******Official Star Citizen / Squadron 42 Thread******

Crucible (repair ship) might well be able to take a few although it's not confirmed exactly what capacity is has yet. As it's able to repair a Hornet sized ship in the repair bay, plus all the space to move around it etc I can see it being reasonably roomy. https://robertsspaceindustries.com/pledge/ships/crucible/Crucible

That is interesting, I knew about the ship in principle but hadn't really thought about the idea of just putting them on there in fairness as didn't think they would be able to be stored. Also thinking that we could even keep a spare fighter in there or similar maybe or use it to store cargo we need. I guess there would be other things we would need as things move on.

After bringing up the Constellation though that now looks like something I need to be aiming for. Aquila is the one that I really like the look of though typically haha.
 
Theres no harm in starting fairly barebones and building up your racing operations bit by bit in-game upon release, its remarkable how easy it is to start with modest intentions and quickly find ways to dump a small fortune into it creating something almost 'end goal' like.

A couple of bikes and a Freelancer would probably give you a decent view of the game for a reasonable outlay. It lets you all jump into a ship and see the universe while its being built, get a decent understanding for what your needs will be. The Constellations would be the same, perhaps more involving for a group of 5 people, without it being unmanageable with only 2-3ppl online.

No mention for the Starfarer as a contender though, shame on you folks :P
Tons of fuel storage to not only get you from race to race, but to supply the racers too, potentially even selling it at the venue. Im pretty sure people have jammed a couple of the tiny ships in them, and we saw the GC demo they opened a dragonfly from the rear of the derelict Starfarer with plenty of room to spare. Im sure you'd get 2 in, plus plenty of spare parts.

Custom paint is something they've mentioned, though we dont know the extent of customisation we'll be able to have. It seems more likely there will be various templates and say 4 colours we can select, as opposed to having custom skins we'd be able to create. Logos (org branding) shouldnt be an issue, either.

I'd definitely try to manage expectations in terms of planetary buildings, im pretty sure we'll get that, but going further to the point of being able to place down items to create a race course seems extremely specific and niche. It could eventually arrive after release, but i think at release we'll have a fair handful of venues for racing, and hopefully they'll add more down the line. Being able to create a circuit in space or on a planet would be complex and brings in questions of people having the ability to fill large areas of a planet (considerably larger than a structure, tiny on a planet scale) with object and essentially littering. Coming up with solutions to keep things presentable just adds further challenges.
Theres a lot of steps that would need to be implemented before that level of openness would be considered, obviously just having the ability to place/build a structure on a planet is something we're not certain of (it does seem very likely, or at least something they've hinted they're working on trying to achieve even if they're not openly talking about it) but would be a huge step. Then you'd want to be able to do something with them, like add storage, hangar bays, accommodation, recreation etc. After that, something CIG mentioned very early was the possibility that people MIGHT be able to operate factories. The problem then was all planets were created, something only existed because CIG put it there, so there could only ever be a finite number of factories and the whole community would have to fight over who owned them, with the richest orgs likely to come out on top. If we can construct factories to do a degree of manufacturing, processing, research etc this way, that finite issue goes away. Those are only realistic hopes. Maybe you'll be able to find a planet with canyons to race through, place beacons down and do something with that, but sadly its still quite a stretch to implement it in some way that feels authentic and not a mess-around between a few people. I love sim racing, this is the only time ive ever been remotely interested in a space game, and my org comes from sim racing roots back in 2004. So not knocking the vision or being a party-pooper, just trying to put it into perspective so you dont come to the conclusion we can do pretty much anything we like and end up feeling like you've been BS'd.

Glad you've found something you're passionate about setting up and trying to dominate in the universe though, it does seem like theres so many very different ways people will be able to enjoy the game side-by-side with everyone else doing their own thing, people wanting to discover different forms of life, create trading empires, huge mining operations etc. All doing something that generates a demand for a service somewhere else, even pesky pirates.
 

Thank you for the reply and firming up my thoughts so far really. Some great useful thoughts to take away. You are right that we could indeed start with a smaller operation. With having a twin bike setup and start ship I could upgrade that would resolve the need to spend much more for now.

I think the idea of the Starfarer was more of a fuel collection and refuel. I think that would come later in operations where we would have that with our small fleet to allow us to refuel easier whilst travelling from race to race and as you say have it for the race bikes and even sell accordingly as noted whilst at the races, I wonder if different gases would refine better and provide high quality fuels a bit like high octane as that means we could look for premium fuel to use and maybe sell to other race teams (maybe have a satellite team even).

I think to start with the idea of Freelancer/Cutlass Black seem to be the way to go for now on that front. I also think we would then work up to getting the Caterpillar. I love the look of the ship and the size of it but I feel it would be too much at the beginning and would give us something to aim for, similar to how a race team start with a race van (the Freelancer) and work up to an articulated lorry (Caterpillar).

So yeah overall that certainly seems better in terms of idea for ships for now.

In regards to the planet side. I think the plan is to find a location that may become suitable for a race track later. With that and assuming we can create an outpost with landing zone then we can at least have our base operations there. Then hopefully we can flesh out things as it goes on. I am hoping they could add a career path where to create a race course you would have to acquire a permit from the UEE to create such an element. You would be provided a zone to construct in and go from there.

It would mean also that illegal racing rings can be created who don't get the licence and build where they want but if the UEE find out then you run the risk of loosing everything and that way it would keep the universe clean from having thousands of dumped tracks etc.

If you don't pay your licence annually to hold races then you also loose your ability to hold races and again the UEE come along and move you on etc so that someone else can obtain the licence. That would be my initial thought. It could even have different levels/types of racing so that we could have say a proper race season with say 16 tracks. So each track would require a licence. Each race team a racing licence etc. That can keep the balance I believe if priced right and the larger Orgs don't just buy them all. It may require actively participating in race meets etc so that an Org can't just sit on the licence and thus either have the expenditure of doing what is intended or fined and licence revoked.

Buy yeah that quick 5 min thoughts to your concerns and how it could possibly work. Further things such as having almost Forza styled updates for race where you can adjust thruster power to the 16 thrusters to suit your racing style, have 3 maps which you can adjust on the fly like race mode on a motorcycle. Further and more detailed add-ons later down the road.

It could really get to next level in years on almost it's own complete race sim within the SC PU.
 
Aye, it certainly looks like it is something to consider. Not sure if it would be best to use as a full fuel carrier later as we progress and increase the race team (hopefully) or run a few different race teams for different classes should that be something later on.
 
All this talk of expensive ships and racing, here is one of my all time favourite ships that is none of those things :)


 
so it may just be me but i have just noticed ( whilst researching the physics and theory's behind the EM drive ) that there is a university in China called "xi'an university" exactly like the alien space ships. Now looking into the university it turns out one of their students main focuses is on experimental space propulsion and technology. Including building, testing, measuring and predicting thrust from the EM drive.

I think it's a nice little tip of the hat by CIG to name arguably in several areas the most advanced race of ships after their uni.

Nice one CIG.
 
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I'll wait until I see them to be honest, depends how they behave in-game and dissipate. In theory I don't like it, but to be fair I can see the potential gameplay elements it introduces, such as "stealth" ships having much less visible trails etc, that frankly could be great.
 
My problem is not that we Will have them just that the particle effects for them look pretty awful like so done took a highlighter to the back of them.

The particle effects for atmospheric entry and exit are also pretty awful.

The rigging they used to stitch together the movement of characters was woeful and looked words than last years demo. Its all got so much going on but none of its looking particularly well polished.
 
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