Soldato
And? Your comparison is still poorly thought out, but as long as it makes you feel clever, I'm happy for you.
Oh not at all. One will be a finished polished game next year and the other still a tech demo after a decade.
This is where I hope it gets to.Hopefully they'll manage the AI of an NPC crewmember to the point where they'll be able to fullfill a role, but not necessarily be as a effective as a player.
```Hi
There is a cannister attached to the multitool that has a defined capacity. Once it is full you need to empty it (by using the material to repair) or replace the full with with an empty cannister from your inventory.
So not magic, but cannisters that behave like ammunition clips.```
```Hi,
You might have spotted it already in this weeks ISC when they tour the Vulture and Reclaimer. There is a station in the cargo hold we internally call "Filler Station". On that station you have a screen that lets you create a full RMC cannister you can use for your Multitool.
If you pause the video you might even be able to read it on the current UI. DISCLAIMER: This UI is still work in progress and already looks much nicer.```
You're coming around son, so back on Rust then?
Rift Breaker.
I'm addicted to it when I can be bothered sitting at the PC.
Star Citizen Live: Persistent Entity Streaming
This week on Star Citizen Live, we're dedicating an hour to answering questions from the community and having an in-depth conversation about what you can exp...www.youtube.com
I don't get your point to this. It was always clear it would be multiple patches with lots to come but persistence starts with 3.18 and anything in inventory personal and ships. It also has persistence for anything dropped on that particular server you are on unless you try to drop 200 cans or whatever and they will be cleaned up.This is why for now at least i'm done with this.
Nothing that is critical to moving forward is ever a complete thing, so Persistent Entity Streaming is no longer just that, now its in bits and pieces that come over multiple itinerations over a period of time.
So 3.18 it turns out is not the PES patch, it will have part of it, more work is needed to get the next part of it, and then the next part of it and another part of it, of course they are too vague for anyone to get a measure of what all this means for time, but one thing seems apparent if you consider CIG's history, there will be no Pyro in Q1 2023, or even Q1 2024, it will take that long just to get what was supposed to be the 3.18 patch completed, after that they need Server Meshing, which will no doubt also come in bits and pieces over a long drawn-out period of time, 2025, 2026.
And with that its just another thing that was originally pitched in 2018, and again in 2019 for 2020 and then again for 2023 is actually another half decade away from already being a half decade late.
This is ###### insane.
So single servers persist, when you are on that server, whatever you drop persists, a crashed space ship or one shot in combat persists but only on that single server.Not watched that one yet but all I've heard jumping through the main one is "The tools are ready now. Teams can start to use them"
Keyword. Start.
:/