Booo. But only because I "own" a glad and therefore would get the skin. Not that it has any chance of winning
Given SQ42 is the thing that is using up most of the development resources i thought i might look to the roadmap to see if i could find signs of an end to it.
The roadmap currently goes to Q1 2023, so no SQ42 before then, i added up all the components that go right to the end of where the current roadmap ends, those are the ones that are most likely to be extended when the roadmap gets updated, if not today by the next quart, its supposed to show 1 year out, its currently just over 2 quarters.
There are a huge number of these bars, more than 100, most are for Star Citizen only, of the SQ42 ones only about half, 13 of them reach the end of the current quarter, and most of those are Bug Fixing and Tech Debt, which is interesting, just looking at that you would be forgiven for thinking the bulk of the development is done.
So lets see how many of these get pushed how far whenever the next two quarters are added, and if they drop a whole load more to the roadmap.
*snip*
It's also not that accurate. I've flicked through that thing before and there's things that have "completed" but are still being worked on. It's not that the project has ended, only part of it that was listed on the timeline. Again I feel these timelines are more a hindrance considering the code delays they have. It gives people a "X to Y" type date which is not how dev work happens.
New patch coming as well.
3.17.2a LIVE.8186206 Patch Notes
Feature Updates
- Combat Assistance Service Beacons
Lowered frequency of Low Threat missions. Increased frequency of Moderate, High, Critical Threat missions. Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended. Additional balance pass to Combat Assistance Payments and adjusting probabilities of mission difficulties spawn frequency.
- Changed MAX Button on Shop Kiosks to +10
- Friends List is Now Sorted Alphabetically
- Reduced the HP of Multiple Parts on the Esperia Blade
Bug Fixes
- Fixed an issue causing multiple Elevators to break and not function
- Party launching should now work more consistently
- Fixed an issue causing player medical beacons to not complete mission/payment when player is brought back from incapacitation
- Fixed an issue causing UGF Missions AI to go missing and block missions from completing
- Fixed a bug with the Search and Destroy mission where probes destroyed counter reports wrong if you destroy the probes before the mission says you located them
- Ships should no longer get stored at Klescher upon completion of prison sentence
- Hull-A Empyrean, Horizon, and Dusk Paints should no longer be missing
- NPCs on dropships should no longer be completely unresponsive for an extended period
- Fixed an issues causing players to have an infinite load screen after recovering from a client crash while in a ship or vehicle
- Player List in Commlink app will no longer reset scroll position back to the top when the player list updates
- Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended
- Players should no longer be arrested when using the Orison Spaceport Docking Port elevators
- Sending aUEC to a player not in the sender's instance will no longer cause the aUEC to disappear into the void
- Renting ships should no longer give a transaction error
- Aegis Gladius Foundation Skin should no longer obscure the Cockpit's View
- 3 other fixes
Technical
- Fixed 8 Client Crashes
- Fixed 9 Server Crashes
- Fixed 2 Server Deadlocks
- Fixed a Backend Service Crash that was causing aUEC wallets to reset to zero
- Made many backend super pcache improvements to make it more robust
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