Your right of course.
Development must go on but they are also trying to provide playable performance for PU.
Its perhaps the down side of the way they are funded, people have handed money over for a product that does not yet exist, but with a promise to have a small part of it for them to play.
The good thing is they have raised a lot of money and still have a smaller but steady trickle of money coming in, so they can afford to run multiple departments for multiple branches of development, including a department dedicated to improving and fixing current public versions of the game.
With that 2.4 is feature locked, it was locked before it went out to normal PTU.
It did initially have Ship persistence, it was taken out because it was causing too many problems to deal with at this stage, that may now be in 2.5 which is being worked on and has been in final tweaking for a few weeks.
Since Evocati started its just been all about getting 2.4 stable for PU, as a team we have found a lot of bugs and very quickly, they have also been fixed very quickly, most instances literally over night a new patch was ready.
The problem has been fixing a series of bugs caused new ones to appear, fixing those brought some of the previous ones back and another batch of new ones.
Its been a case of just persisting and working through it until eventually you whittle them down and out.
Trying to get the performance up has thrown up some of its own problems.
But, it is worth it because if it goes to PU and the average players can only get 10 to 15 or 20 FPS at best there's really no point in it being there and of course there will be upraw from those who have pledged money.
Including me actually
Currently on 2.4R and its looking promising
