Having so much fun playing this.
Did the black kite mission yesterday with a friend, we started on New Babbage, walking around in first person, only to get to our ship, fly out of the atmosphere, QT to the last known location, a small dot in the middle of space.
Exited our ship next to the black kite ship, small space walk into that, killed some dudes, blew up the ship and just buggered off back for tea and medals..
I mean ..maybe it's just me being new to the game, but is anyone else still blown away by the fact that you can do all that, without a single loading screen.
This is one of those things that cannot really be communicated, with a lot of work and effort the game has been deliberately designed to make you feel a part of it, you don't really feel like your star trekking or star warsing if you don't feel like your ship is real, if its just a cockpit that you fade to black in and out of, so the ships have fully rendered interiors, and modelled to an extremely high standard, you turn lights on and off, you have working beds, pressing other buttons that open weapon lockers, ship component modules, all the ramps, doors and wings are all beautifully animated, even if the ship is over 200 meters long there is no corner cutting, have you been on a tour of the Origin 890 Jump? Its ###### amazing.
There are over 100 ships, most of which have interiors, can you imaging ubisoft or EA doing that? Not a chance, its very expensive and time consuming, so they will always opt for the easy option.
Then you have the problem of physics containers, the moon or planet is a physics container, your ship has one if not more physics container, the vehicles or ships you park inside your ships hanger have thier own physics containers, you are your own physics container, so you have physics containers within physics containers within..... that's one huge nightmare for a physics programmer, early in the persistent universe putting a vehicle in a ship would often have the whole thing hilariously freaking out, the physics containers would fight eachother, but they stuck with it, kept working on it and for years now actually its been pretty much flawless.
No load screens, they had to create their own really complex object container streaming technology, both server and client that streams, or on the fly loads the game in and out as you move through it, because the whole thing would never fit in your memory, its why we have loading in and out, normaly, CIG created a way to do that... without actually loading in and out! If that makes any sense?
There is a lot more, and its why its taking so long, CIG are not making Batllefield 6, or Farcry 7. in history every now and then someone tries pushing way beyond the boundaries of what currently is or thought possible, right now in gaming that's CIG.
Why bother? Because there is a market for it. and its CR's personal dream. its not for everyone, but in the last free fly 350,000 new accounts were created, 70% of which bought the game.
This guy puts it quite well.
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