New Quantum travel Sounds, its much better, the sound is softer, more developed and that constant droning while Quantum travelling is gone, its mostly silent now.
Also the Banu Defender, the second Alien ship in SC adapted for human use, i like it, still a couple of bugs with it tho, the disrupter cannon beams don't line up with where the guns are.
This ship actually bleeds green gue when its damaged, it runs out of damaged parts of the hull and gues into the interior.
A couple of short QT jumps, a few seconds into Arc Corp before shutting down, then to Yela where i landed, a rare look at the top of Crusader too
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which will soon be replaced by a brand new one, along with its orbiting station its as old as the game and was always a place holder anyway, i don't know if Olisar will go along with it but the new Crusader will have an atmospheric floating city, i will miss Olisar, its old, it looks old engine tech but it was the first thing in the 3D sandbox all those years ago and for nostalgia reasons i will be sad to see it go.
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen/card/663-Crusader
1440P when Youtube is done butchering the image quality.
While on the subject of Audio, in recent years the Audio experience in ships has become really rather dull, not at all like it was in years past.
I'm not the only one to have noticed this, others have made the same point and to be fair to CIG they have acknowledged this with a promise to improve it, the Banu Defender sounds great, lets hope this is the start of a ship by ship audio revamp.
A couple of examples of past audio.
The RSI constellation.
https://youtu.be/-sVvXh0wY_U?t=230
My self in 325A years ago, all that hull rattling and chirping from the thrusters, the explosions, it had a character to it. it adds theatre to flying, audio is very important to the experience.
https://www.youtube.com/watch?v=06thjR9mNfg