******Official Star Citizen / Squadron 42 Thread******

Not sure why, but it doesnt work for me, its a firefox issue, possibly due to the fact that i have updates disabled and im about 6mo behind (hate the 'improvements'). I have this in the store, the ship manufacturers, none of them work, their link buttons are overlapping due to css issues i'd assume. This one, when i start the adventure thing, it says scroll down to continue... but i cant. Will try with Opera on my PC, on my Surface atm (same firefox vers & plugins).

Im a bit surprised there isnt as much descriptive info, a bit like the Javelin and other concept ships have had. Thats said, we've seen easily 3-4x more of the Carrack, theres loads more actual ship images/renders (all to the same stage as we're seeing with the Starfarer, which was a goal a little over a year before the Carrack, Nov '12 & '13 respectively) plus the development video in AtV yesterday. The Reclaimer was all sketches really, paint-over extenal models at best, and that was sold mid-Sept iirc.

If our Org leader wasnt buying one (only 9 of us, 4 spending more than $60) then i'd be all over this. I can see it being one of the few ships where we all pile in and go off to explore. The rest, whether its fighting, mining, savlaging, transporting etc they'll need an escort i'd imagine. This i can see going out without backup.
 
I'm so confused with how this game is being developed.

Do you need to buy a ship, then get game access? Your then locked to that ship until you buy another?

If I buy the cheapest package, I then get beta access and will get the full game too? When it goes live will it still be charging for other ships? (in real money) Seems like pay to win if this is the case...

Just buy the cheapest package and earn everything in game....not need to pledge for extra ships now unless you want to support the game development.

Or you can just wait until the game is finished and buy it when its finished.....same as any game
 
I'm so confused with how this game is being developed.

Do you need to buy a ship, then get game access? Your then locked to that ship until you buy another?

If I buy the cheapest package, I then get beta access and will get the full game too? When it goes live will it still be charging for other ships? (in real money) Seems like pay to win if this is the case...

As long as you buy a "ship package", right now the cheapest way into the game is this:
https://robertsspaceindustries.com/pledge/Packages/Arena-Commander-Starter

If you want to spend $5 more for an upgraded ship then buy these two:
https://robertsspaceindustries.com/pledge/Packages/Aurora-LX-Anniversary
https://robertsspaceindustries.com/pledge/Module-Passes/Arena-Commander

The game won't be released for 18 months + it's really a tech demo with dogfighting/racing just now.
 
You buy a ship package to the value you want to pledge. MR+ is the cheapest with Beta Access, the 'MR' is just the final game iirc.

During Alpha you'll only be able to fly what you own, or what the devs let ppl try for a week. Eventually they'll implement an in-game way to earn credits to unlock access to other ships.

In the finished game, you'll be able to do anything, make money, visit a showroom and buy another ship etc, no $$$ involved.
Its borderline 'P2W' with whats available now, simply because the elements to make it 'play2win' havent been built as more important features are being worked on (adding the single seater ships and variants to the 'Arena Commander' simulator).

What you want is a 'package' which includes a ship, and if you want the Alpha access, they're now sold as $5 modules, the current one is 'Arena Commander' a dogfighting module. Next will be the FPS module and Planetside/Social module (walking around a planet, meeting players in a bar, visiting peoples hangars etc), and eventually the PU (persistant universe/'mmo') and chapters of Squadron 42 which is a AAA single player, released in blocks of 10 with about 10hr gameplay in each.

So Package + AC module. Should be about $45, roughly £28 iirc, compared to $60 when the game is released officially, so its cheaper buying now too.
 
Melted:
LTI Redeemer
LTI Gladiator
LTI Cutlass Blue

Bought:

Superhornet upgrade (not applied)
M50 upgrade (applied to a 315P)
LTI Carrack
2YR Ins. Retaliator

Didn't really have to spend much as I had the 15% off token to use from the Imperator subscription.
 
That ******* mini game on the comm link transmission page is so annoying.

Had bad luck the last few attempts - such contrived nonsense and pure luck. Scroll wheel and fingers ain't happy.
 
I've done it once for me and once on my mates accounts, from memory:

Basically focus on conserving fuel, ignore morale and keep an eye on integrity although it can go up quickly (ignoring the slaves seems to boost it). There is randomness in the game though.

Light or dark side? Go light.
Slaves? - Leave them, don't take on the Banu.
Choice of using a probe? use the probe (saves on fuel/hull integrity)
Fight or hide from the vanduul? Fight them. (This usually leads to a very long scroll to the jump point).
 
I've done it once for me and once on my mates accounts, from memory:

Basically focus on conserving fuel, ignore morale and keep an eye on integrity although it can go up quickly (ignoring the slaves seems to boost it). There is randomness in the game though.

Light or dark side? Go light.
Slaves? - Leave them, don't take on the Banu.
Choice of using a probe? use the probe (saves on fuel/hull integrity)
Fight or hide from the vanduul? Fight them. (This usually leads to a very long scroll to the jump point).
Done it, barely a bit of morale left.

Sometimes light side of the moon causes you to lose fuel, so I took the chance on my successful run on the dark side for the hull integrity hit. Hull regenerates itself so I figured I'd rather lose that. Fuel is hardest to conserve followed by morale.

Yep I always used the probe and fought the vanduul. Confronted the Lancer DUR. Banu is a flip of the coin - good and bad outcomes on both choices.
 
Just melted my Starfarer for a MM, I think thats where the profit will be, going to leave the Carrack.
Whats the thinking on ram requirements for the game on release? Its currently saying 8GB minimum but I'm not sure that means much at this stage. Would it be worth going up to 16GB?
 
so is this pay to win? ect looks like u buy a ship and have to spend money on it if it gets damage/blown up ???

or am i wrong and too drunk :P

You usually get 6 months ship insurance with what ever ship package you buy, that's long enough to earn enough in game credits to buy another ship when you need to.

You could pay a lot money to get better ships, which will give you an advantage, but it's not pay to win.
 
Just melted my Starfarer for a MM, I think thats where the profit will be, going to leave the Carrack.
Whats the thinking on ram requirements for the game on release? Its currently saying 8GB minimum but I'm not sure that means much at this stage. Would it be worth going up to 16GB?

Got a Carrack but it may end up needing a player crew rather than NPC to run which may sting many, Merchantman probably won't though due to it's concept description.

It's unlikely you'd need more RAM tbh, the game will be primarily GPU dependent, CPU next then RAM or SSD.
 
Melted:
LTI Redeemer
LTI Gladiator
LTI Cutlass Blue

Bought:

Superhornet upgrade (not applied)
M50 upgrade (applied to a 315P)
LTI Carrack
2YR Ins. Retaliator

Didn't really have to spend much as I had the 15% off token to use from the Imperator subscription.

As everyone seems to be going for a Carrack I may keep my Redeemer as an escort. If I do that I may change the Super Horent for a Karthu-Al as the Redeemer will be better for heavy combat. Maybe :)
 
It's still in alpha so easy enough, right now the dogfighting module is the only public module with first person shooter coming later. Still 18 months + from release.

Realise you get in the more stretch goal reward etc your account accumulates.
 
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