******Official Star Citizen / Squadron 42 Thread******

Yup, to make demands and insist on a refund - thats one thing, and they got what they wanted. You want in, go ahead buy whatever you want, but you cant insist you want nothing to do with the project and then come back and ask for everything you gave up just because you realised it was a mistake, can i have my perks back.

Perks have always annoyed me though, especially when they're decent ones (like SQ42 Chapter 2) and i dont have them cos i didnt even know about the game :D thats just envy really, but with SC it doesnt bother me so much because im just grateful that enough people did know about it and backed it that it let it get to this point without any financier puppetmasters. I just wish i could be grateful and also have the DLC too ;)
 
Reddit.com

edit - Wouldnt surprise me if they're on a WUM/fishing expedition or something, but sure i'd read a couple of comments (also on reddit) months back from someone who left there (SA) because they're just a bunch of try-hard kids thinking they're cyber anarchists or something.

Reddit.com said:
Honestly if you're going to switch around every time someone on the internet says something perhaps the best thing to do is just wait it out until the game is released proper.

That about sums it up perfectly really :p You can't keep flip flopping on the game, and if you're likely to be undecided, just wait until the final product.
 
It's probably a genuine guy regretting pulling out of the game, if he had hundreds or thousands of pounds in the game then you can easily understand why, but I doubt and if I'm honest hope CIG don't allow him to buy back in, it'll only make a mess of finances as people with a lot remove funds "just in case" knowing they can get back in with no loss to them. Fans, even those who threw in $20 on the starter packs should be in a better position than these folks now in terms of backer rewards IMHO.
 
I don't back much but when I do I fully expect the project to potentially fail & the money to be lost forever. I don't have any sympathy for him tbh because in my view he should have been prepared to lose the money and always viewed such a venture as punt rather than expecting the same customer protection as a fully released game raking in thousands in profits by the day. In other words, people shouldn't spend any sum of money on kickstarter like projects that they care enough about to seek a refund over in the first place.
 
My Connie package back in 2014 was a "I like the look of this project, here's some money to help make it happen". I don't see it as a risk at all because I don't consider it a purchase, or an investment. It was a donation to a project.

I won't stamp my feet and get in a huff if it fails, because they are clearly making a good crack it.

It's quite clear that any risk of the game not happening in some form or other is becoming increasingly minute though, so happy days.
 
My Connie package back in 2014 was a "I like the look of this project, here's some money to help make it happen". I don't see it as a risk at all because I don't consider it a purchase, or an investment. It was a donation to a project.

I won't stamp my feet and get in a huff if it fails, because they are clearly making a good crack it.

It's quite clear that any risk of the game not happening in some form or other is becoming increasingly minute though, so happy days.

This ^^^^
 
Anyone else pick up that player real estate had been confirmed? That's got me pretty excited about the possibilities :) I'd more or less always assumed it would be ship + hangar only but because of the space available on planets they think it'd be doable.

No doubt it's all in a very early "Chris Roberts mind" phase where they're pondering it but it could be a nice route of development post release.
 
Anyone else pick up that player real estate had been confirmed? That's got me pretty excited about the possibilities :) I'd more or less always assumed it would be ship + hangar only but because of the space available on planets they think it'd be doable.

No doubt it's all in a very early "Chris Roberts mind" phase where they're pondering it but it could be a nice route of development post release.

Oh man... Now I'm picturing the sort of real estate/city system they had in SWG - That would be sooo awesome :p
 
I didnt catch it first time i watched, but the 2nd time round it caught me by surprise and i kinda wonder how realistic it is. Even if its not that different to the hangers where theres 4-6 types and bolt-on modules, it'd be pretty amazing.
I'd be quite happy if on the surface it was a largish structure, a couple of landing pads (ideally one like at Delmar) and a lift down to below the surface where all the interior was, rather than it all needing to be present on the surface and deal with terrain changes, is it flat enough to build off etc.

A fair few people seem to love the idea of owning a processing factory, which i think could be done like a hangar module so you buy/build a factory module and then its a matter of feeding it the resources it needs to create the output you desire.
Continuing down the rabbit hole, just constructing a factory floor like a hangar, and then installing different machines (like placing ships & flair items) which turn X & Y into Z, and then perhaps fed that into another machine to make something else etc. As long as you kept the resources fed, it'd give you a manufactured product. Nothing mega, but ammo, ship spares, electronics etc, not ships or ship components but mass produced items you can use or would sell on planets.

Stuff like that could be a really interesting 'end game' move, while still being possible at a small scale. It'd be a problem if it got to the point where players produced too much though, but they wouldnt be made by magic they'd need tons of worker bees so the same process would be happening, by players rather than NPCs.

Any kinda of user created/placed/owned planetary settlements would be amazing, and i wouldnt be surprised if something like factories could be a possible feature long after launch.

Funds also hit $120m about 1h ago.
 
This literally blew me away. Just wow. :)

YES!!!! :) I was like :eek::eek::eek::D:D:D

Yeah I've bought it. I'll enjoy exploration the most plus I like how the carrick comes with a rover too.

