Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,262
no mans sky is similar mate and way bigger than this game
NMS is a big, empty and repetitive game. Combat, both fps (actually tps) and ship to ship, is EXTREMELY simple and arcade(sh).
Hangar module came out in 2013-2014!!!!!! After $100 million had been taken in, including several million from AMD sponsorship for Mantle.
Ofc people complained in 2014 that in 2 years and $100 million having a hangar module is too poor.
And today with over $300 million spend and over 7 years in development is still shy of what should be with released since 2014, year after year. Now we are talking about 2022 and IF, they have money left to be completed. As it was on the last $14mn last year with $30 on salary liabilities only.
Also what other modules came out? The FPS module is shelved after been postponed three times to be released. SQ42 which was the initial idea, is now fragmented to gazillion DLCs as per current development plan.
And each DLC will cost as much as the full game.
Elite Dangerous is far bigger game with a tiny fraction of that budget. X4 with even smaller budget is better more playable game than Star Citizen SQ42 is after 7 years.
Do you remember Chris Roberts statements "all planets will be hand crafted not procedural generated"? And everyone was picking on ED and No Man's Sky for having "procedural generated planets"? Yet now SC will have procedural generated planet, none says anything.
I am software developer & analyst and after 22 years doing this job, having the experience to feel when a project isn't going to be done regardless if another $500million grow on trees.
Have seen such projects be run by companies like KPMG, burning millions to do a simple project and ending up with nothing resulting to client going bust.
Yet another company with just the good will, passion and ingenuity of a single developer did the job not in 1 but 3 deep mines without costing but it's normal salary.
Similarly we see this with SC against ED, No Man Sky and single player games like X4 and in some extent Subnautica as conceptually is similar game.
If Frontier or Egosoft had $100 mil funding to make a game, let alone $300 million, they could have done and dusted years ago with "Star Citizen".
And all is down to Chris Roberts with his renown and well recorded history of big failures.
Yet none of those games, as far as I've seen and played, are at the level SQ42 or SC aims to be. Actually no game is or planned to be. Why? Because it takes time and technology to make it, while all are concentrating on what they can get out ASAP to charge as much as possible.
Look at ArmA3, with a proper engine and proper care, it could have been BF, PUBG, Day Z, etc., "killer", but instead it just lost opportunity because Beohemia chose to ignore the tech behind it. Look how much time it took to build a "new" engine to have Day Z usable, with almost all the major assets and ideas of the game done (thanks to ArmA 2 and ArmA 3) and still lacks behind in a lot of areas compared to Dying Light. ArmA 3 is still unable to sustain 1080p@60fps on modern day systems after all these years due to poor optimization of the tech. You just need the right tech to build the the game you have envisioned and that takes time.
Do you want Freelancer 2? Sure, that could have been done in 2-3 years, maybe.
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