******Official Star Citizen / Squadron 42 Thread******

Soldato
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This is one of the reasons I have only gone as far as two seater ships, I can easily manage them right now and with an NPC that should be fine... I really like the constellation but I know I'll never have a permanent crew for one and if I get one it will be in the game.
 
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Banu defender looks cool but not my cup of tea.

On the other hand the new concept art of the BMM makes it look huge - way bigger than initially expected. I'm really glad I got an Anvil Terrapin to BMM ccu which has just gone up to 350, to use on my UEE exploration pack which was already the most efficient value out of all the sales I've seen. I might even find an efficient ccu pathway up to something else for significantly less value.

The exploration pack was superb value as far as could be said for internet spaceships, but I melted mine.

I wanted an Idris and the only reliable way to get one was the Armada pack so, into the fire it went.

The crazy thing is, if you think about it that UEE Exploration pack isnt exactly a saving any more, i mean it was a $85 saving + game package, which was fantastic, it made a huge difference to what i wanted to end up with... but with the BMM path thats $100 saved straight away because you wouldnt have to spend $350 for the Carrack, you'd get it for $250. $85 saved vs $100. The difference is package vs no package.

Thats the impact of ONE price change, a very predictable one given the shameless increase the Starfarer had, it wasnt going to go up by $10-25 etc.
If you could lock down a CCU on a $100 ship that went to $125 (Reliant $50 to $65 with zero change to spec or any explanation!) then thats saving on the way to the Carrack and the Terrapin too.

My pack is still part of my plan, but its no longer integral and ive already got one foot out the door.
 
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I really dont know what to do with my hangar ATM. I can easily shuffle some stuff about and get a $250 BMM, but can I actually manage that on my own with a few NPCs? Will I be able to afford to fill it with cargo and make money?

Probably not initially, but IDK

I'm starting to regret being this deep in now, mainly because I'm not sure I even want the more expensive ships? Part of me just wants to start in an Aurora lol.

Crew & NPCs, im with you on that. I love the huge ugly ships, and them getting bigger and bigger is a concern. Its something thats going to take a long long time to get a reasonably accurate account of how good NPCs are (can they really evaluate and make the right decision, or will they stick to the first task they identify?), and do i really want to play the game with randoms? cos thats 100% not me. We just have to hope that orgs can be reliable and worthwhile, that cooperation isnt complicated.
My/our org only has a few people in it, but im fairly sure i'll be playing with those guys when they're around, as well as with you guys on OCUK and those over on Bit-Tech when i can too. I also suspect alliances will exist, and orgs will have a couple of orgs they're friendly with.
Playing solo with NPCs might be tricky and restrictions on how many NPCs you can manage could prevent you doing large-scale stuff, but i think if you're willing to get in with a decent group it shouldnt be a problem, as long as everyone is interested in doing the same thing/mission.

In terms of starting from the bottom, thats definitely something i want to try and do with an Alt at some point, but its still fairly complicated.
- If you start with an Aurora, after a month you work your way up to a Constellation, and then CIG does a wipe... doesnt it make it somewhat meaningless? I mean, you have that experience of owning a Conny but dont have it now. How is that different to owning a Conny and not using it and just pretending to be poor with an Aurora?
- By the time we get close to release, we'll have had dozens of wipes, chances are we've seen a hell of a lot of what the game has to hold to that point (ie you've experienced most ships, been to most planets, know what the good trade routes are). Its essentially riches to bankruptcy to riches again.

To me, the only way to really go rags to riches is to not play the game until its released, otherwise you know the pitfalls, theres no curiosity to buy a ship that ends up being a bad choice, you know all the right moves and its not the same journey. Thats something that SC being in early access is going to devalue somewhat, there wont be 100 systems to explore, there'll be 1, then 3 a few months later, then a dozen... we'll flock to new features because its new content and the old content was hammered last month because we needed something new then too.

It probably doesnt help much, but something ive decided i want to do is rather than pick a selection of decent ships so i can do a variety of things on release, ive decided i want a few flagship... ships. It somewhat removes the journey earning them, but it also means when im using them, while i lose the 'i grinded away and earned this' feeling, i'll at least have the satisfaction that this ship helped pay to create this universe, and i wont outgrow it and leave it in a hangar collecting dust. It'll have sentimental value and pull its weight at the same time, it'll be with me throughout my journey.


This is one of the reasons I have only gone as far as two seater ships, I can easily manage them right now and with an NPC that should be fine... I really like the constellation but I know I'll never have a permanent crew for one and if I get one it will be in the game.

