******Official Star Citizen / Squadron 42 Thread******

:p

Sort of what I was thinking. Not having a set 'ship by date' means they will be forever updating stuff as its taking years to release.

it only got crowdingfunding because of the lack of a cut off date imho that's a publisher thing, people want the game to push the boundaries not be tied to a specific do X by Z date. Lots of people can't understand that but if you look at most backers we're cool with it as long as we can see progress.
 
Even with the crash, I'm still really enjoying the demo. The acting is almost as bad as Jon/Daenerys, but never mind.
Positional VOIP, facial mapping over webcam. Everyone will be using Discord, but it's still impressive.
OK, here comes the QT. Please don't crash....

Are they even actors? Thought they were just staff tbh.
 
Harry5522- Glad i wasn't the only one that wasn't a fan of the Voip this early on when the game is still in such a early stage of development.

I just wished they'd stop with this non sense of trying to sound "Tactical" just show me what you're working on and i'll be able to play it as intended with friends.

Also am i mad for thinking about upgrading my Carrack to a 600i?

Most orgs are organised like the military, yeah it's a bit cheesy but frankly so are all of Chris's games so people should expect that. It's QA testers doing the best they can, they aren't actors.

Until they flesh out the 600 series the Carrack is still in a class is it's own imho. Top exploration ship with tons of extras like a med bay. If you have a token you could melt it, but a 600i, melt that and buy the Carrack back though...
 
Comparing the new "adverts" to the old adverts is like comparing English adverts to american adverts.

One is clearly better than the other.

The "meet" videos tend to be about simplistic views showing it off quickly, rather than the hype of the old adverts tbh.

Love the Aquila's sensor turret btw, hadn't noticed that before.
 
Sorry Halfmad, I have to agree with [FnG]magnolia. SC is starting to become a stale running joke. I just don't like the flight mechanics. They should have got Squadron 42 out of the window. Then press on with the Persistant Universe. Get the core and foundations sound. Then build up and around. They seem to be doing in in lego block style, and fitting the different blocks together. Too many bugs to track and control, when trying to build the entire complete game of this magnitude first time.

I played the original Wing Commanders, to WC5 Prophecy. I am a Star Citizen backer, with 10/10/10 golden ticket. This game is full of promise on paper, yet it's a short tech demo with bugs for download.

  • Modular development is what they have used since 2013.
  • Too many bugs to track and control? There's a handful per member of staff and likely several with the same root cause. That's actually a very small number.
  • It's a hell of a tech demo, which has been developed over years and has millions of hours of game time from backers. It's a tech demo with more played time than many top selling PC games.
  • The fact you think SQ42 should have come out first shows a lack of understanding about how the game is being developed (see comment about modular development). The two games are interlinked, use the same engine and game mechanics as a result. They must match as one will lead players into the other, otherwise you end up with duplicate work adding additional delays (we have enough of those already) thanks to now supporting two different games long term. If SQ42 came out in 2016, which arguably could have happened if they focused solely on it and Star Citizen 5+ years later then those two games would be very, very different at the core even with SQ42 getting content released along the way.
  • Having a Golden Ticket doesn't mean your opinion is more or less valid, all it states is that you signed up at the same time I did for a mailing list. ;)
  • If you are unhappy from what I understand you can still get a full refund without argument.
 
  • Modular development is what they have used since 2013.
    Yes I already know that. They seem to want to complete all the modules before releasing a game. I understand that, but not if completing the modules to release standard will take 20 years.

  • Too many bugs to track and control? There's a handful per member of staff and likely several with the same root cause. That's actually a very small number.
    Staff and departments spread around the world. That doesn't work well. Communication is a major weakness of all businesses. We both don't know the proper bug breakdown, but can agree they're present in all modules.

  • It's a hell of a tech demo, which has been developed over years and has millions of hours of game time from backers. It's a tech demo with more played time than many top selling PC games.
    Tech demo is a tech demo at the end of the day.

  • The fact you think SQ42 should have come out first shows a lack of understanding about how the game is being developed (see comment about modular development). The two games are interlinked, use the same engine and game mechanics as a result. They must match as one will lead players into the other, otherwise you end up with duplicate work adding additional delays (we have enough of those already) thanks to now supporting two different games long term. If SQ42 came out in 2016, which arguably could have happened if they focused solely on it and Star Citizen 5+ years later then those two games would be very, very different at the core even with SQ42 getting content released along the way.
    No lack of understanding. As you state, both being built and designed within the same engine, with the same end goal. So SQ42 could have easily come first, as it's still using the same engine.

  • Having a Golden Ticket doesn't mean your opinion is more or less valid, all it states is that you signed up at the same time I did for a mailing list. ;)
    I'm not saying my opinion is weighted or not. Merely, that I've been in from the start, as opposed to much later.

  • If you are unhappy from what I understand you can still get a full refund without argument.
    I know I can still get a refund as from the original agreement. I'm not heavily invested in it to seek a refund. I can criticise the development progress tho :)

You're missing my point with SQ42, if they'd released it the SQ42 game would be missing a HUGE amount of the work they've done since. Modularity of items, damage states, fidelity in general, animation of NPCs, voice work, modeling work (some ships would be very different between SQ42 and PU), even basic mechanics would be missing or simply different if they were placed into SQ42 and then changed later. In short they'd either spend their time constantly updating SQ42 as well as the PU and trust me SQ42 would then become immensely important to prevent negative press affecting PU or they'd have to basically put their hands up and say "screw it - they'll just be different".

Yes you've been around from the beginning but ATV (and before it WMH) weekly explain the differences week on week between the builds, what you suggest would be simply daft, wasteful and utterly pointless from a long term support perspective. They'd end up with two very different games and having to support both without the connectivity between them which was the idea at the start and whilst if you did back early on - was what you were buying into.

When it come to criticising the game, all of us I think on here do it on a regular basis, this thread is full of complaints from pretty much all of us lol
 
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