******Official Star Citizen / Squadron 42 Thread******

Equally rumours say SQ42 Development has been described as steady, but confidence in the final project is mixed. It's described as a very pretty game lacking in gameplay.
This bit I find funny, it probably will lack gameplay if people going in expecting more than space flight shooty time and first person shooty time lol. It is a story driven narrative game playing a character doing scripted missions. The idea is basically to look pretty and hopefully have enough story to be engaging.
 
This bit I find funny, it probably will lack gameplay if people going in expecting more than space flight shooty time and first person shooty time lol. It is a story driven narrative game playing a character doing scripted missions. The idea is basically to look pretty and hopefully have enough story to be engaging.
As been said here by many of us, it's cod in space and I'm fine with that.

Wing commander was the same and guess who made that game.

SQ42 is basically the wing commander sequal
 
As been said here by many of us, it's cod in space and I'm fine with that.

Wing commander was the same and guess who made that game.

SQ42 is basically the wing commander sequal

Yeah it deffo a massive step up from Wing Commander in terms of there is both ground and space combat and a bigger scene story at least. Yeah that COD game that had space combat in it actually seems like would be the closest comparison. I also wouldn't be surprised to see the game on consoles either honestly. It been so long consoles have caught up a lot more for what it needs to be doing.
 
Yeah it deffo a massive step up from Wing Commander in terms of there is both ground and space combat and a bigger scene story at least. Yeah that COD game that had space combat in it actually seems like would be the closest comparison. I also wouldn't be surprised to see the game on consoles either honestly. It been so long consoles have caught up a lot more for what it needs to be doing.
And it's free money for cig to be used to make star citizen mmo.
 
It's the reputation loss that's the real pain when we wipe. Normally start with enough money to at least replace weapons on a fighter to get going. But the rep grind takes ages.
 
It's the reputation loss that's the real pain when we wipe. Normally start with enough money to at least replace weapons on a fighter to get going. But the rep grind takes ages.

I've gotten my bounty rep up pretty high but I expect a wipe sometime in the future so I'm not putting much more effort into it.
 
I've gotten my bounty rep up pretty high but I expect a wipe sometime in the future so I'm not putting much more effort into it.
It's always a bit of a balance as the lower levels are almost pointlessly easy in a kitted out glad I find. I tend to get a few people on voice and we each sit at a different planet, as more often than not the missions rotate between the planets in a system. It's just a pain having to do it again to build up a money stash.

When they gave us a ton of money each wipe it was great simply being able to rebuy everything and not worry about it. But it also meant there was no reason to do the normal missions.
 
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They're expected to be announcing something at the upcoming Citizencon apparently.

I popped onto the PTU earlier and these guys were already camping out in anticipation.


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So, my and my friend bought this with the intent on doing missions, mining and other stuff together, it didn't go as planned.

We both bought one of the low end packages, £60 for the Aegis Titan (I think)

When we initially spawned into the game, we were both like "holy ****" look at this, it's beautiful because it really is.

However after a few hours of play it was clear that there are problems, my friend got stuck in a wall then killed by a lift - my ship glitched and spun around in the hangar, we ran into so many problems it was unreal.

I started off doing some of the basic missions, collect a box from a space station - drop it off at a dropoff point, the first one I did - the box disappeared. The second one - when I went to the drop off point to deliver the box, the door to the drop off point gibbed me instantly. I also lost all my stuff.

This went on and on from Friday to yesterday night, and we're like "wtf is this" and got our refunds.

10 years and what $600M spent, it's so arse-about-face it's inexcusable.
 
So, my and my friend bought this with the intent on doing missions, mining and other stuff together, it didn't go as planned.

We both bought one of the low end packages, £60 for the Aegis Titan (I think)

When we initially spawned into the game, we were both like "holy ****" look at this, it's beautiful because it really is.

However after a few hours of play it was clear that there are problems, my friend got stuck in a wall then killed by a lift - my ship glitched and spun around in the hangar, we ran into so many problems it was unreal.

I started off doing some of the basic missions, collect a box from a space station - drop it off at a dropoff point, the first one I did - the box disappeared. The second one - when I went to the drop off point to deliver the box, the door to the drop off point gibbed me instantly. I also lost all my stuff.

This went on and on from Friday to yesterday night, and we're like "wtf is this" and got our refunds.

10 years and what $600M spent, it's so arse-about-face it's inexcusable.

Come back at a latter date, when its more polished :)
 
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