******Official Star Citizen / Squadron 42 Thread******

Uncap those frames, performance around 95% of the verse is really not bad at all now, I'm almost completely GPU caped.... there is only one place where for the moment at least its really not good, that's around Area 18 on ArcCorp, specifically the plaza is worst, even then its still around 30.

Edit, PS: you can rent other ships in game now with in game earnings and its not that expensive, a Cutlass Black will cost you around 75K aUEC for 72 hours, that's 72 hours in game, you can earn 6 or 7K from delivering a Box from A to B, doesn't take too long to grind enough funds.
Does the game now persis our progress and currency?
 
I wonder what people will say when this will finally be out in a couple of years (at least the SP part) and (hopefully) will deliver more than any other game has so far (in terms of gameplay at least). :)

Define "deliver more than any game". The SQ42 (SP) is just 60 hours long split into 3 full priced games series of 20 hours each.
And we need to define "hours". If the same AI interdiction mechanics randomness existing on SC is also on SQ42, 2/3 of the 20 hours would be spend traveling from A to B.

X4 Foundations, or even X:R for less money you have hundrends of hours to build space stations, participate in wars and campaigns.
Than just a series of missions and that's it.
 
Define "deliver more than any game". The SQ42 (SP) is just 60 hours long split into 3 full priced games series of 20 hours each.
And we need to define "hours". If the same AI interdiction mechanics randomness existing on SC is also on SQ42, 2/3 of the 20 hours would be spend traveling from A to B.

X4 Foundations, or even X:R for less money you have hundrends of hours to build space stations, participate in wars and campaigns.
Than just a series of missions and that's it.

I'm not talking about the hours of play (that remains to be seen and can be different from person to person), I'm talking about the gameplay, the experience, like comparing Battlefield (flying a plane or helicopter there), versus flying in ArmA.
 
That means no SQ42 for you :D
As it will cost around $180 to play all 3 parts. On top of any money spent to SC
i think they might end up releasing S42 for free, the first chapter anyway. after all the **** that's gone on, it might make good marketing strategy to release it to let people finally see what the game's all about w/out risking any money. if it's half as good as it's supposed to be, it'll sell itself in regards other paid-for chapters, and sales of SC and ships etc. if they make some of the S42 weapons/armour/ships buyable, that'll work too.
 
I could not agree more with this

The flight model used to be very good, Ship NPC behaviour was not bad either, from 3.0 onwards they set about butchering what was almost perfect, for two reasons, A, CR wanted close quarters combat, so the brought down accuracy range and made the ships handle like a panicked Cat on ice and B, people complained "It was too difficult" so they tried to dumb the whole thing down and add console style aim assist, in a PC exclusive!!!! if you find it too difficult to learn how to use a complex flight system and how to anticipate target lead angles and distance get a ####'### console.

Since 3.0 they have been trying to fix what they broke while never giving in on CR's WWII in space dream and a dumb down learning curve.


Want to have a laugh?

I recorded this last night in 3.7.1, which is now Live BTW.

1440P

Important bit at this time stamped link. this is the state of it right now.

https://youtu.be/AhCTlfJlHIE?t=502

Full video.

 
Last edited:
I could not agree more with this

The flight model used to be very good, Ship NPC behaviour was not bad either, from 3.0 onwards they set about butchering what was almost perfect, for two reasons, A, CR wanted close quarters combat, so the brought down accuracy range and made the ships handle like a panicked Cat on ice and B, people complained "It was too difficult" so they tried to dumb the whole thing down and add console style aim assist, in a PC exclusive!!!! if you find it too difficult to learn how to use a complex flight system and how to anticipate target lead angles and distance get a ####'### console.

Since 3.0 they have been trying to fix what they broke while never giving in on CR's WWII in space dream and a dumb down learning curve.


Want to have a laugh?

I recorded this last night in 3.7.1, which is now Live BTW.

1440P

Important bit at this time stamped link. this is the state of it right now.

https://youtu.be/AhCTlfJlHIE?t=502

Full video.


Ok, so none of those ships even pulled a manoeuvre whilst taking fire there. That's pretty bad tbh. Although having said that, I watched a video of someone skimming the planets surface, and his wing clipped a rock, got torn off, but he continued to fly perfectly, so he then tore the other wing off, and he was eventually just flying around as a cylinder without any effect on the aerodynamics whatsoever. Epic!
 
