******Official Star Citizen / Squadron 42 Thread******

Yeah. :)

Game development is hard yo.... who knew? People messing about in the Unreal Editor think its easy because look, i can make a really bad shooty game in about 6 months, because Epic Games have put in about 20 years worth of work for you so you can connect a few flow nodes and place your free Quixel 3D assets on your auto generated landscape.

Try inventing a new way to level load without level loading, or coding physics grids so they behave when placed inside eachother by multiple unpredictable human players, you wouldn't be sat on your arse painting 3D trees if you could do that.

Star Field, one more "Star" game hoping to replicate the Star Citizen success in its genre, i wish them that, i'm looking forward to trying it out, i'm sure it will be a good game. But its a game made in the traditional way, everywhere is a loadscreen and you can only go where it will allow you to go... there is nothing ground breaking about it. It has been in development for 7 years so far.
Still waiting for your battleship! You said that would be done two years ago!
 
Yeah. :)

Game development is hard yo.... who knew? People messing about in the Unreal Editor think its easy because look, i can make a really bad shooty game in about 6 months, because Epic Games have put in about 20 years worth of work for you so you can connect a few flow nodes and place your free Quixel 3D assets on your auto generated landscape.

Try inventing a new way to level load without level loading, or coding physics grids so they behave when placed inside eachother by multiple unpredictable human players, you wouldn't be sat on your arse painting 3D trees if you could do that.

Star Field, one more "Star" game hoping to replicate the Star Citizen success in its genre, i wish them that, i'm looking forward to trying it out, i'm sure it will be a good game. But its a game made in the traditional way, everywhere is a loadscreen and you can only go where it will allow you to go... there is nothing ground breaking about it. It has been in development for 7 years so far.
And done by a company already highly established for over 20 years?.

CIG diddnt exist approx 10 years ago
 
If anyone is having stuttering and very poor fps using a 12/13th Gen Intel CPU, for the love of God turn all E Cores off. Makes for a much smoother experience.
 
E cores at eonly supposed to run basic windows type processes.

Game must be trying to use them

It will use them because they are there, it does not know they are different and not to use them.

When Intel first launched 12'th gen a lot of games had this problem, Intel spent months going round game studios giving them the tools to patch their games, they obviously didn't get around to CIG, Intel 12'th and 13'th gen owners need to lobby them to go there, or lobby CIG to ask Intel to pop round.
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Anyway.... what i wanted to ask is are people around on a week day at 9PM?

If not how about tomorrow during the day?

Anyone and everyone in here is welcome.
 
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As long as you don’t mind a complete beginner:D. Im totally fine with waiting until I’m up to speed of course. I certainly don’t want to hold anyone back.
 
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