******Official Star Citizen / Squadron 42 Thread******

I've tried so hard to get into this game, even after upgrading all my hardware i went back into it with some high hopes but its still a mess. I play for about an hour and i lose interest, its just not engaging enough for me.

The graphics and detail still blows me away though.
 
Dude. You'll never ever change these peoples minds. They have invested far too much money to admit defeat or just devoid of critical thought.

Its a very expensive screenshot creator.

As a game it has no soul, its clunky and runs like garbage (and don't insult me and give me the whole 'its not been optimised yet' BS)

I like many here had high hopes, but it's just a mess right now.

This whole project needs a new leader, Chris Roberts has done his bit, and I get he has a vision but that vision will never end whilst hoards of fanboys and girls line his pockets and allow him to continue to endlessly 'develop' this game into the next decade.

Sorry but it doesn't run like garbage tbh on my system at least.
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With that on the soul and clunky, tbh I enjoy it when I play. Just do a few hours each week total and it is all good.
 
What happened to the hand crafted planets? are they doing it or?

What are you on about? They were always going to be procedurally generated with hand touched elements and such. They do that with things like the rivers, the outpost locations, the cities, the wrecks and such forth that are artist driven and not procedurally generated. It was always meant to be a blend between the two. At no point did they suggest they were doing 100% handcrafted planets. You couldn't recreate 1 planet by hand in that sort of time scale they have been doing planets for.
 
Sorry but it doesn't run like garbage tbh on my system at least.

Please don't take offence but your either lying or you have a very low bar for such things. Avg FPS means nothing when it can be anywhere between 10 and 144+. Its a stuttering mess and if you can live with that thinking one day it's going to be magically fixed then good on you.


With that on the soul and clunky, tbh I enjoy it when I play. Just do a few hours each week total and it is all good.

And fair play. I'm not for one instant saying you can't enjoy it. It does have positives but it's still clunky and soulless. I have the same problem with Elite, it still feels soulless and empty, but its positives are that it runs at a constant framerate and even in alpha it felt consistent and polished.
 
Its running really nice on my system right now, smooth as butter 50 to 90 FPS, 50 i'm limited by the GPU, unless in a very heavy dogfight during Xeno Threat but even then its still playable.

Its not perfect, it doesn't run like Call of Duty with all the settings turned down, there are hitches if you're Quantuming away from Plants, stuff like that.... but generally it is butter smooth.

Having a reasonably fast GPU, 8GB or higher, minimum 16GB VRam, and a reasonable good CPU you shouldn't have any problems.

I would say for 1080P

SSD < is a must (it will run like absolute crap on a spinny disk)
Ryzen 3600 / i5 9600K
GTX 1070
16GB RAM

^^^^Minimum^^^^^
 
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Please don't take offence but your either lying or you have a very low bar for such things. Avg FPS means nothing when it can be anywhere between 10 and 144+. Its a stuttering mess and if you can live with that thinking one day it's going to be magically fixed then good on you.

And fair play. I'm not for one instant saying you can't enjoy it. It does have positives but it's still clunky and soulless. I have the same problem with Elite, it still feels soulless and empty, but its positives are that it runs at a constant framerate and even in alpha it felt consistent and polished.

I get a pretty solid 50-55fps though, I haven't tried the latest 3.12.1 patch yet but otherwise the last 3 big drops been fine FPS, it really hasn't been bad. Tbh I am on 6900xt with 5950x and 32GB RAM and 1Gbps internet to an M.2 drive though. I don't get a stuttery mess myself. Oh and it's 21:9 1440p resolution with settings at max (not that you can change a lot).

In terms of clunky, yeah bits are of course, some are down right awful but I don't find it soulless, it grabs me and seeing the locations and the worlds as I travel I enjoy, it is not a game I can really get into playing single player but that is fine because I feel that it is very much designed for multiplayer and there a good group of mates I can jump on with when about. That will hopefully grow as more of it gets fleshed out.

