******Official Star Citizen / Squadron 42 Thread******

Bringing up the console with ` and typing 'r_display 1' or 2 also gives a lot of useful info. Including the server framerate, which is normally low but stable-ish, inventory delay on moving items, and bandwidth in. If bandwidth in drops to 0 then the server has crashed and 30k'd.
 
A very interesting thread is on the official forums discussing MasterModes, the new flight model changes that they're working on. Someone already deicded that it's bad and should be done differently ;) They are still bringing it in to test in Arena Commander, they have a lot of control over individual ship thrust vectors, they are trying to level the playing field between different peripherals devices, you can still trichord, you just do not get additional acceleration from it.



The main cig post:
YogiKlatt_CIG@YogiKlatt-CIG
Yesterday at 23:51
Here is a bit what roughly said in the ETF channels on that topic:
At this point I am tending to be very critical of the benefits that tri-chording offers as it creates a couple of problems for us:

- High performance tuning issues: G-Balancing is pretty hard in itself but the ability to trichord is actually becoming a big issue for faster fighters (as they benefit more from those compared to less agile ships). Take the Gladius ... the non-MM Gladius can pull about 50% more Gs boosting tri-chorded than just by boosting forward ... controlling that from a balance POV is almost impossible, the advantage is simply too big. And because of that players have no other choice but to rely on that technique alone when they compete against each other. There is no variance in this either, you either have to do it or you can't compete.

- Unfair disadvantages for certain controllers: As much the advantage from trichording is, certain input devices simply do not allow you to use it. Almost all gamepads on the market have a circular mask at the stick base and these cannot physically be pushed in the corners (meaning reaching the full 1/1 extension ... these devices will stop at 0.7/0.7 ... this was also the reason why mouse VJoy pilots used to have a disadvantage against joystick players until a couple of releases back as I accidently had added that limitation to the VJoy implementation years ago). That means those devices do not allow players to fully reach the potential of their ships. While I am a HOSAS pilot myself from a gameplay POV I do not want to win against somebody with a gamepad because I happen to own a more expensive stick. It has been a common practise in games for 25 years now that you cannot go faster by going diagonally like in those very early 90ies games. This is basically the same thing. We need a fair environment for competition, be it in racing or dogfighting. And having those limiters helps with that.

- Aesthetics: Most of our ships have big beefy engines at the back so we want to see the strongest accelerations when they fly forward. It just looks better and from a gameplay point of view and high performance flying under that condition it is less prone to be reliant on look ahead techniques or head tracking.

So by not allowing additional Gs from tri-chording we actually gain a couple of potential benefits. As said before currently successful racing and PVP combat is gated behind the usage of tri-chording. Limiting it will actively lower the entry level which might encourage more players to participate in those activities. Additionally without tri-chording we have a good opportunity to focus more on the individual flight properties of the ships. Pulling an input device into the corners shouldn't be the skill on the mastering your ships ... it should be in mastering the ship dynamics itself. Without the excessive benefits of tri-chording the more nuanced differences between ships become much more meaningful and it's easier to expand on them.

Now I do understand that there might be critical voices on this (naturally the topic comes up with racers quite regularly) but keep in mind that we're just testing this with the master mode tunings. This will not get rolled out in 3.20 in general, it is just limited to very specific test sessions and we have different ship tunings in those cases. For every ship we automatically calculate what we call a dogfighting index which is a unified number that describes the maximum amount of Gs that ship can pull in combination with the maximum rotation rate (which in turn describes the ability to offset the velocity vector). To give you an example: While the MM Gladius has both the tri-chording and attitude limiters enabled, it has much stronger forward and side boost plus higher rotations rates. The dogfight index compared to the non-MM Gladius however is almost the same ... the ship flies notably different though.

As always nothing is final and we'll see how it develops. Hope that makes sense.

So TLDR: For 3.20 MM testing yes, for 3.20 in general no.
 
'If' it is finished why can't they just add it as a system you can choose to be in from the main menu, surely it would be beneficial to have people in it and testing :confused:
Because you would have to either double your servers to provide enough for anyone to choose which system they want to be in. Or have half as many servers per system and force people to choose Pyro whom might not want as such.

These servers to be live from AWS are likely costing hundreds of thousands a year if not millions to run as it is so there is a huge cost implication.

Likely not have it hooked up to the economic side is another part. The system might be done but linking up things like missions and how they work so you only get info relative to that system when you can't jump to Stanton from Pyro or back is more work that would be scrapped once you don't have it all running.

The one way/difference could have been switching off Stanton completely and forcing everyone to test Pyro but you need to plan for that as would likely take a quarter or two to still hook everything back up and work internally and then would need at least 12 months for player base to make it worth while.

It really doesn't seem efficient or cost effective to do such.
 
Yeah, share the goodness, i made a post on Spectrum.




To me it seems worse now than it used to be....

Honestly IMO they need to stop trying to stay with in 8GB GPU limits, it ###### ruins visuals, and i say that as someone with an 8GB card, if i have to turn setting down a bit so be it, if they stop trying to keep to 2015 VRam level's it would probably still look better if i have to reduce graphics setting from Very High To medium, and at least when i get a better card i can have those glorious high res textures.

