******Official Star Citizen / Squadron 42 Thread******

Lets not forget the money spend on Space Marine that was cancelled after repeatedly had it's release date pushed back because they couldn't finish it. A game that was called "simple to make" and "was ready".

The moment SC is released, is going to die because anyone who could spend money on the game, has already done so and by many times over. There is a finite pool of money they can draw from. And keeping the ponzi scheme running is safer bet because some "do not want to lose their money", so they put more in.

Hence many the monetisation of even simple things, like SQ42. Which is going to be several smaller 8 hour long games and have to be bought individually to complete the story, not a big one as it was initially said.

Wrote several times. If Egosoft or Frontier had the $250mil SC had, both could have completed the game years now. Given that they work on tiny budgets, small fraction of the SC.

That statement the game is going to die when finished is plain stupid...more and more people jumping in as it gets smoother less buggy and gets more features. I know quite a few guys who doesn't like half baked games but said when it's ready they will buy it because they like what they saw so far.

Your other statement is completely just guessing..if Egosoft or Frontier had to write the engine from scratch and build up the company on the fly they'd probably in similar situation. Before you argue about Frontier..they were an established company way before Elite kickstarter and the Cobra Engine was worked on for years and years before their kickstarter.
Why do you think they didn't release space legs? Because their engine is not set up for it, and to get FPs in it takes long long years.
Building an FPS universe is several magnitudes bigger work than a "you are the ship" game. human and alien characters models, animations, character generator, clothes, weapons. usables, armor, doors, lifts, spaceship interiors built to make sense and match the exterior..same for stations. All teh textures set up to be looked up from few centimeters instead of hundred meters like in elite, the list is endless. Now that SC has these, Elite either releases a half assed space leg update and get crapped on compared to SC or they try to make it comparable to SC which needs basically an engine rework and 80% of the game reworked which takes years.
 
That statement the game is going to die when finished is plain stupid...more and more people jumping in as it gets smoother less buggy and gets more features. I know quite a few guys who doesn't like half baked games but said when it's ready they will buy it because they like what they saw so far.

Your other statement is completely just guessing..if Egosoft or Frontier had to write the engine from scratch and build up the company on the fly they'd probably in similar situation. Before you argue about Frontier..they were an established company way before Elite kickstarter and the Cobra Engine was worked on for years and years before their kickstarter.
Why do you think they didn't release space legs? Because their engine is not set up for it, and to get FPs in it takes long long years.
Building an FPS universe is several magnitudes bigger work than a "you are the ship" game. human and alien characters models, animations, character generator, clothes, weapons. usables, armor, doors, lifts, spaceship interiors built to make sense and match the exterior..same for stations. All teh textures set up to be looked up from few centimeters instead of hundred meters like in elite, the list is endless. Now that SC has these, Elite either releases a half assed space leg update and get crapped on compared to SC or they try to make it comparable to SC which needs basically an engine rework and 80% of the game reworked which takes years.

Don't you just love back-seat game developers?
 
Don't you just love back-seat game developers?
I know you're being intentionally obtuse. Still, I suppose we'll see at some stage what the eventual output will be. There will be undergrads in the future who will write their thesis on this whole debacle/situation/great game planning (delete as applicable).
 

I get about 30-40% GPU usage which translates into roughly 30fps +/- (rtx2080); CPU I think is somewhere around 50% overall (2600x) in 1080p, with one core going to 70-80% teritory. Granted is pretty smooth (as smooth as it can be considering the FPS). Not sure how much of that is local (I'm guessing most of it), or due to servers, but when playing the Swarm offline mission there are moments where the GPU goes to around 50% usage and while the fps goes over 60, it can be problematic if you want higher fps. I hope new optimizations and Vulkan will land relatively soon.
 
I average around 35 FPS around A18 Plaza, 1440P Very High.


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Don't you just love back-seat game developers?

LOL. You do understand that the company public accounts show the dire situation the whole project is in and has nothing to do about game developing, yes?

Just simple arithmetic. At the start of the year, without that "emergency" investor there were no money left to pay any but the January & February salaries.
The money gathered this year ($40mil), aren't enough to pay the salaries ($60mil) of 2019, let alone all other things like office leases, bills etc.
 
LOL. You do understand that the company public accounts show the dire situation the whole project is in and has nothing to do about game developing, yes?

Just simple arithmetic. At the start of the year, without that "emergency" investor there were no money left to pay any but the January & February salaries.
The money gathered this year ($40mil), aren't enough to pay the salaries ($60mil) of 2019, let alone all other things like office leases, bills etc.

Were are you getting these numbers from? Prove to me cig pay 60 million a year in wages. Because frankly it sounds like your talking utter **** and coming up with sensational numbers trying to make a point. If you want to make a point provide some evidence.
 
Were are you getting these numbers from? Prove to me cig pay 60 million a year in wages. Because frankly it sounds like your talking utter **** and coming up with sensational numbers trying to make a point. If you want to make a point provide some evidence.

You do live under the rock? Why you do not use google?
Did you forgot the Forbes report from last year, and earlier this year when the $46mil investment came in (all of it for marketing though)?

Or you remember what ever you want?
Why you do not open the company accounts also? It has register even at the UK Companies House the accounts there, for the UK subsidiary also.
 
The stuttering in that video would drive me crazy :(

This time next year Squadron 42 should be out in a alpha state.

Its the streaming in and out of assets that's causing that, its running on an NVMe Drive, it would be worse just running on an ordinary SSD.

It needs more optimization, but that's far from the priority now.
Once you get away from the surface of large plants its as smooth as any game with 60+ FPS.
 
You do live under the rock? Why you do not use google?
Did you forgot the Forbes report from last year, and earlier this year when the $46mil investment came in (all of it for marketing though)?

Or you remember what ever you want?
Why you do not open the company accounts also? It has register even at the UK Companies House the accounts there, for the UK subsidiary also.

Provide evidence. Don't rant.
 

Have you bothered to even read the article you linked as evidence to Panos 60 million dollar wages claim? It says 30 million at the end and links to the Cig official figures they released last december which disclosed 29 million on wages for 2017. So floppypoppy was entirely right that Panos pulled that figure out of his proverbial rear end until he proves otherwise.
 
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