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******Official Star Citizen / Squadron 42 Thread******

Discussion in 'PC Games' started by Raumarik, Jun 4, 2014.

  1. BlizzardX

    Wise Guy

    Joined: Oct 19, 2002

    Posts: 2,230

    Location: Auckland, New Zealand

    Turned up to the expo on Origin day... I thought the reclaimer was big until I saw the 890 Jump!

    [​IMG]
     
  2. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 31,656

    Its not easy getting the whole thing into shot ^^^^ :D

    [​IMG]

    And these things have fully fleshed out interiors, its like a flying Dubai hotel.

    Last year they treated us to the Smallest of the cap' ships, the Idris.



    First seen here.

     
  3. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 31,656

    Alpha 3.8 in Evocati testing :)
     
  4. BlizzardX

    Wise Guy

    Joined: Oct 19, 2002

    Posts: 2,230

    Location: Auckland, New Zealand

    Server side Object container streaming in?
     
  5. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 31,656

    I honestly don't know...
     
  6. BlizzardX

    Wise Guy

    Joined: Oct 19, 2002

    Posts: 2,230

    Location: Auckland, New Zealand

    Hope so as that will help the game servers load. Most of my issues stem from having only 8GB ram and using Parsec to play so I end up with ~3.5GB of free ram... I've got my SSDs with pagefiles but I've another 8GB coming soon so that should fix things.
     
  7. rubberduck

    Mobster

    Joined: Feb 8, 2004

    Posts: 3,900

    Record year for SC from a crowdfunding perspective having taken close to $40 million. Why would Roberts want this to come out when the vapourware business model is being fueled so strongly by such a loyal fan (mug) base?
     
  8. jonneymendoza

    Capodecina

    Joined: Apr 7, 2008

    Posts: 15,026

    So no then otherwise you would see a massive improvement in lag and frame rates
     
  9. mid_gen

    Sgarrista

    Joined: Dec 20, 2004

    Posts: 8,519

    Despite my cynicism at the monetisation model, and the mis-management of the project, my inner starship captain can't help but hope it does end up in a playable game at some point (and one that isn't ruined by pay to win monetisation).

    Found this while I was cleaning out my apartment for the move recently :D 5 years ago!

    [​IMG]
     
  10. Mtom

    Wise Guy

    Joined: Nov 4, 2013

    Posts: 1,392

    Location: Oxfordshire

    SSOCS have nothing to do with frame rate just so you know. It does nothing on the user side.
    It makes the servers manage less stuff so CIG can enable NPCs or raise the player count.
     
  11. BlizzardX

    Wise Guy

    Joined: Oct 19, 2002

    Posts: 2,230

    Location: Auckland, New Zealand

    Yup. We had client side OCS which made a huge difference; I would expect server side to make things like Area 18 expo a little bit less taxing on the servers and therefore clients but SSOCS will be part of the enablement for Server Meshing.
     
  12. VincentHanna

    Capodecina

    Joined: Jul 30, 2013

    Posts: 19,350

  13. Dano

    Sgarrista

    Joined: Dec 19, 2006

    Posts: 9,251

    Location: UK

    Insane, I'd love to know how much is from new players and how much is from people just adding ships to their hangers.
     
  14. Mtom

    Wise Guy

    Joined: Nov 4, 2013

    Posts: 1,392

    Location: Oxfordshire

    Let's not forget that this amount pays for the building up of 5 studios from zero and development of 2 games simultaneously
     
  15. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 31,656

    Well no given the Frame Rates are good without SSOCS, my GPU is the limiting factor.
     
  16. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 31,656

    Over the weekend, for the first time i have ever seen in 6 years of playing this game, we were put into queues to get into the server.

    PS: currently at $252,118,492 https://robertsspaceindustries.com/funding-goals
     
  17. Panos

    Capodecina

    Joined: Nov 22, 2009

    Posts: 11,385

    Location: Under the hot sun.

  18. Mtom

    Wise Guy

    Joined: Nov 4, 2013

    Posts: 1,392

    Location: Oxfordshire

    Which is normal business practice..if you have a steady income you don't sit on your money just keep 2-3 months of reserve
     
  19. Raumarik

    Capodecina

    Joined: Jul 14, 2003

    Posts: 13,699

    Also they aren't reliant on loans continually like many businesses.

    The financial side isn't a huge issue tbh. I just want the game mechanics to be more developed - however it's making steady progress and I'm having fun along the way.
     
  20. jonneymendoza

    Capodecina

    Joined: Apr 7, 2008

    Posts: 15,026

    spent on what?