Ok, so none of those ships even pulled a manoeuvre whilst taking fire there. That's pretty bad tbh. Although having said that, I watched a video of someone skimming the planets surface, and his wing clipped a rock, got torn off, but he continued to fly perfectly, so he then tore the other wing off, and he was eventually just flying around as a cylinder without any effect on the aerodynamics whatsoever. Epic!

Yes the AI is rather stupid, tho TBH this was an extreme example, still perfectly valid, the AI waits until it gets to a shorter range before engaging you in manoeuvres, once it does that actually its not bad, i had a fight with an AI Avenger at close quarters and it was moving intelligently, it was a challenging fight, the problem is up until that point its complete dumb, if you look at the video again the last Cuttlas lasted long enough to get close to me, and it started those manoeuvres but blew up before it could actually do anything.

As for the ship with its wing torn off, moons ecte don't have an atmosphere, and they are low gravity. So its wings have no bearing on its fight, its only the two planets, ArcCorp and Hurston that have an atmosphere, beyond that it also depends on where the ships thrusters are mounted, almost all ships have thrusters mounted on the body of the ship, so again unless they are damaged its not going to make any difference to their handling, which does change if the thrusters are damaged, i can confirm that.
 
Yes the AI is rather stupid, tho TBH this was an extreme example, still perfectly valid, the AI waits until it gets to a shorter range before engaging you in manoeuvres, once it does that actually its not bad, i had a fight with an AI Avenger at close quarters and it was moving intelligently, it was a challenging fight, the problem is up until that point its complete dumb, if you look at the video again the last Cuttlas lasted long enough to get close to me, and it started those manoeuvres but blew up before it could actually do anything.

As for the ship with its wing torn off, moons ecte don't have an atmosphere, and they are low gravity. So its wings have no bearing on its fight, its only the two planets, ArcCorp and Hurston that have an atmosphere, beyond that it also depends on where the ships thrusters are mounted, almost all ships have thrusters mounted on the body of the ship, so again unless they are damaged its not going to make any difference to their handling, which does change if the thrusters are damaged, i can confirm that.

I get what you're saying about the atmosphere, but he was able to fully fly the ship up, down, left and right without wings, which seemed rather silly to me. Regardless of thruster position, a ship flying low to the ground without wings wouldn't be able to fly exactly as it was when the wings were there. It was like they're just cosmetic items at the moment. I know it's still an extreme Alpha (if you can call it that after all these years) but that's some pretty basic stuff right there that should be working properly. It just makes you wonder what, past all the prettiness, FMVs rammed with Hollywood actors, and high ambition, they've actually been working on for so long.
 
Sounds like they de-skilled combat because of whiners (noobifier vid), typical of the modern attitude to gaming, no-one wants to learn as soon as they're killed at anything the toys are out the pram. This is borne out by the utter toxicity of online gaming 'communities'. As always and with anything it seems, whenever the masses get into something it is immediately ruined forever.
 
Sounds like they de-skilled combat because of whiners (noobifier vid), typical of the modern attitude to gaming, no-one wants to learn as soon as they're killed at anything the toys are out the pram. This is borne out by the utter toxicity of online gaming 'communities'. As always and with anything it seems, whenever the masses get into something it is immediately ruined forever.

Yes that's exactly it, that and CR's idea of dog fighting is what killed what was a very highly developed, high tech and good flight model. its this sort of crap that also takes up development time, so much time is now taken up fixing what was not broken, all to chase that CR vision.


I get what you're saying about the atmosphere, but he was able to fully fly the ship up, down, left and right without wings, which seemed rather silly to me. Regardless of thruster position, a ship flying low to the ground without wings wouldn't be able to fly exactly as it was when the wings were there. It was like they're just cosmetic items at the moment. I know it's still an extreme Alpha (if you can call it that after all these years) but that's some pretty basic stuff right there that should be working properly. It just makes you wonder what, past all the prettiness, FMVs rammed with Hollywood actors, and high ambition, they've actually been working on for so long.

Its weight balance difference should probably have some effect on it even without atmospheric drag. yes i agree.
 
Back
Top Bottom