Edit: next time I am on I will put the AMD metric on Phone which gives the current, average, min and max FPS.
 
This xenothreat is one of the best fun I've had in any game of recent!

The game is really becoming something special.
I'm loving it, you get together in a group, just random stranger creating a Xeno party and everyone works together.

I love the way CIG set it up, you get basically sweet FA for the actual boxes you deliver, a token amount, but everyone gets a much larger payout for boxes that are delivered, that's a smart move, that way none cares about who delivers the boxes, its all about just getting the boxes there, no one is trying to yolo it, everyone knows what they have to do and it creates that camaraderie.

Oh.... and the space battles are ####'### awesome :D
 
This whole project needs a new leader, Chris Roberts has done his bit, and I get he has a vision but that vision will never end whilst hoards of fanboys and girls line his pockets and allow him to continue to endlessly 'develop' this game into the next decade.

You are so right! There must be someone in charge from CDPR or even EA or UBI. For sure they'll make it perfect for launch in 6 to 12 months! A bit of apology later, some promises to fix stuff and that will be it. Job done, happy gamers. :D
 
What are you on about? They were always going to be procedurally generated with hand touched elements and such. They do that with things like the rivers, the outpost locations, the cities, the wrecks and such forth that are artist driven and not procedurally generated. It was always meant to be a blend between the two. At no point did they suggest they were doing 100% handcrafted planets. You couldn't recreate 1 planet by hand in that sort of time scale they have been doing planets for.


"The ultimate goal is to have very specific hand crafted worlds and locations that have character.”"

https://www.redbull.com/gb-en/making-star-citizens-planets-believable from your masters on voice.
 
What?



Why not?



What?


When they put in the trading\map part a year or two back.
It looked like stellaris game parts.

Next time they have another free weekend I will try again.
But it runs like poo on my system and way to many bugs.
 
"The ultimate goal is to have very specific hand crafted worlds and locations that have character.”"

https://www.redbull.com/gb-en/making-star-citizens-planets-believable from your masters on voice.

Yes and that is what they are doing, they are on about that still but the base planets are still going to be using heightmap information for the general terrain and using their climate system to create biome locations that are realistic. They are hand crafted in parts as I said with specific things such as landing zones and other points of interest, they do also manipulate the terrain where needed and will continue to do so, that always been case but the base is still PG systems underlying and that wont change.

Edit:

It is even covered here;
We are using the procedural generation to create the undulation in the terrain or determine the distribution of trees or rocks and we are using that to fill out large areas, but the areas are specified by an artist,” says Roberts. “The way that works is that the artist can create biomes, which are templates for different areas. So you can have a template for woodland forests, or a temple for jungle, or grass land, or mountains and even within in those you can have several variations. Then you paint the big area, you basically say ‘this area is mountainous, this is woodland, and this is where the ocean is’, and then the procedural code takes that and uses that as a guide to place the biomes correctly and alter the height map. In two hours they can generate a planet and then they can spend time tweaking areas by hand.

They are now on V4 of the procedural tech. It isn't saying they are going to place every single mountain, every single canyon by hand but they are going to get an artist to do passes over what the PG system produces and build off it. Even in the last paragraph you've picked one sentence covers this.

Even though we have 100 star systems, which pales in comparison to billions or quintillions or whatever, with three or four planets each, that is 400 worlds that you have to build with enough detail for a first person shooter, which is what we are doing,” says Roberts. “Ultimately the world and universe is going to be hand crafted. I think that will make a better experience and game that way, because you feel like it all has a purpose and it all means something, so that the world makes sense to you. The ultimate goal is to have very specific hand crafted worlds and locations that have character.

Also they ain't know master of mine thanks and have been happy to be critical on many things, especially their 'hand crafted' cities and space stations that are badly put together and feel off and don't really work even to date.
 
Mate, you already answered his question, but he ignored it and doubled down by linking an article that says the same thing you already told him and he then ignored everything it said and quoted a single line that he somehow thinks contradicts the rest.

