Star Citizens pricing of ships does raise an Eyebrow ($380 for a ship!!)...
People seem to get so hung up on the Cash for Ships side of the business, as if the whole of CIG are working on just making shinier ships to sell to the public, when in reality there is a dedicated Ship design team (that need to be there anyway as ships are required for the game) and they then in turn market/sell those ships to pay for the other departments who are developing the other areas of the game.
I know its not quite what you were getting at, but the snippet in the first quote, and the first sentence in the second snippet, made me laugh.
I've let myself get into the process of buying ships like they're a necessity, and i suppose a lot of people have, and the daft thing is im really not a fan of the whole early access stuff (feels like so often it falls miles short and never feels finished before something else comes along), and i've never been a fan of space stuff (Star Wars & Red Dwarf being the only real exception), but i fallen head over heals for SC, and its got me watching Firefly & BSG. I've paid more towards SC than i've paid for games over a year, certainly the last 3-4 i'd imagine. But while i cant justify it compared to buying an MR+ for £24 for the same thing, i feel like what im getting back is value for money, its got me excited for a game, which i havent had for a while.
Some of the comments mentioned Elite, i havent backed that (or really followed it tbh), but talk of it getting a little boring not leaving the ship and everything being repetitive, its something i have some concerns about with SC. Yeah, we can get out, walk around ships and cities, shops etc, but i kinda wonder will that get old fast? Will we get tired of being virtual lorry drivers after a while.
Theres obviously tons more to the game, but i do have concerns that i am (and plenty of others are) expecting too much, yes we can trade, race, explore, fps, pirate etc, but is it all going to come together quite as we'd imagine, without 90% people playing in a way that goes against how you want to play (DayZ - not much of a zombie survival game when the biggest threat is other players, might as well be in ARMA etc), without it all getting repetitive.
Thankfully, have all the funding they have will allow them to keep pumping out content and 'dlc', creating an evolving game world, i just hope it turns out to be even half the game most people seem to be expecting, tbh.