I was following this guide. The time out might be a bug but it definitely has some messages coded into the game. I find the controls overly sensitive. My mouse and keyboard are just set up fairly middle of the road, not super twitch sensitive. Works fine for everything else. I plan to get 2 X T16000 joysticks eventually as it just seems more intuitive than a keyboard mouse for flying.
To be honest I think some auto docking/auto pilot function wouldn't go amiss, at least the option, but make you more vulnerable to attack to encourage manual control.
That's just my experience, I may be the only player to ever have an issue![]()
That fair, wasn't trying to be dismissive, just from my view as a casual gamer whom doesn't play sims at all wasn't seeing issue as it seemed simple enough to get going.
There is a timeout, I just haven't found what that time is and have taken ages before landing, just cause UI to land is still rubbish. The sensitivity I think is just user to user depending on setup tbh. There is options to change that but I never have and haven't found it overally sensitive but that a personal thing.
There is an auto pilot for landing, no idea if any good etc as never used. I can imagine things like docking as well would have said option and manual for those that want it. All issues are valid. Just had never seen SC how it is to be close to a sim in terms of it's actual flight controls.
Things are simulated and as a sim in terms of weight/mass, temp, room system with gases inside vehicles, stations and similar. Aero to a point is simulated. Things like the more cargo you have the heavier the ship and more power needed to take off for example. There so much missing but there are the bare bones for elements to built off there. They recently reiterated about the force reactions and how far they go and also things like taking individual bullets out of a magazine as example of scavanging for your weapon after a fire fight.