Im pretty sure you could manage a Constellation or Freelancer with just NPCs, obviously not right now as we dont have them (which does largely make these ships pointless without friends/randoms) but something which needed a crew of say 8 might be a challenge, especially when something that big almost certainly needs escorts. A Constellation is probably on the limits for flying alone and using NPCs. I wouldnt want to fly a Carrack with just NPCs for example, even if it should be safe alone provided it flees from danger.
Not that you should buy anything larger, i just think theres a few safe small multicrew who could operate fine. Time will tell though.
 
Soldato
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The crazy thing is, if you think about it that UEE Exploration pack isnt exactly a saving any more, i mean it was a $85 saving + game package, which was fantastic, it made a huge difference to what i wanted to end up with... but with the BMM path thats $100 saved straight away because you wouldnt have to spend $350 for the Carrack, you'd get it for $250. $85 saved vs $100. The difference is package vs no package.

Thats the impact of ONE price change, a very predictable one given the shameless increase the Starfarer had, it wasnt going to go up by $10-25 etc.
If you could lock down a CCU on a $100 ship that went to $125 (Reliant $50 to $65 with zero change to spec or any explanation!) then thats saving on the way to the Carrack and the Terrapin too.

My pack is still part of my plan, but its no longer integral and ive already got one foot out the door.
True if going straight from BMM to Carrack then yeah it's better value standalone as you would have saved $100.

But Terrapin to BMM ccu was only $65 iirc, so for the price of the UEE exploration pack and upgrading the Terrapin to BMM that means a huge saving. BMM + Carrack + Dragonfly + game package right now would be 350*2+35+45 but you'd get all that for 495+65 which is a saving of $220.

Considering I was a day 1 standalone carrack purchase on initial concept sale, fully obsessed with it and intending to be my primary ship, I have no regret having melted it for the UEE Exploration pack which is proving to be a worthwhile investment thanks to the initial high value of the Terrapin and original low value of the BMM.
 
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The maths is a little off, not that it changes those numbers significantly.
It was a $195 ship, so the CCU was $55 (i bought a $5 upgrade to the $200 Hull-C on a mates account).
So getting to the $250 point cost you $250: a $195 Terrapin and a $55 upgrade = $250 BMM.

My point was that provided you had the foresight to see the BMM getting more expensive as it was hugely undervalued and extremely popular, the $250 BMM is still available provided you bought $0 Redeemer to BMM upgrades. So the Terrapin itself isnt integral, i can right now buy a $55 CCU to make my Terrapin a Redeemer and im straight to a $250/350 BMM too. The Exporation pack doesnt really have any influence there. But as i mentioned, if that Terrapin goes up to say $225 when its in-game, then provided you have a $0 CCU then instead of paying $55 you could get to the Redeemer/Vanguard for a cheaper CCU price, and still end up with the BMM for $250. This is what im trying to take advantage of basically. Ive spent what ive spent, and i'll find ways to squeeze every cent out of it.

The key component is simply having something that lets you have a BMM without spending more than $250, and a $0 CCU could be bought in unlimited quantities with no risk or expense. The Terrapin just happens to be a viable way to the $250 ship.
 
Soldato
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The maths is a little off, not that it changes those numbers significantly.
It was a $195 ship, so the CCU was $55 (i bought a $5 upgrade to the $200 Hull-C on a mates account).
So getting to the $250 point cost you $250: a $195 Terrapin and a $55 upgrade = $250 BMM.

My point was that provided you had the foresight to see the BMM getting more expensive as it was hugely undervalued and extremely popular, the $250 BMM is still available provided you bought $0 Redeemer to BMM upgrades. So the Terrapin itself isnt integral, i can right now buy a $55 CCU to make my Terrapin a Redeemer and im straight to a $250/350 BMM too. The Exporation pack doesnt really have any influence there. But as i mentioned, if that Terrapin goes up to say $225 when its in-game, then provided you have a $0 CCU then instead of paying $55 you could get to the Redeemer/Vanguard for a cheaper CCU price, and still end up with the BMM for $250. This is what im trying to take advantage of basically. Ive spent what ive spent, and i'll find ways to squeeze every cent out of it.

The key component is simply having something that lets you have a BMM without spending more than $250, and a $0 CCU could be bought in unlimited quantities with no risk or expense. The Terrapin just happens to be a viable way to the $250 ship.
Ah I get you, that makes sense, and yeah my maths were a bit off.

For me, having the carrack is a must so the exploration pack was right as it contained the only three things I definitely want to start with - a carrack, dragonfly and game package - not particularly interested in owning/starting with other ships so an additional game package felt like a "waste" of store credits, even if I could just sell the ship in game just for the sake of having a separate package. The terrapin is just icing on top which gives me option of a secondary ship to start in while earning profit to run the carrack - which I will likely be continuing to ccu up to another ship anyway given the BMM is absolutely huge now and I don't feel comfortable running a ship that big.

All I'm intending to dp now is shuffling ccus on the terrapin with store credit until I have a secondary ship I'm happy to start with. Maybe if the origin 600 is small enough to be managed by a small crew of npcs or something similar.
 
