******Official Star Citizen / Squadron 42 Thread******

Also, i have HDR turned on, the tone mapping might get recorded and i don't know how that would look on a none HDR screen.
 
Ok.


I just realised what you're talking about with the door. That wasn't actually the door, its force feedback, high G maneuvers the ship is making can knock you off your feet, i think he was breaking or turning at the time.
 
Wait, does sc have hdr mode now?

Not yet but Windows 11 does.... it will HDR tone map even your desktop and none HDR games.

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If you turn it on, do you this calibration tool, its a must...

 
It does look fun, that door knocking you over made me lol! The AI seems like it needs work. Sound design didn't seem great, unless your volume was just really low. Graphics didn't look as amazing as I expected them to be but I guess time has caught up.

When you were sitting in that room talking to each other I couldn't help but feel they should implement some facial recognition tech, like have a camera be able to read your expressions and translate them in game.
:)
 
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Not yet but Windows 11 does.... it will HDR tone map even your desktop and none HDR games.

kBRMpgM.jpg


If you turn it on, do you this calibration tool, its a must...

Awsome I'll try that
 
I totally forgot about the calibration tool!
I reset my monitor and ran that tool and now the game looks much better now, thanks humbug!
Also, personally I am not into the pvp side these days but I was just watching some videos and was surprised with the reshades available including a night vision style for the ground teams, quite interesting.

I really do love this game even with the frustrating unforgiveable issues at times and do hope 3.20 brings more stability and features. I did see yesterday, I think it was 'BoredGamer' saying we are close to it being in the PTU because the ETF are already testing it with success :).
 
I totally forgot about the calibration tool!
I reset my monitor and ran that tool and now the game looks much better now, thanks humbug!
Also, personally I am not into the pvp side these days but I was just watching some videos and was surprised with the reshades available including a night vision style for the ground teams, quite interesting.

I really do love this game even with the frustrating unforgiveable issues at times and do hope 3.20 brings more stability and features. I did see yesterday, I think it was 'BoredGamer' saying we are close to it being in the PTU because the ETF are already testing it with success :).

:)
 

Yeah just found out, Hopefully won't be a wipe for a few months, Enjoying my bounty hunting.

Heading off into the sunset after a successful bounty hunt in my Mercury :)

ADGxsbC.jpg


- the graphics especially on the ground looked dated.
- even in space I got this weird pixelated/noise casted over.
- ran awful - if I was to guess it was 25-30 fps.

I don't know about that, Most of the graphics are absolutely beautiful, Some of the ground textures on planets, Moons etc... yeah they aren't the best when compared to the latest Unreal Engine builds but they will be updated eventually, right now though there's a lot more that needs to be done first as updating graphics will also lower performance and performance needs to be sorted out first via the move to Vulkan and the integration of server meshing which is well underway. After that graphics in various places can be updated as and when necessary.

As for pixelated noise in space, Honestly never seen that, Did you have film grain turned off ?
 
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Yeah just found out, Hopefully won't be a wipe for a few months, Enjoying my bounty hunting.

Heading off into the sunset after a successful bounty hunt in my Mercury :)

ADGxsbC.jpg




I don't know about that, Most of the graphics are absolutely beautiful, Some of the ground textures on planets, Moons etc... yeah they aren't the best when compared to the latest Unreal Engine builds but they will be updated eventually, right now though there's a lot more that needs to be done first as updating graphics will also lower performance and performance needs to be sorted out first via the move to Vulkan and the integration of server meshing which is well underway. After that graphics in various places can be updated as and when necessary.

As for pixelated noise in space, Honestly never seen that, Did you have film grain turned off ?

Its still a very good looking game full stop, for what it is its still awesome.

People are looking at Starfield and thinking that's the new benchmark for this sort of game.

A few things about that, Starfield is not this sort of game, when you select a place to land and lock it in on your far better version of the star map what do those same people think is going to happen? I'll tell you what if think will happen, it will go in to cut scene of you landing, no atmospheric flight, no ground vehicles, no way at all to travel far from a designated landing zone.

Because the planet is not a physical ball in space, in real time real space, if you know what i mean, where you land is a procedurally generated block of land a few dozen if that KM, its not the same thing you're apparently looking at from space.

And while some of the shots seen in the demo looked gorgeous, high res textures, nice lighting, this is nothing CIG couldn't do with a relatively straight forward update, higher res texture just means you'll need a GPU with more VRam, but from a dev pint of view its fairly easy to do, BTW Starfield will be heavy on VRam, expect 8GB cards to not like it.
The lighting, that requires more work, but CIG are more than capably of it.

Lastly, i was not impressed by the level of detail and quality of the 3D assets in the city they showed, IMO cities in Star Citizen look much better, the ships and ship interiors, in Star Citizen those things are on a completely different level to Starfield, as is weapon modelling and detail.
 
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