******Official Star Citizen / Squadron 42 Thread******

I'm trying not play much so uninstalled it, I don't want to get burned out on what we have.

I'll get involved a lot more once 3.0 drops so hopefully improved fps as its annoying at the moment.
 
Any news on the Star Citizen HOTAS? I remember ages ago seeing some pictures which looked very good.

I hope they are out for SQ42 :D
 
I wish they'd gone with Thrustmaster, more reliable production and Warthog would have been a better starting point than the X56, if more expensive. But likewise the T16000m would also be an option.
 
2944-06-07 20:10:40 // Raumarik added a new member: SargeApone ;)

ive no idea what the dates are on that lol

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ive no idea what the dates are on that lol

Haha i think those dates are lore dates of when SC is set. Just done some maths. The verse is set 930 years ahead of now. Dates are the same, just year. That means you joined on (in English dates because we do things right over here) 06/07/2014
 
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You'll love it or find it infuriating like I did, second T16000M is probably the one to try that way you can sell it on if you find you don't like it with minimal loss, if you do like it you can always grab a Warthog stick or CH Fighter/combat stick for right hand later.
 
If and when the game comes out I shall join too, thing is the Devs got too greedy, the amount of money that went in is unbelievable. Wonder if anyone actually did pay $100k and what not for their bundles.

Had a mate that paid a lot less for 3 ships than now, not to mention that back then they gave out Lifetime Insurances on the ships:(

Will have to wait and see how good it is when it comes out, No Man's Sky was supposed to be pretty damn great:))
 
If and when the game comes out I shall join too, thing is the Devs got too greedy, the amount of money that went in is unbelievable. Wonder if anyone actually did pay $100k and what not for their bundles.

Had a mate that paid a lot less for 3 ships than now, not to mention that back then they gave out Lifetime Insurances on the ships:(

Will have to wait and see how good it is when it comes out, No Man's Sky was supposed to be pretty damn great:))

Oh no.... he mentioned No Man's Sky :eek:

Its already better than No Man's sky.

No Man's sky is just a Sony money spinner, "18 quadrillion planets" sounds awesome, the problem is all of it is purely procedurally generated, its very true that the developers don't know what's on them, aside from what the built into their seed engine, so they kinda do, because all of it is generated purely by the seed engine with its set parameters its all the same with varying visuals, 18 quadrillion instances of the same thing, and because its so vast you will never see another living soul.

There is no structure to it, no narrative, all you do is go from A to B to collect stuff and have the odd fight, with the end goal of bettering yourself.

Its a pretty bleak existence.

Star Citizen may only have 100 or 200 planets, but every single one of them will have to varying degrees a hand crafted narrative, an associated story.

Star Citizen will be populated by other people as well as NPC's that don't just stand around like a statue with some crude 1990's games interaction (No Man's Sky) they will be programmed to move around and behave like real people.

With in the confines of digital; you will have real ships, real cargo to scavenge and trade, real missions and tasks to do both from digitally generated and real people posting contracts for flight escort protection, bounties on real people, trading requests, manning multi-crew ships..... and so on.

Everything No Man's Sky isn't.

CiG are not answerable to any Publisher, CiG answers to Chris Roberts and if you know anything about him, you'll know what he's about.
 
He's right though, they should have stopped at $20m budget, with no publisher to market it just release something that'd be easily forgotten. Its just greed that decided lets actually make something groundbreaking and create something you simply dont see - a big-budget AAA title which isnt controlled by someone questioning the cost of implementing things and whether they'd still get their tidy profit afterwards.

Lets stick with the formula that made NMS so successful... for Sony & Hello Games.


Im hoping that upon release of SC, they still have the ability to look at keeping 4 full-time studios going, with 1/4 of that working on SC-related content, some on new features (like constructing bases on planets), and look into other projects.
Could you imagine the SC tech being used with a Star Wars license? The SP & MMO aspects would be amazing and extremely marketable, and the majority of the work would be creating relevant assets and a story.
 
He's right though, they should have stopped at $20m budget, with no publisher to market it just release something that'd be easily forgotten. Its just greed that decided lets actually make something groundbreaking and create something you simply dont see - a big-budget AAA title which isnt controlled by someone questioning the cost of implementing things and whether they'd still get their tidy profit afterwards.

Lets stick with the formula that made NMS so successful... for Sony & Hello Games.


Im hoping that upon release of SC, they still have the ability to look at keeping 4 full-time studios going, with 1/4 of that working on SC-related content, some on new features (like constructing bases on planets), and look into other projects.
Could you imagine the SC tech being used with a Star Wars license? The SP & MMO aspects would be amazing and extremely marketable, and the majority of the work would be creating relevant assets and a story.

$20m, thats how you get No Man's Sky, Star Wars Battlefront, its not anything like enough for Star Citizen.

If what you want is No Man's Sky then yes stop at $20m, to do what people actually want it is going to cost $100m+.

How much do you think it costs to hire someone like Brian Chambers for 3 years? yes.... thats 10% of your budget gone on one bloke.

No Brian Chambers = none of this...

 
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It was wrote tongue in cheek ;) well, except for the last paragraph, though i cant decide whether it'd be a great way for them to use a vast amount of the SC work, and kinda reskin the universe for SW at minimal expense (compared to the $150m+ that SC will accumulate in pre-release funds) for the profitability of such a move, which could set them up to be self-sufficient for building high-quality DLC and starting SC2 without needing crowdfunding again, or whether such a move would only weaken the SC universe having an identical game set in the much more marketable SW universe.

I'd imagine they'd have their own fans, and perhaps the SW universe could SC-lite, a more casual target audience. Pointless speculation either way :D
 
It was wrote tongue in cheek ;) well, except for the last paragraph, though i cant decide whether it'd be a great way for them to use a vast amount of the SC work, and kinda reskin the universe for SW at minimal expense (compared to the $150m+ that SC will accumulate in pre-release funds) for the profitability of such a move, which could set them up to be self-sufficient for building high-quality DLC and starting SC2 without needing crowdfunding again, or whether such a move would only weaken the SC universe having an identical game set in the much more marketable SW universe.

I'd imagine they'd have their own fans, and perhaps the SW universe could SC-lite, a more casual target audience. Pointless speculation either way :D

Sorry my bad :)

They spend more than $150m on the movies, its just a question as to weather or not they think they can make a profit on a SW game made by CiG.

I showed this demo to a colleague who is not a gamer, he has never played a PC game, his reaction to it was interesting, he said pretty soon watching movies like Star Wars will not be enough, people will want that but completely interactive.
Thats what he saw in the demo, even tho he's not a gamer he understood the hype in what he'd seen.
 
You'll love it or find it infuriating like I did, second T16000M is probably the one to try that way you can sell it on if you find you don't like it with minimal loss, if you do like it you can always grab a Warthog stick or CH Fighter/combat stick for right hand later.

Im looking at one of them A10C warthogs from thrustmaster! they look like the ticket for SC along with some MFG crosswinds. A bit of an investment however they will be used across a couple more games that just SC so definitely a consideration.
 
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