******Official Star Citizen / Squadron 42 Thread******

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Still like this shot. It looks really good and lets be fair to be able to grab a quick screen shot in game without messing about with print screen is handy. Saves me running any other software in background then.

Need it for the 20fps you get. However almost 5 hours without a crash and both of us messing about and exploring the bugs on the Reclaimer showed that is is going forward. It was only after I caused issues with flying into it and messing with the physics grid did the server start to fall over. Sorry if anyone struggled when we messed about with that. Haha.
 
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After scratching my head since the release of 3.0 not being able to get this to run beyond 12fps I finally realised the problem - my machine (gigabyte aero 15x) was set to use the integrated gpu as default... :/

I'm a bit irritated it's taken me this long to figure out. Now getting a buttery 30fps in Olisar so I can finally enjoy! :)

But in any case it's 3.2 and the 600i when I intend to start learning controls more thoroughly though at least I can prepare at last.
 
After scratching my head since the release of 3.0 not being able to get this to run beyond 12fps I finally realised the problem - my machine (gigabyte aero 15x) was set to use the integrated gpu as default... :/

I'm a bit irritated it's taken me this long to figure out. Now getting a buttery 30fps in Olisar so I can finally enjoy! :)

But in any case it's 3.2 and the 600i when I intend to start learning controls more thoroughly though at least I can prepare at last.

Glad it is better for you now that you know what your issue was :) honestly I only expect 50% of what is on the roadmap but that 50% is a large chunk of what could be fun gameplay with friends. The latest 3.2 aims to me seem to be pushing a much better gameplay experience ready to bring more gameplay loops on board rather than everyone soloing the gameplay and it never really coming together.

Review and adapt are important and although people keep banging on about missing targets or moving them. That is what development is about.
 
People on Reddit get so salty over the smallest things. Tbh though that just seems to the world of forums as here and Spectrum no better on that front.
 
Glad it is better for you now that you know what your issue was :) honestly I only expect 50% of what is on the roadmap but that 50% is a large chunk of what could be fun gameplay with friends. The latest 3.2 aims to me seem to be pushing a much better gameplay experience ready to bring more gameplay loops on board rather than everyone soloing the gameplay and it never really coming together.

Review and adapt are important and although people keep banging on about missing targets or moving them. That is what development is about.
Ta, it did surprise me because 2.x used to run fine on my old sff machine and a gtx960! :)

Have had fps down to the 20s in the PU but it's understandable at this time.

Now the big problem is the BSc required to properly learn and setup the controls! xD There are quite a few new features and I have a swiftpoint z (awesome piece of kit by the way - button placement is excellent and useable in all games and the software is solid. I know there is that new lexip mouse with the thumb stick which also looks amazing but I'm happy with my purchase of this mouse several months back) so deciding how to configure that for flight axes.
 
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