YogiKlatt_CIG@YogiKlatt-CIG
Yesterday at 23:51
Here is a bit what roughly said in the ETF channels on that topic:
At this point I am tending to be very critical of the benefits that tri-chording offers as it creates a couple of problems for us:
- High performance tuning issues: G-Balancing is pretty hard in itself but the ability to trichord is actually becoming a big issue for faster fighters (as they benefit more from those compared to less agile ships). Take the Gladius ... the non-MM Gladius can pull about 50% more Gs boosting tri-chorded than just by boosting forward ... controlling that from a balance POV is almost impossible, the advantage is simply too big. And because of that players have no other choice but to rely on that technique alone when they compete against each other. There is no variance in this either, you either have to do it or you can't compete.
- Unfair disadvantages for certain controllers: As much the advantage from trichording is, certain input devices simply do not allow you to use it. Almost all gamepads on the market have a circular mask at the stick base and these cannot physically be pushed in the corners (meaning reaching the full 1/1 extension ... these devices will stop at 0.7/0.7 ... this was also the reason why mouse VJoy pilots used to have a disadvantage against joystick players until a couple of releases back as I accidently had added that limitation to the VJoy implementation years ago). That means those devices do not allow players to fully reach the potential of their ships. While I am a HOSAS pilot myself from a gameplay POV I do not want to win against somebody with a gamepad because I happen to own a more expensive stick. It has been a common practise in games for 25 years now that you cannot go faster by going diagonally like in those very early 90ies games. This is basically the same thing. We need a fair environment for competition, be it in racing or dogfighting. And having those limiters helps with that.
- Aesthetics: Most of our ships have big beefy engines at the back so we want to see the strongest accelerations when they fly forward. It just looks better and from a gameplay point of view and high performance flying under that condition it is less prone to be reliant on look ahead techniques or head tracking.
So by not allowing additional Gs from tri-chording we actually gain a couple of potential benefits. As said before currently successful racing and PVP combat is gated behind the usage of tri-chording. Limiting it will actively lower the entry level which might encourage more players to participate in those activities. Additionally without tri-chording we have a good opportunity to focus more on the individual flight properties of the ships. Pulling an input device into the corners shouldn't be the skill on the mastering your ships ... it should be in mastering the ship dynamics itself. Without the excessive benefits of tri-chording the more nuanced differences between ships become much more meaningful and it's easier to expand on them.
Now I do understand that there might be critical voices on this (naturally the topic comes up with racers quite regularly) but keep in mind that we're just testing this with the master mode tunings. This will not get rolled out in 3.20 in general, it is just limited to very specific test sessions and we have different ship tunings in those cases. For every ship we automatically calculate what we call a dogfighting index which is a unified number that describes the maximum amount of Gs that ship can pull in combination with the maximum rotation rate (which in turn describes the ability to offset the velocity vector). To give you an example: While the MM Gladius has both the tri-chording and attitude limiters enabled, it has much stronger forward and side boost plus higher rotations rates. The dogfight index compared to the non-MM Gladius however is almost the same ... the ship flies notably different though.
As always nothing is final and we'll see how it develops. Hope that makes sense.
So TLDR: For 3.20 MM testing yes, for 3.20 in general no.
Because you would have to either double your servers to provide enough for anyone to choose which system they want to be in. Or have half as many servers per system and force people to choose Pyro whom might not want as such.'If' it is finished why can't they just add it as a system you can choose to be in from the main menu, surely it would be beneficial to have people in it and testing
Is there something like Direct Storage for Vulkan as well?Yeah, share the goodness, i made a post on Spectrum.
Spectrum - v7.17.1
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To me it seems worse now than it used to be....
Honestly IMO they need to stop trying to stay with in 8GB GPU limits, it ###### ruins visuals, and i say that as someone with an 8GB card, if i have to turn setting down a bit so be it, if they stop trying to keep to 2015 VRam level's it would probably still look better if i have to reduce graphics setting from Very High To medium, and at least when i get a better card i can have those glorious high res textures.
Also, if the game is using 0.5K to 1K textures is not actually 4K when you run the game in 4K, because the textures are not 4K, they are not even 2K .
People whom pay for a 4080/4090 but not an OLED monitor and calibration I will never understand.
I'm not investing in an OLED until Samsung come out with their next gen QD-OLED. All the current Alienware, Corsair, Samsung and LG monitors from what I have read are using Samsungs first gen QD-OLED which is good and the manufacturing process has matured but I've seen enough reports of various issues to put me off. For the time being I have a Samsung Odyssey Neo G8 4K 240Hz with 1,196 local dimming zones and some very pretty HDR capability.
having it professionally calibrated is a must in my view.
Buy a calibration tool. Some high end monitors actually come with oneHow would I go about this ?
The LG UltraGear 32GN600 has great accuracy before calibration. While it doesn't have a dedicated sRGB mode, colors aren't too oversaturated or inaccurate. The white balance is also very good, and the color temperature is close to the 6500K target. However, gamma doesn't follow the target sRGB curve perfectly, as darker scenes are a bit too dark.
After calibration to the 6500K white point, the accuracy is fantastic, and there are no noticeable issues. Gamma is extremely close to the sRGB target curve, and the color temperature is very close to the 6500K target. Colors and the white balance are improved too.
Anyone in a good social org with accompanying Discord by chance ?
Both the orgs i'm in are good people but Star Citizen burned out, we sometimes play other games or Star Citizen when there is a patch.
You're welcome to join but we are pretty inactive at the moment.
One org is this one, pretty much dead right now. https://robertsspaceindustries.com/orgs/PAGAN
Another one that is a bit more active, its very on and off. right now no one is really in voice or playing anything, and with this one our glorious leader wants everyone to set their org status to affiliate at least to see all the Discord channels and we tend to voice in the org voice channel.
Astros Research & Scientific Exploration Division [ARSED] - Organizations - Roberts Space Industries
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I'm a member of both but will be going away for a few days from tomorrow.
I disabled recruitment for PAGAN a while ago as so few were playing it, it seemed unfair to let people apply to stand around in an empty room tbh!Accepted the arsed one, can't see the admin panel on the Pagan one, @Raumarik what did i do?
Discord for ARSED.
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I disabled recruitment for PAGAN a while ago as so few were playing it, it seemed unfair to let people apply to stand around in an empty room tbh!
I'll get on the ARSED discord server as I am on discord a bit these days just at random times!