Squeezed half an hour in or so last night, few impressions:
1) world building is fantastic, spawning in your hab, having to navigate the world by signage, requesting your ship to be moved to a hanger then getting an elevator to the hanger. However, whilst this is good, it does become tedious when having to run through this every time you die etc..
2) this game gives me a “VR-like” experience without the VR. Remember the first time you used your actual hands to open a drawer in VR? This game gives you that feeling when you catch an elevator to the hanger, walk up to your ship, open the hatch, climb in to your seat and power it up for the first time. That’s a really impressive level of immersion that very few games manage to capture.
3) UI is rather unintuitive, and “it makes sense when you learn it” doesn’t detract from that.
4) I fought some NPCs in “Wheeler’s” on Lyria. The voice acting for these guys is terrible, and details like that totally drag you back from the AAA game you feel in other aspects.
5) my first planetary landing happened at 600mph. My second planetary landing was successful. Upon looting my SMG back from the (suspiciously intact) remains of my first corpse, I was unable to actually interact with my inventory slots at all. So whilst I could loot my SMG back, I was unable to remove the SMG magazines in my backpack to reload.
I’m going to persist with the game as it does seem ambitious, and I enjoy seeing ambition in a game. From what I’ve seen so far, it does strike me as a ridiculously deep tech demo more than a functional game. I can’t see another 12 months of work seeing them smooth out the game experience AND deliver on all the new technologies and content they’re claiming to. Performance wise I’m hitting just over 60fps with a i7 10700 and 3080 Ti - yet most the time, utilisation for either is 60% or lower.