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Interesting, thanks.
If I wanted to play, but didn't have $$$ to donate/invest/support with, could the average poor Joe still get on with the basic ship etc?
absolutely, I use a game package with a Mustang Beta starter ship. I do get the urge to splurge on a bigger better ship. But when the game comes out you will buy them with in game currency anyway, why ruin your fun by taking some of the meta game away?!

Enjoy!
 
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Ah I get you, that makes sense, and yeah my maths were a bit off.

For me, having the carrack is a must so the exploration pack was right as it contained the only three things I definitely want to start with - a carrack, dragonfly and game package - not particularly interested in owning/starting with other ships so an additional game package felt like a "waste" of store credits, even if I could just sell the ship in game just for the sake of having a separate package. The terrapin is just icing on top which gives me option of a secondary ship to start in while earning profit to run the carrack - which I will likely be continuing to ccu up to another ship anyway given the BMM is absolutely huge now and I don't feel comfortable running a ship that big.

All I'm intending to dp now is shuffling ccus on the terrapin with store credit until I have a secondary ship I'm happy to start with. Maybe if the origin 600 is small enough to be managed by a small crew of npcs or something similar.
yEAH,

[so apparently if you're touch-typing, realise you've got caps on, then try to highlight and delete it but somehow hit enter instead of backspace... it submits a retarded message :D]

Yeah, same thing here really. Between myself and a friend we've both got the Exploration pack and it worked better for my plans to try and make mine Reclaimer & Orion, and his Carrack and Hull-C, those were the ships we were looking to end up with and that package facilitated that with a saving. Neither of us are particularly fussed about the Dragonfly, i like it but i wouldnt have bothered buying one, but the saving has always put my close to making that a Prospector or something in that price range, and with a bit of shuffling i could even stretch it to the BMM now. I dont think i have the full range of $0 CCU for say a Hull D, Endeavour or Crucible sadly (and none of those really speak to me like the BMM anyway).


So apparently i have 5x $25 Andromeda to BMM (all bought with credit, sadly) which does seem very optimistic on my part :D and must be at least 15x $0 ways to the BMM as well (if Redeemer gets its make-over & flight ready it could go up, Vanguard isnt on sale 24/7, so even the Andromeda is a worthwhile backup if you have the credit to spare), but nothing other than a Carrack to Reclaimer CCU in that price range.
 
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Soldato
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Once I get the video I'm working on done I'll be around more. Underestimated how much content was put out in 2014 and it's taking ages to decide what to include etc
 
Soldato
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yEAH,

[so apparently if you're touch-typing, realise you've got caps on, then try to highlight and delete it but somehow hit enter instead of backspace... it submits a retarded message :D]

Yeah, same thing here really. Between myself and a friend we've both got the Exploration pack and it worked better for my plans to try and make mine Reclaimer & Orion, and his Carrack and Hull-C, those were the ships we were looking to end up with and that package facilitated that with a saving. Neither of us are particularly fussed about the Dragonfly, i like it but i wouldnt have bothered buying one, but the saving has always put my close to making that a Prospector or something in that price range, and with a bit of shuffling i could even stretch it to the BMM now. I dont think i have the full range of $0 CCU for say a Hull D, Endeavour or Crucible sadly (and none of those really speak to me like the BMM anyway).


So apparently i have 5x $25 Andromeda to BMM (all bought with credit, sadly) which does seem very optimistic on my part :D and must be at least 15x $0 ways to the BMM as well (if Redeemer gets its make-over & flight ready it could go up, Vanguard isnt on sale 24/7, so even the Andromeda is a worthwhile backup if you have the credit to spare), but nothing other than a Carrack to Reclaimer CCU in that price range.
Heh, just shows how stocking up on those ccus can really pay off (well relatively speaking in terms of pledge prices).

In any case I'm really looking forward to 3.2/3.3 towards the end of this year, and then things like the carrack and bmm finally getting worked on to be in game hopefully by around this time next year or so. That when SC will properly begin for me and I'll start playing regularly. :D
 
Soldato
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New merchandise on offer, some whinging about it not combining shipping on multiple orders but as this stuff tends to be made to order it's not surprising tbh. Still got me a new hat at long last, will stop the wife whinging about me getting my head burnt doing the garden :)

Mouse mats are a bit small imho 90x30cm (90x40 would be fine).
 
Soldato
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New merchandise on offer, some whinging about it not combining shipping on multiple orders but as this stuff tends to be made to order it's not surprising tbh. Still got me a new hat at long last, will stop the wife whinging about me getting my head burnt doing the garden :)

Mouse mats are a bit small imho 90x30cm (90x40 would be fine).

I think my new one is 100x30 and have no issues but will have to check size
 
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