Also, if the game is using 0.5K to 1K textures is not actually 4K when you run the game in 4K, because the textures are not 4K, they are not even 2K .
Is there something like Direct Storage for Vulkan as well?
 
I did a thing.... couldn't resist any longer after flying my friends 600i, Managed to also pick up an upgrade from Touring to Exploration :D

CJ9vc93.jpg


People whom pay for a 4080/4090 but not an OLED monitor and calibration I will never understand.

I'm not investing in an OLED until Samsung come out with their next gen QD-OLED. All the current Alienware, Corsair, Samsung and LG monitors from what I have read are using Samsungs first gen QD-OLED which is good and the manufacturing process has matured but I've seen enough reports of various issues to put me off. For the time being I have a Samsung Odyssey Neo G8 4K 240Hz with 1,196 local dimming zones and some very pretty HDR capability.
 
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I'm not investing in an OLED until Samsung come out with their next gen QD-OLED. All the current Alienware, Corsair, Samsung and LG monitors from what I have read are using Samsungs first gen QD-OLED which is good and the manufacturing process has matured but I've seen enough reports of various issues to put me off. For the time being I have a Samsung Odyssey Neo G8 4K 240Hz with 1,196 local dimming zones and some very pretty HDR capability.

Indeed. In fairness you are already at the higher end of non-OLED at least though but also having it professionally calibrated is a must in my view. A 4080 with a calibrated monitor to get the best from it is better than a 4090 with a non-calibrated monitor. The increase in visiual fidelity and colour reproduction outweights the extra FPS. At the end of the day everything you do on your computure you do visually which is why I find it odd is all. People spend £3k to £5k on PC to then pair with a £400 monitor is just odd.
 
On monitor calibration, i know @Curlyriff is talking about using a machine to properly calibrate the monitor but if you don't have that luxury sites like Ratings dot com quite often do that for you and upload the .icm profile.

This is useful especially for less expensive monitors because they don't calibrate them in the factory, they might say its calibrated, but often its not, the panel is shipped as is, as i said before the HDR calibration on mine was WAY off but beyond that you still have the base colour accuracy that's also likely to be off.

Here is what they said about my £300 screen before calibration.

The LG UltraGear 32GN600 has great accuracy before calibration. While it doesn't have a dedicated sRGB mode, colors aren't too oversaturated or inaccurate. The white balance is also very good, and the color temperature is close to the 6500K target. However, gamma doesn't follow the target sRGB curve perfectly, as darker scenes are a bit too dark.

Ok so LG clearly put some effort in with the colour accuracy even if they completely ignored HDR calibration, kudos to them, however post calibration....

After calibration to the 6500K white point, the accuracy is fantastic, and there are no noticeable issues. Gamma is extremely close to the sRGB target curve, and the color temperature is very close to the 6500K target. Colors and the white balance are improved too.

I downloaded that .icc profile and installed it, it didn't make a huge difference, as they explained it was decent to start with, but it has changed it a bit, and it does look better.

Windows is quite helpful that all you need to do to install the .icc profile is download it and double click, that's it :)

 
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Anyone in a good social org with accompanying Discord by chance ?

Both the orgs i'm in are good people but Star Citizen burned out, we sometimes play other games or Star Citizen when there is a patch.

You're welcome to join but we are pretty inactive at the moment.

One org is this one, pretty much dead right now. https://robertsspaceindustries.com/orgs/PAGAN

Another one that is a bit more active, its very on and off. right now no one is really in voice or playing anything, and with this one our glorious leader wants everyone to set their org status to affiliate at least to see all the Discord channels and we tend to voice in the org voice channel.


I'm a member of both but will be going away for a few days from tomorrow.
 
Both the orgs i'm in are good people but Star Citizen burned out, we sometimes play other games or Star Citizen when there is a patch.

You're welcome to join but we are pretty inactive at the moment.

One org is this one, pretty much dead right now. https://robertsspaceindustries.com/orgs/PAGAN

Another one that is a bit more active, its very on and off. right now no one is really in voice or playing anything, and with this one our glorious leader wants everyone to set their org status to affiliate at least to see all the Discord channels and we tend to voice in the org voice channel.


I'm a member of both but will be going away for a few days from tomorrow.

Appreciated :)
 
Accepted the arsed one, can't see the admin panel on the Pagan one, @Raumarik what did i do? :p

Discord for ARSED.

I disabled recruitment for PAGAN a while ago as so few were playing it, it seemed unfair to let people apply to stand around in an empty room tbh!

:)

I'll get on the ARSED discord server as I am on discord a bit these days just at random times!
 
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I disabled recruitment for PAGAN a while ago as so few were playing it, it seemed unfair to let people apply to stand around in an empty room tbh!

:)

I'll get on the ARSED discord server as I am on discord a bit these days just at random times!

Yeah, it'll be nice to have you there :)
 
@Raumarik do me a favour, apply at the org and set it to affiliate please so i can give you proper access to the discord server, please, Chimi wont allow full access unless you're a member or affiliate. :)
 
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