I'll earn a fighter in game for that side of things. I'll see if they release 2.5 today if not I'll give put a blast tomorrow.

Like many others, the UEE Explorer pack is too hard to pass up on. So I've melted down everything I had, Bought the rover thing, and the explorer pack and had a good few dollars left over.

Still going to wait a while longer before I do much with the game though.

I melted almost everything (including my Caterpillar / Dragonfly package) and got the entry level Explorer Pack plus the Terrapin. I missed out on the Prospector and the Buccaneer and would like to pick those up if they come back on sale.
 
I hadnt realised there were 3 different sets of explorer packs, i thought everyone was saying they'd melted stuff and bought the $1000 mega-pack with the Carrack, DUR, Terrapin, Aquila, 315 and Dragonfly :D
That makes a lot more sense now :D

In fact, working it out, it makes a ton of sense if you wanted a Carrack. It works out at $495, which is $100 cheaper than its contents sold individually, thats a half-price Terrapin.
 
I hadnt realised there were 3 different sets of explorer packs, i thought everyone was saying they'd melted stuff and bought the $1000 mega-pack with the Carrack, DUR, Terrapin, Aquila, 315 and Dragonfly :D
That makes a lot more sense now :D

In fact, working it out, it makes a ton of sense if you wanted a Carrack. It works out at $495, which is $100 cheaper than its contents sold individually, thats a half-price Terrapin.

I went for the budget one :D "Exploration Starter Pack"

Don't want a Carrack and wanted a Freelancer.

I was worried about it being non-LTI but I think that is just a gimmick really and trying to convince myself it doesn't matter.

Still have a Reliant with LTI and a Kruger P-72 with LTI that can be used for LTI upgrades :) pity you can't use them to upgrade to a package...
 
you can upgrade individual ships in a package, you just can't melt them without melting the entire thing and losing any upgrades to other ships etc.

So you can upgrade independently but have to melt as a collective.
 
Yeah, sorry i got the message a bit mixed up as that UEE one (which i think is what the others were buying, and earlier confused me why ppl were buying packs with 5 explorers) might actually be worth buying for the Carrack and CCU'ing the Terrapin to a Hull C in the next global ship sale (Nov & Jan usually) which is the ships a mate is hoping to settle upon, the only downside is a chunk of the saving is spent on a Dragonfly, but i think its still a worthwhile option for him.

UEE Explorer + $45 LN Package (previously melted) = $540 (+tax on any cash part) which is pretty good.

Im 100% with you on packages, absolutely crazy. I'd say it'd be good if we could buy an upgrade to 2-3 packages, so turn a standalone ship into a package ship for $20 (SC+Hangar+Manual etc) but im sure it'll only complicate matters more than it already does for newcomers trying to understand things, and thats after they've got over the $15,000 packages etc :D
 
It struggles at 480p :D but its struggles arent client side, they're all network related.

Its the Cryengine network, built for FPS maps which are fairly small and it reports everything that happens, calculates it all, and then evaluates what to render and what is irrelevant for where the player is and would see. That code still exists.
When you've got a huge map, hundreds of thousands of KM in size, 99% of whats happening isnt relevant, but its calculated still. So your GPU processes far far more irrelevant data, and it has no real reason to.

Thats an updated which should come in around the end of the year, im not sure of the full scope, i dont think this is the network update that gives us 1 global server where everyone is connected together, but its a significant factor for the current performance issues everyone has.

Its completely user verifiable too, when 2.0 was released (maybe still possible now) you could swap files around and trick it into loading up the PU map while believing it was launching Arena Commander for free-flight, and performance that would be say 20fps was more like 50fps. Same map, just not processing the data from 15-20 other players it doesnt need. Likewise, just playing Arena Commander with other players the performance is fine.
 
How does the game perform at 1440p on a single GTX 980? I did read one place, that said the game struggles at 1440p and higher?

I have a 980, most of my videos were recorded with an i5 3750K, the more recent ones with an i7-6700K (just the past couple of months).

It depends which area you want to talk about.

Electronic access modules: Racing, free flight, vanduul swarm etc will run smoothly, depending on exact settings etc 40+ FPS is easily doable, you'll more or less hit 60 constantly during gameplay.

"universe" areas such as Arccorp and Olisar are hampered by netcode issues, you'll see a dramatic FPS drop here, usually sub 30 and occasionally down to near single figures. this is being worked on and they do have a fix apparently.

Hangar: Will vary depending on content but should be reasonably solidly over 40FPS, upwards to 60FPS.

This is a playlist of all my Star citizen videos, ones from May onwards this year are on an i7, the rest are on an i5 with a 980. Bottom line is that the game can run at 4K but it's not optimised due to it still having features added so it'll run like a dog regardless of your PC spec.

https://www.youtube.com/watch?v=WSMaCdOVLgE&list=PLIYPRosycqLzb5q9SRdFNx6ij24BUX_pd
 
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