Welcome to deuse. Good luck!
 
"The ultimate goal is to have very specific hand crafted worlds and locations that have character.”"

https://www.redbull.com/gb-en/making-star-citizens-planets-believable from your masters on voice.

@Curlyriff already covered some of this but the entire point of the article you quoted is that they aren’t just purely procedurally generated worlds such as in no mans sky, they are made by artists using procedural tools... I believe they refer to it as artist-led procedural generation. So while procedural generation is used in the creation it is just one of the tools to help the artist create the vast areas of the planets/moons rather than dictating the final result itself from a simple set of rules. They then further jump in and hand craft various locations on that planet - something that isn’t feasible with effectively infinite procedural universes.

The last of my concerns about star citizen are the tools or processes they are using to create the planets - those are clearly just fine and continuing to improve constantly too. The only real questions I have revolve around the continued lack of different fleshed out gameplay/career loops, AI (specifically how good it needs to be to achieve what they want vs how poor it is now) server meshing and actually making it MMO rather than 40 people per server, and finally whether they’ll ever kick it out of “alpha” phase while so much money continues to roll in.

So basically I think if you’re going to take pot shots at star citizen’s development, you are simply aiming at the wrong parts if you’re picking on how they make their planets.


Re the performance I generally find it pretty ok now for the most part but it does bog down in places like arc corp plaza, starting quantum jumps etc even on my setup. I think some of that must be server side as quite often I’ll have well below 100% GPU and no single thread close to maxing out when it happens.

I think it’s fair to point out though that they are still transitioning to Vulcan and their work on CPU multi core optimisation is quite literally industry leading - I’ve not seen any other game that can use so many cores so effectively.
 
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Yes and that is what they are doing, they are on about that still but the base planets are still going to be using heightmap information for the general terrain and using their climate system to create biome locations that are realistic. They are hand crafted in parts as I said with specific things such as landing zones and other points of interest, they do also manipulate the terrain where needed and will continue to do so, that always been case but the base is still PG systems underlying and that wont change.

Edit:

It is even covered here;


They are now on V4 of the procedural tech. It isn't saying they are going to place every single mountain, every single canyon by hand but they are going to get an artist to do passes over what the PG system produces and build off it. Even in the last paragraph you've picked one sentence covers this.



Also they ain't know master of mine thanks and have been happy to be critical on many things, especially their 'hand crafted' cities and space stations that are badly put together and feel off and don't really work even to date.

Thank's, i think that about covers it....

New Babbage is an example of something on planets that is "Hand Crafted"

https://youtu.be/gkhoYqs9imw?t=313 < Time Stamped. PS: this runs much better in 3.12.1 than it did in the video, i think its 3.11, i also have a much better CPU now.

Full video.

 
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Mate, you already answered his question, but he ignored it and doubled down by linking an article that says the same thing you already told him and he then ignored everything it said and quoted a single line that he somehow thinks contradicts the rest.

Welcome to deuse. Good luck!

It cool, seen it before from person, however for those just reading or maybe wasn't aware thought best to give context to what was being discussed because that is how things that are wrong spread so at least try to help a little for others that do not follow as closely.
 
Please don't take offence but your either lying or you have a very low bar for such things. Avg FPS means nothing when it can be anywhere between 10 and 144+. Its a stuttering mess and if you can live with that thinking one day it's going to be magically fixed then good on you.




And fair play. I'm not for one instant saying you can't enjoy it. It does have positives but it's still clunky and soulless. I have the same problem with Elite, it still feels soulless and empty, but its positives are that it runs at a constant framerate and even in alpha it felt consistent and polished.

Here you go :)

UwF5Edm.png
 
low res pulled from a gif but i thought it was a cool little capture... Looks like it was captures via AMD's quick gif capture


Edit: 65 FPS... no problem, GPU is the Bottleneck./ Good balancing across 16 threads.

dvPlQcD.jpg.png
 
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