Caporegime
In late 2015 CIG put out this video to answer their critics, less than a year later Alpha 3.0 was launched, the beginning of what we have now.
Just use a major landing zone or space station as cloud storagemaybe I just lack ambition but I genuinely do not see the need for every item to be tracked. indeed I am biased perhaps because I am a loner when I game and the notion in *any* game of me building a house and some scrote coming and burning it down whilst I am asleep is a huge turn off for me
but to me it would seem far simpler for each person to have some cloud storage attached to their account and for what I build or dropped to be stored on my account.... no one else needs to see the coffee cup I dropped in the woods (that is the one which stuck in my mind in a CR talk)
of course IF I am online and another player is in my instance then sure, that cup will need to migrate to their account too when we are synced together. also in terms of base building some jiggery pokery would be needed so that we can't build in the same space as each other (hypothetically) so here database zoning would be needed.
some stuff would need to be tracked , if there were competitive PvP missions with rewards etc but even elite manages that (they did a competition to win an Nvidia GPU years ago with tracked items in the game).
but trying to track EVERYTHING just seems to be unnecessarily complex imo and is the other side of the elite coin which is so bare bones that so little is tracked that the game feels dead.
somewhere in the middle.ses better to me.
TLDR leverage our own storage space to persistently track items important to OUR game.
Is this a new ship (haven't been following development for ages)?
Yup a new ship. cool right?Is this a new ship (haven't been following development for ages)?
Yeah. Interesting timing as well given that it looks like an homage to the X Wing - Colin Cantwell who designed the X Wing (and loads of other iconic SW stuff) passed away the other day.Yup a new ship. cool right?
The ship was first announced last year actually.Yeah. Interesting timing as well given that it looks like an homage to the X Wing - Colin Cantwell who designed the X Wing (and loads of other iconic SW stuff) passed away the other day.
I get where you're coming from, but thats such a simplistic cop-out solution that wont be favourable to the community, and less so by CR.but to me it would seem far simpler for each person to have some cloud storage attached to their account and for what I build or dropped to be stored on my account.... no one else needs to see the coffee cup I dropped in the woods (that is the one which stuck in my mind in a CR talk)
Being a little pedantic, but the amount raised ($465m) isnt the same as what its cost.Those are also questions for us as backers, its already cost $500 Million and 9 years, 6 if you want to charitable and say the development of Star Citizen as we know it now didn't start until 2016.
I am fully with you on the slider - it was a big deal for me as well. I am aware i am not the core demographic for SC, no interest in player guilds etc etc and i really dislike feeling forced into meta builds because anything else will get owned by meta ships. I also dislike griefers and PvP in general if i am honest unless it is specifically made for it with zero loss and quick respwns (something i dont want in SC)I get where you're coming from, but thats such a simplistic cop-out solution that wont be favourable to the community, and less so by CR.
Huge near-realistic systems, 1:1 ships, planetary landing... and an infinite bag of holding that teleports the players content elsewhere.
I suspect as the tech evolves in complexity, things will start with inefficient perma-existence and object culling in busy zones, and eventually move towards something like accelerated degradation, where your cup-type items disappear after a month, wrecks after a year.
They just need sensible plausible solutions, even if that means roaming trash drones on planets, to maintain efficiency and believability.
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Fwiw, there are aspects of SC which i specifically backed because of, which seem like they've been shelved, and theres sod all i can really do about it. The game is more like something i'd watch others play, than want to play myself. The main selling point to me was my ability to use the 'pve/pvp slider' to make the game more like a coop game, instead it looks like im forced into PvP, griefing, and everything else that goes with it. Even cowering in safe UEE space doesnt stop players from coming in and being a jerk, whereas AI would stick to the script. I dont like the chaos some people choose to create.
The slider would ruin the experience for me . i am glad they got rid of that and just make it so its organic if a place has a pvp battle or not.I am fully with you on the slider - it was a big deal for me as well. I am aware i am not the core demographic for SC, no interest in player guilds etc etc and i really dislike feeling forced into meta builds because anything else will get owned by meta ships. I also dislike griefers and PvP in general if i am honest unless it is specifically made for it with zero loss and quick respwns (something i dont want in SC)
so the slider for me would have been great.
players have shown in multiple games they dont want to play by a script in plausible ways. NPCs however do not need to be entertained so if made well will to what they are meant to. I respect MMOs but generally not wanting to play them. In SC and S42 all i hoped for was a spiritual successor to wing commander and another for privateer. Like i said i am not the core demographic but the slider would have helped deliver what I hoped for.
We will see... I hope you are right about the crime and punishment however the only other game i have to compare it to is Elite Dangerous...... Back in beta with the core backers open was fine (it was all there was for the most part) with most people being respectful and even those who wanted to pew pew they were doing it in a sensible way.The slider would ruin the experience for me . i am glad they got rid of that and just make it so its organic if a place has a pvp battle or not.
Technically there is a organic pvp slider per say.
If someone shoots u down in stanton near a station, they get a crimestat and a bounty on there head. They dont go un-punished and with full persistence and Server meshing coming online soon, a griever wont be able to just alt_f4 if they are getting chased down.
There will be HUGE consequences for grieving/being a bad guy.
Play the current PU build and you will see that most players dont grieve and most players play on the lawful side.
The game wil be perfectly fine playing solo as you wish but just dont expect to fly a idris solo on your own(without real players or npc's)