******Official Star Citizen / Squadron 42 Thread******

No it hasn't

So Chris Roberts was lying when he said this in October 2012?

https://web.archive.org/web/2017022...clusive-interview-star-citizens-chris-roberts

Chris: Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.

And Wikipedia is also wrong?

Pre-production of the game began in 2010 with production starting in 2011
 
The original Star Citizen was intended to be a much smaller game, like an updated version of Freelancer.

In 2013 to 2014 the crowd funding went insane, in 2014 Chris said they funding he had available would enable him to build a game with much larger scope, he asked the community what they thought about this, explaining what his ideas were and that development would take much longer, the community agreed.

So here we are, it has taken a long time, too long IMO and it still has some major components missing before it can be classed as Beta, however what has been achieved so far is impressive, its scope was said to be "impossible" which may well turn out to be true, Chris was also laughed at when he said you would be able to go from micro detail blades of grass to the macro of the planet in space live with no load screens.

The Frankfurt studio achieved that in December 2015 and celebrated that milestone with this little video. I love this little video, you get the sense of pride they felt in it.


I get frustreated with the progress of this game, but its better to try and fail than to not try at all because its too difficult.
 
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I still have the game installed. When I got my 5800x and 3080 I went back in to see how it plays.

Yeah at the Orbital it was laggy as hell. Less than 50 frames.

It's still installed for now. When the game is finished (I hope) it's going to be awesome and no doubt it'll be the only game I play!

But I'm over getting annoyed now, I do wish SQ42 would be at alpha to have a look at. But nvm, I can wait some more. If it flops I'll be pretty disappointed and I now no longer pre order, DayZ, SC and CP2077 have completely ruined that for me. It shouldn't be allowed anyway.
 
They were working on actual production of that game for 4-5 years (if you don't include pre-production)

Star Citizen has been in production for 10 years.

I'm talking about letting them actually finish the game (although that 10 years is not actually tue). Most of the games launched these days would realistically need another 6 to 12 months (at the very least!), extra, to actually have all the promised features and game mechanics working properly. If it goes right, is going to be about a couple of "gens" beyond what next gen will probably bring.
 
I'm talking about letting them actually finish the game (although that 10 years is not actually tue). Most of the games launched these days would realistically need another 6 to 12 months (at the very least!), extra, to actually have all the promised features and game mechanics working properly. If it goes right, is going to be about a couple of "gens" beyond what next gen will probably bring.
CP77 needs another couple of years of dev more like.

Assassins creed valhala is also a buggy mess
 
Bought this years ago, thought I'd give it a bash. I chose persistent Universe, woke up in a bed walked aound not knowing what the controls are, where to go or what to do. Is there a tutorial anywhere?
 
There are some vid out there that can help you get going mate, tutorial's are not the best on star citizen.
 
Bought this years ago, thought I'd give it a bash. I chose persistent Universe, woke up in a bed walked aound not knowing what the controls are, where to go or what to do. Is there a tutorial anywhere?

You're not alone, the game needs a good tutorial.

Hold down F on things you want to interact with.

 
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