I'd argue that putting any amount of money into this sham is too much, but then hindsight is always 20/20. But to answer your question, not a lot but enough to feel slightly miffed at losing.
Entirely possible that there could be simple explanations for some of those issues that an experienced player might have been able to help you around, but that's not good enough. I'm done sticking up for the crappy new player experience in the game, I get so frustrated with a couple of friends who overlook nearly every issue in the game with comments like "oh yeah that's a known bug on the issue tracker, go read the workaround" and similar... CiG need to see more people in your situation and then actually pull their finger out and add some level of interactive new player experience to the game, it's far too complex a game to just throw you in with nothing.
Its a pre alpha.
Whatever is faster, it's fairly minimal improvement from SSD to M.2 as well. As long as it's not mechanical if you can avoid it.Would you say a 1 TB drive with 600GB for the OS and a 400GB partition to install SC would be optimal? I presume there would be faster access than putting it on a separate drive?
same problems they've had to 5+years though, sure the server caps are creeping up but netcode has been an issue they have talked about since the very start. At some point they are going to have to settle on realistic limits or a compromise instance based system.I've said it before (as have others), they're real close to making something that'll be something great. But there's an awful lot of work required to get there. These player cap tests do highlight multiple problems that we knew about but become very clear with the large encounters.
Wonder how this will work to prevent exploiting, offloading to client side opens up a lot more for cheating, reconciliation and cheat detection will need to be rock solid and it will be increasingly difficult to do.What they are doing is trying less instances per server but more players per instance.
Where 50 players connect to "a server" its a virtual server among other's on the same physical server, so lets say there are 8 instances on one server with a player cap of 50 in each instance, what they are doing is cutting the server instances down to for example 4 with 100 players per instance.
Its the same load on the server but a higher load on the client PC. watching that video his PC at least seemed to hold up very well, what they are doing is testing optimisations for client side, because once server meshing is in your PC will have a lot more work to do with the larger player cap your PC will see.
Tidied up a bit, shortened too.You can edit it to include the following.
Short intro of the game.
How to join and play.
Recent new player youtube video guide by one of the popular sc youtuber.
Link to roadmap.
Then org info