Hope you've got plenty of med pens!Great
Hope you've got plenty of med pens!Great
I would but currently got a potato for a GPU.
Makes sense all that extra mass you would think would need more of a wind up to get it moving. Nice way to make ships have their own character.This is pretty cool, think they did this very well.
Large ships should have a much more dramatic jump than small ships, quite a long drawn-out build-up to the jump with a lot of droning and creaking like the huge bulk of the ship is under a lot of stress, i like this.
None of this has been thought about for Star Citizen as yet, no matter the size of the ship its all the same, its just a single universal effect, as we get through 3.18 and 3.19 / 4.0 and near Beta i would like to see the QT effect to be quite different for something like a Carrack or a Reclaimer than it is for an Aurora, and again very different for an Idris.
Okay so i've jumped back on for the first time in almost a year and with the new hardware its actually pretty playable now! I'm getting mostly above 60fp and as high as 90 fps on high settings. CPU and GPU usage is still low around 50% but its much better than before. Just spent the past hour equipping my character and getting back upto speed. Can't even remember how to fly lol so that's gonna be a challenge!
Me and a mate of mine did the new reclaimer derelict mission thats in space...
Wow!! it was brilliant!!
I wont spoil it but damm that is a good good missions to do.
My mate stayed on longer and did another misison that is not even mentioned in any of the patch notes...
He was reading the misison details to me before i headed to bed and at first it sounded a bit like seige of orison? but it wasnt when i saw his pics! @humbug u see the pics he posted ?
yup. 4.0 to 5.0 is the road to beta.From 3.16 on they started adding a lot of the Gen 12 and Vulkan API.
The Gen 12 renderer is CIG's proprietary back-end API and Vulkan is the graphics API they will be using going forward, last work on that about 3 months ago about 70% of those were done and in, it says DX11 on the OSD but a lot of it is actually Vulkan, hence the much improved performance.
There are still some systems to be ported over to Gen 12 and Vulkan so there are still more performance optimisations to come, its all due for completion in this year, its also critical for server meshing which is critical for multiple star systems, due early next year and at that point we are finally on the road to Beta.