armor currently, right? I really dont like the fact that its restricting your view so much. I'd have understood it if it was the heavy armor, but if thats how it is with medium, its going to render multi-screen setups absolutely useless unless we can get hold of a helmet with better vision.
In larger ships i'd imagine you'd wear something more casual, and swap into armor when landing or being boarded, but im concerned how that'll work on a single seater. For most players, having the 4 corners chopped by the helmet is nothing, but outside of 16:9 (even UW) its going to be a factor, a penalty of sorts.
Use the savings in bandwidth to offset the cost of having a better core to player ratio. It may hide some performances issues that need to be fixed, but i'd have thought fundamental flaws would be found easier, and those be a higher priority, any performance tweaking could be done a few PTU patches later as the blockers dwindle.
Do you know which armor or helmet are you wearing in that video? theres only light & medium armor currently, right? I really dont like the fact that its restricting your view so much. I'd have understood it if it was the heavy armor, but if thats how it is with medium, its going to render multi-screen setups absolutely useless unless we can get hold of a helmet with better vision.
In larger ships i'd imagine you'd wear something more casual, and swap into armor when landing or being boarded, but im concerned how that'll work on a single seater. For most players, having the 4 corners chopped by the helmet is nothing, but outside of 16:9 (even UW) its going to be a factor, a penalty of sorts.