******Official Star Citizen / Squadron 42 Thread******

Will be back on the weekends soon lads, got some new toys coming :p

Awesome :)

I suspect many would have preferred in hindsight if they'd taken a Frontier Developments approach and just completed a basic space sim then built upon it. One problem with delays is that everyone will reduce the tolerance for something that isn't the greatest most mind boggling good game created ever… personally I'm not too sure if this will ever meet expectations now even if it is truly amazing.

There is also the matter of tweaking, improving and redoing so much for so long you run the risk of being old, irrelevant and surpassed before you even get going.

A lot of other titles feeding off the Star Citizen Hype have launched and are now in them selves become old news, meanwhile CiG are dithering on with even getting started.
 
I suspect many would have preferred in hindsight if they'd taken a Frontier Developments approach and just completed a basic space sim then built upon it. One problem with delays is that everyone will reduce the tolerance for something that isn't the greatest most mind boggling good game created ever… personally I'm not too sure if this will ever meet expectations now even if it is truly amazing.

I've really enjoyed the development to be honest, just wish I could get over my damn chest infection so I could sit at the PC and play lol
 
For anyone questioning why it has taken so long to get SC off the ground I think Beyond Good & Evil 2 is a good poster to why.

Now this has a team that was already established, an engine they really knew and what they want to do with it and yet they have taken 3 years to get their tech to the point that they are creating one solar system with fleshed out planets and we wont see anything in game till this time next year.

I don't know the figure of people working at the particular studio (it is noted between 201-500 on LinkedIn) but with them having 10k employees around the world they have the resources there already.

I would say on that basis alone SC is fairing pretty well with what they are looking to do in honesty.
 
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oh my god haha.
 
Are you going to be around this weekend? ^^^^^

Well the schedule report has been updated again, we are still on for this Wednesday :D

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So FFFFFFFFFFF U Worzel :P
 
I should be :D waiting on a delivery, then off to bed shortly after. Will set an alarm for not long before 9 :D i have SC installed if you are all playing anything else a lot then you will need to let me know now so i can download it whilst i sleep :P
 
I should be :D waiting on a delivery, then off to bed shortly after. Will set an alarm for not long before 9 :D i have SC installed if you are all playing anything else a lot then you will need to let me know now so i can download it whilst i sleep :p

Download it just in case :)
 
Getting nervous on that sig comment yet? ;)
Wouldnt surprise me if it ended up being September before it was rolled out openly.

Its crazy though, i mean it was only October when they outlined what 3.0 through 4.0 would have, and it sounded like a quarterly target with 3.0 in January (by the end of the year, was their message) and 4.0 lining up as 2018 Q1 albeit community speculation. We're at the half-way point of 2017 and still figuratively no closer to getting it. It was weeks away then, its weeks away now. I dont know whether to feel disappointed by it all, or whether its our inexperience of going through the challenges of building huge games from scratch and that its not unsurprising. The date has been pushed back, but the content has moved forward, almost to a point where 3.0 is what 3.1 would be, meaning theres only been a delay to our access, rather than a delay to progress.
 
Yes its already 6 months longer than the talk at the last Citizencon, which was meant to be late 2016 or Jan 2017, and even tho we have 3.0 schedule reports now they are continuously being pushed back, 3 weeks so far from the original scheduled date.
And yes they are still pushing it back more.

Schedules over run, yes, but how do they keep getting this so spectacularly wrong?
 
To their credit, i do believe that its not simply a case of misunderstanding the time it'd take to do a job, but doing it and seeing a way of doing it better and that taking slightly longer. I'd rather a 1wk job take 2wks because its a more optimal solution, than stick with the basic job because it should be fine.

Im playing an MMO at the moment, and theres chunks of server lag where things stop being interactable for about 30sec. The developers are saying they've located the cause to an increase in database calls since the game was released on Steam, and throwing more servers at the task wouldnt fix it, its just far more data than they've ever had to handle and now we're seeing a weakness in the code where previously it wasnt an issue. Exactly how true it is, i dont know, but its the sort of thing i can believe, a hidden flaw that only surfaces later on. The solution seems to be a long complex rewrite, or wait for player numbers to trail off and hide the flaw again.

*If* CIG are being more proactive with things like this (efficiency/compression), knowing the challenges they face with things like 'instancing' quotas, 1 solution could be the difference between having 50ppl visible and 51ppl, but combined with others, it could push it to 100+. It could be the difference between everyone being unable to interact with things for 30sec every couple of hours during peak times.
 
But the ETA are what their internal teams see. They are just being made public with condensed info.

It's still what they have used. It would be same story for Beyobd Good & Evil 2 which has been going on 9 years to date with no game to see at all and they would have had stuff done and ETA and scrapped it and pushed it back and not hit ETA as the scope creep happened and then they have had to redesign tools etc to get things to work to the point only now are they actually starting development. The difference is we are publicly seeing it and Ubi kept it behind closed doors.
 
Yeah, i dont think it'd help at all to remove these ETAs, what needs to happen is for the community to stop hanging all their hopes on these dates as if they're concrete. They're ETAs, and that E doesnt stand for guaranteed.
Its information, taking it away from us because we cant handle that information changing on a day by day basis, because thats exactly whats happening internally, says more about us than it does about them.

What i dont want to hear is dates for SQ42 or SC release, what we're currently getting is essentially regular updates on where each element is at, its an insight, its not an announcement. When CR stood there at CitCon saying SQ42 was coming out in 2016, that was an announcement. That was stupid. They could have handled it much better, in a manner which kept the community informed and aware of its progress, without committing to anything and setting themselves up to fail a self-imposed deadline.
 
They should really stop releases ETA's, I don't they have ever made one

Maybe, but I suspect if they didn't use ETAs people would be less inclined to back the project and more would have demanded their money back; I can't say for certain but I'd guess it gives more people a sense of direction so they maintain the faith, even if for a few it feels like their ship has struck an iceberg every time one is pushed back.
 
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2014 backer here, got a refund just after 2017 due to 3.0 being worked on during 2.6 stage and was due to release in dec. 7 months later and its still being worked on. They were more than happy to refund my 750$ though and am still watching it for when they do finally drop 3.0 which is when i shall reback but a 45$ this time and not a wallet raping one....
 
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